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Groups > linux.kernel > #1629639
| From | Alex Deucher <alexdeucher@gmail.com> |
|---|---|
| Newsgroups | linux.kernel |
| Subject | Re: [PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D. |
| Date | 2017-04-24 16:30 +0200 |
| Message-ID | <tzNa3-87g-53@gated-at.bofh.it> (permalink) |
| References | (1 earlier) <txGPn-1wE-7@gated-at.bofh.it> <txQ2l-7Bg-1@gated-at.bofh.it> <ty23w-6o6-27@gated-at.bofh.it> <ty3Ci-7ov-21@gated-at.bofh.it> <tyPGV-3bv-7@gated-at.bofh.it> |
| Organization | linux.* mail to news gateway |
On Fri, Apr 21, 2017 at 6:53 PM, Eric Anholt <eric@anholt.net> wrote: > Daniel Vetter <daniel@ffwll.ch> writes: > >> On Wed, Apr 19, 2017 at 7:55 PM, Eric Anholt <eric@anholt.net> wrote: >>> Daniel Vetter <daniel@ffwll.ch> writes: >>>> On Tue, Apr 18, 2017 at 9:11 PM, Eric Anholt <eric@anholt.net> wrote: >>>>> The FBDEV initialization would throw an error in dmesg, when we just >>>>> want to silently not initialize fbdev on a V3D-only VC4 instance. >>>>> >>>>> Signed-off-by: Eric Anholt <eric@anholt.net> >>>> >>>> Hm, this shouldn't be an error really, you might want to hotplug more >>>> connectors later on. What exactly complains? >>> >>> drm_fb_helper_init() throws an error if the passed in connector count is >>> 0, so drm_fb_cma_helper() printks an error. >> >> Oh, _that_ thing. The error in there is correct, but (almost) everyone >> gets this parameter wrong. This isn't the max number of connectors the >> fb helper will light up, but just the max number of connectors _per_ >> crtc when driving in hw clone mode. There's two problems with that: >> - fb helpers don't support hw clone mode, we select 1:1 crtcs for each >> active connector >> - I mentioned that everyone gets this wrong? >> >> If you're moderately bored it'd be great to nuke the max_connector >> argument from drm_fb_helper_init, and hard-code it to 1 (with a big >> comment explaining that this needs to be changed, probably with >> dynamic reallocation, once someone gets around to implementing hw >> clone mode). >> >> If you're less bored, just hardcode this to 1 in vc4 and done. Plus a >> TODO.rst entry would be great in that case. > > If I'm driving a GPU with no display subsystem at all, it seems like I > shouldn't initialize fbdev for it, right? That's what we do for radeon/amdgpu on hw without display blocks. Alex
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[PATCH 1/3] drm/vc4: Turn the V3D clock on at runtime. Eric Anholt <eric@anholt.net> - 2017-04-18 21:20 +0200
[PATCH 3/3] drm/vc4: Add specific compatible strings for Cygnus. Eric Anholt <eric@anholt.net> - 2017-04-18 21:20 +0200
Re: [PATCH 3/3] drm/vc4: Add specific compatible strings for Cygnus. Rob Herring <robh@kernel.org> - 2017-04-20 22:40 +0200
[PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D. Eric Anholt <eric@anholt.net> - 2017-04-18 21:20 +0200
Re: [PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D. Daniel Vetter <daniel@ffwll.ch> - 2017-04-19 07:10 +0200
Re: [PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D. Eric Anholt <eric@anholt.net> - 2017-04-19 20:00 +0200
Re: [PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D. Daniel Vetter <daniel@ffwll.ch> - 2017-04-19 21:40 +0200
Re: [PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D. Eric Anholt <eric@anholt.net> - 2017-04-22 01:00 +0200
Re: [PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D. Alex Deucher <alexdeucher@gmail.com> - 2017-04-24 16:30 +0200
Re: [PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D. Daniel Vetter <daniel@ffwll.ch> - 2017-05-02 10:20 +0200
Re: [PATCH 1/3] drm/vc4: Turn the V3D clock on at runtime. Eric Anholt <eric@anholt.net> - 2017-04-18 21:30 +0200
[PATCH 1/3 v2] drm/vc4: Turn the V3D clock on at runtime. Eric Anholt <eric@anholt.net> - 2017-04-19 01:40 +0200
Re: [PATCH 1/3 v2] drm/vc4: Turn the V3D clock on at runtime. Florian Fainelli <f.fainelli@gmail.com> - 2017-04-19 01:50 +0200
Re: [PATCH 1/3 v2] drm/vc4: Turn the V3D clock on at runtime. Eric Anholt <eric@anholt.net> - 2017-04-19 02:10 +0200
Re: [PATCH 1/3 v2] drm/vc4: Turn the V3D clock on at runtime. Eric Anholt <eric@anholt.net> - 2017-04-19 02:10 +0200
[PATCH 1/3 v3] drm/vc4: Turn the V3D clock on at runtime. Eric Anholt <eric@anholt.net> - 2017-04-24 22:20 +0200
Re: [PATCH 1/3 v3] drm/vc4: Turn the V3D clock on at runtime. Rob Herring <robh@kernel.org> - 2017-04-28 20:30 +0200
Re: [PATCH 1/3 v3] drm/vc4: Turn the V3D clock on at runtime. Eric Anholt <eric@anholt.net> - 2017-04-28 23:50 +0200
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