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Groups > linux.kernel > #1627798
| From | Rob Herring <robh@kernel.org> |
|---|---|
| Newsgroups | linux.kernel |
| Subject | Re: [PATCH 3/3] drm/vc4: Add specific compatible strings for Cygnus. |
| Date | 2017-04-20 22:40 +0200 |
| Message-ID | <tyr1T-565-13@gated-at.bofh.it> (permalink) |
| References | <txGPn-1wE-1@gated-at.bofh.it> <txGPn-1wE-3@gated-at.bofh.it> |
| Organization | linux.* mail to news gateway |
On Tue, Apr 18, 2017 at 12:11:57PM -0700, Eric Anholt wrote: > Cygnus has V3D 2.6 instead of 2.1, and doesn't use the VC4 display > modules. The V3D can be uniquely identified by the IDENT[01] > registers, and there's nothing to key off of for the display change > other than the lack of DT nodes for the display components, but it's > convention to have new compatible strings anyway. > > Signed-off-by: Eric Anholt <eric@anholt.net> > --- > Documentation/devicetree/bindings/display/brcm,bcm-vc4.txt | 4 ++-- > drivers/gpu/drm/vc4/vc4_drv.c | 1 + > drivers/gpu/drm/vc4/vc4_v3d.c | 1 + > 3 files changed, 4 insertions(+), 2 deletions(-) Acked-by: Rob Herring <robh@kernel.org>
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[PATCH 1/3] drm/vc4: Turn the V3D clock on at runtime. Eric Anholt <eric@anholt.net> - 2017-04-18 21:20 +0200
[PATCH 3/3] drm/vc4: Add specific compatible strings for Cygnus. Eric Anholt <eric@anholt.net> - 2017-04-18 21:20 +0200
Re: [PATCH 3/3] drm/vc4: Add specific compatible strings for Cygnus. Rob Herring <robh@kernel.org> - 2017-04-20 22:40 +0200
[PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D. Eric Anholt <eric@anholt.net> - 2017-04-18 21:20 +0200
Re: [PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D. Daniel Vetter <daniel@ffwll.ch> - 2017-04-19 07:10 +0200
Re: [PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D. Eric Anholt <eric@anholt.net> - 2017-04-19 20:00 +0200
Re: [PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D. Daniel Vetter <daniel@ffwll.ch> - 2017-04-19 21:40 +0200
Re: [PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D. Eric Anholt <eric@anholt.net> - 2017-04-22 01:00 +0200
Re: [PATCH 2/3] drm/vc4: Don't try to initialize FBDEV if we're only bound to V3D. Alex Deucher <alexdeucher@gmail.com> - 2017-04-24 16:30 +0200
Re: [PATCH 1/3] drm/vc4: Turn the V3D clock on at runtime. Eric Anholt <eric@anholt.net> - 2017-04-18 21:30 +0200
[PATCH 1/3 v2] drm/vc4: Turn the V3D clock on at runtime. Eric Anholt <eric@anholt.net> - 2017-04-19 01:40 +0200
Re: [PATCH 1/3 v2] drm/vc4: Turn the V3D clock on at runtime. Florian Fainelli <f.fainelli@gmail.com> - 2017-04-19 01:50 +0200
Re: [PATCH 1/3 v2] drm/vc4: Turn the V3D clock on at runtime. Eric Anholt <eric@anholt.net> - 2017-04-19 02:10 +0200
Re: [PATCH 1/3 v2] drm/vc4: Turn the V3D clock on at runtime. Eric Anholt <eric@anholt.net> - 2017-04-19 02:10 +0200
[PATCH 1/3 v3] drm/vc4: Turn the V3D clock on at runtime. Eric Anholt <eric@anholt.net> - 2017-04-24 22:20 +0200
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