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Groups > comp.misc > #4638 > unrolled thread
| Started by | Rich <rich@example.invalid> |
|---|---|
| First post | 2014-09-02 10:02 +0000 |
| Last post | 2014-09-04 15:01 +0000 |
| Articles | 20 on this page of 49 — 17 participants |
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Why Johnny can?t code Rich <rich@example.invalid> - 2014-09-02 10:02 +0000
Re: Why Johnny can?t code Tim Streater <timstreater@greenbee.net> - 2014-09-02 12:23 +0100
Re: Why Johnny can?t code Ben Bacarisse <ben.usenet@bsb.me.uk> - 2014-09-02 14:43 +0100
Re: Why Johnny can?t code Paul Sture <nospam@sture.ch> - 2014-09-02 16:40 +0200
Re: Why Johnny can?t code Sylvia Else <sylvia@not.at.this.address> - 2014-09-03 12:43 +1000
Re: Why Johnny can?t code scott@alfter.diespammersdie.us (Scott Alfter) - 2014-09-02 15:17 +0000
Re: Why Johnny can?t code RS Wood <rsw@therandymon.com> - 2014-09-02 18:24 +0000
Re: Why Johnny can?t code Rich <rich@example.invalid> - 2014-09-02 21:01 +0000
Re: Why Johnny can?t code greymaus <greymausg@mail.com> - 2014-09-03 14:55 +0000
Re: Why Johnny can?t code Tim Streater <timstreater@greenbee.net> - 2014-09-03 18:04 +0100
Re: Why Johnny can?t code Michael Black <et472@ncf.ca> - 2014-09-03 14:38 -0400
Re: Why Johnny can?t code Rich <rich@example.invalid> - 2014-09-03 19:55 +0000
Re: Why Johnny can?t code Michael Black <et472@ncf.ca> - 2014-09-03 17:33 -0400
Re: Why Johnny can?t code Rich <rich@example.invalid> - 2014-09-03 21:35 +0000
Re: Why Johnny can?t code scott@alfter.diespammersdie.us (Scott Alfter) - 2014-09-04 15:24 +0000
Re: Why Johnny can?t code Rich <rich@example.invalid> - 2014-09-04 20:17 +0000
Re: Why Johnny can?t code Rich <rich@example.invalid> - 2014-09-02 18:56 +0000
Re: Why Johnny can?t code Paul Sture <nospam@sture.ch> - 2014-09-03 20:59 +0200
Re: Why Johnny can?t code Rich <rich@example.invalid> - 2014-09-02 18:45 +0000
Re: Why Johnny can?t code Ben Bacarisse <ben.usenet@bsb.me.uk> - 2014-09-02 20:50 +0100
Re: Why Johnny can?t code Paul Sture <nospam@sture.ch> - 2014-09-03 21:05 +0200
Re: Why Johnny can?t code Paul Sture <nospam@sture.ch> - 2014-09-02 16:56 +0200
Re: Why Johnny can?t code Tim Streater <timstreater@greenbee.net> - 2014-09-02 16:09 +0100
Re: Why Johnny can?t code Huge <Huge@nowhere.much.invalid> - 2014-09-04 14:57 +0000
Re: Why Johnny can?t code Gordon Henderson <gordon+usenet@drogon.net> - 2014-09-04 15:24 +0000
Re: Why Johnny can't code Mike Spencer <mds@bogus.nodomain.nowhere> - 2014-09-05 02:33 -0300
Re: Why Johnny can?t code Will Honea <whonea@whonea.net> - 2014-09-02 14:08 -0600
Re: Why Johnny can?t code Rich <rich@example.invalid> - 2014-09-02 20:55 +0000
Re: Why Johnny can?t code Bob Eager <news0002@eager.cx> - 2014-09-02 21:02 +0000
Re: Why Johnny can?t code Will Honea <whonea@whonea.net> - 2014-09-02 23:07 -0600
Re: Why Johnny can?t code Bob Eager <news0002@eager.cx> - 2014-09-04 10:58 +0000
Re: Why Johnny can?t code Rich <rich@example.invalid> - 2014-09-04 11:09 +0000
Re: Why Johnny can?t code Bob Eager <news0002@eager.cx> - 2014-09-04 11:17 +0000
Re: Why Johnny can?t code Will Honea <whonea@whonea.net> - 2014-09-04 22:58 -0600
Re: Why Johnny can?t code Bob Eager <news0002@eager.cx> - 2014-09-05 11:38 +0000
Re: Why Johnny can?t code Will Honea <whonea@whonea.net> - 2014-09-05 13:55 -0600
Re: Why Johnny can?t code Bob Eager <news0002@eager.cx> - 2014-09-05 20:02 +0000
Re: Why Johnny can?t code Marko Rauhamaa <marko@pacujo.net> - 2014-09-04 14:28 +0300
Re: Why Johnny can?t code RJH <patchmoney@gmx.com> - 2014-09-04 20:27 +0100
Re: Why Johnny can?t code Bob Eager <news0002@eager.cx> - 2014-09-04 19:55 +0000
Re: Why Johnny can?t code Will Honea <whonea@whonea.net> - 2014-09-04 22:50 -0600
Re: Why Johnny can?t code Bob Eager <news0002@eager.cx> - 2014-09-05 11:37 +0000
Re: Why Johnny can?t code Tim Streater <timstreater@greenbee.net> - 2014-09-05 13:05 +0100
Re: Why Johnny can?t code Bob Eager <news0002@eager.cx> - 2014-09-05 15:22 +0000
Re: Why Johnny can?t code Will Honea <whonea@whonea.net> - 2014-09-05 13:48 -0600
Re: Why Johnny can?t code Bob Eager <news0002@eager.cx> - 2014-09-05 20:09 +0000
Re: Why Johnny can?t code Sylvia Else <sylvia@not.at.this.address> - 2014-09-03 12:26 +1000
Re: Why Johnny can?t code Bruce Horrocks <07.013@scorecrow.com> - 2014-09-04 00:34 +0100
Re: Why Johnny can?t code Huge <Huge@nowhere.much.invalid> - 2014-09-04 15:01 +0000
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| From | Rich <rich@example.invalid> |
|---|---|
| Date | 2014-09-02 10:02 +0000 |
| Subject | Why Johnny can?t code |
| Message-ID | <jCWo060GWCUx8svQg454q6sz@dont-email.me> |
http://www.salon.com/2006/09/14/basic_2/ For three years - ever since my son Ben was in fifth grade - he and I have engaged in a quixotic but determined quest: We've searched for a simple and straightforward way to get the introductory programming language BASIC to run on either my Mac or my PC. Why on Earth would we want to do that, in an era of glossy animation-rendering engines, game-design ogres and sophisticated avatar worlds? Because if you want to give young students a grounding in how computers actually work, there's still nothing better than a little experience at line-by-line programming. Only, quietly and without fanfare, or even any comment or notice by software pundits, we have drifted into a situation where almost none of the millions of personal computers in America offers a line-programming language simple enough for kids to pick up fast. Not even the one that was a software lingua franca on nearly all machines, only a decade or so ago. And that is not only a problem for Ben and me; it is a problem for our nation and civilization. ...
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| From | Tim Streater <timstreater@greenbee.net> |
|---|---|
| Date | 2014-09-02 12:23 +0100 |
| Message-ID | <020920141223320871%timstreater@greenbee.net> |
| In reply to | #4638 |
In article <jCWo060GWCUx8svQg454q6sz@dont-email.me>, Rich <rich@example.invalid> wrote: > http://www.salon.com/2006/09/14/basic_2/ > > For three years - ever since my son Ben was in fifth grade - he and I > have engaged in a quixotic but determined quest: We've searched for a > simple and straightforward way to get the introductory programming > language BASIC to run on either my Mac or my PC. Open a Terminal window on your Mac and type: PHP -a at the prompt. You can then enter PHP statements, a good way to get started as PHP is a simple enough language. BASIC is rubbish: AVOID. -- "If you're not able to ask questions and deal with the answers without feeling that someone has called your intelligence or competence into question, don't ask questions on Usenet where the answers won't be carefully tailored to avoid tripping your hair-trigger insecurities." - D M Procida, UCSM
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| From | Ben Bacarisse <ben.usenet@bsb.me.uk> |
|---|---|
| Date | 2014-09-02 14:43 +0100 |
| Message-ID | <87d2be3zow.fsf@bsb.me.uk> |
| In reply to | #4640 |
Rich <rich@example.invalid> writes: > Tim Streater <timstreater@greenbee.net> wrote: >> In article <jCWo060GWCUx8svQg454q6sz@dont-email.me>, Rich >> <rich@example.invalid> wrote: > >> > http://www.salon.com/2006/09/14/basic_2/ >> > >> > For three years - ever since my son Ben was in fifth grade - he and I >> > have engaged in a quixotic but determined quest: We've searched for a >> > simple and straightforward way to get the introductory programming >> > language BASIC to run on either my Mac or my PC. > >> Open a Terminal window on your Mac and type: > >> PHP -a > >> at the prompt. You can then enter PHP statements, a good way to get >> started as PHP is a simple enough language. > >> BASIC is rubbish: AVOID. > > Some of us classify PHP into that rubbish bin as well. It's a big bin, but I'd rather all "that's rubbish too" remarks be accompanied with a "I think it should be X". I've seen lots of possible Xs mentioned, but I have no experience of them. Maybe this thread will point to a front-runner? When I was teaching introductory programming (not, I confess, to children or even young adults, but to postgraduate students) I used a simple graphics library that I'd written. The students could then get programs that did interesting things very quickly while learning about functions, variables, loops and so on. Trouble is, the system was not interactive since the mandated language was C++. Graphics was key to BASIC's success, and I think would be key to any successful teaching system. Everyone likes graphics. It shows programming to be the creative experience it is, and yet it gives you instant and dramatic feedback when you get things wrong. -- Ben.
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| From | Paul Sture <nospam@sture.ch> |
|---|---|
| Date | 2014-09-02 16:40 +0200 |
| Message-ID | <9g1hdb-ob32.ln1@news.chingola.ch> |
| In reply to | #4645 |
On 2014-09-02, Ben Bacarisse <ben.usenet@bsb.me.uk> wrote: > Rich <rich@example.invalid> writes: > >> Tim Streater <timstreater@greenbee.net> wrote: >>> In article <jCWo060GWCUx8svQg454q6sz@dont-email.me>, Rich >>> <rich@example.invalid> wrote: >> >>> > http://www.salon.com/2006/09/14/basic_2/ >>> > >>> > For three years - ever since my son Ben was in fifth grade - he and I >>> > have engaged in a quixotic but determined quest: We've searched for a >>> > simple and straightforward way to get the introductory programming >>> > language BASIC to run on either my Mac or my PC. >> >>> Open a Terminal window on your Mac and type: >> >>> PHP -a >> >>> at the prompt. You can then enter PHP statements, a good way to get >>> started as PHP is a simple enough language. >> >>> BASIC is rubbish: AVOID. >> >> Some of us classify PHP into that rubbish bin as well. > > It's a big bin, but I'd rather all "that's rubbish too" remarks be > accompanied with a "I think it should be X". I've seen lots of possible > Xs mentioned, but I have no experience of them. Maybe this thread will > point to a front-runner? > > When I was teaching introductory programming (not, I confess, to > children or even young adults, but to postgraduate students) I used a > simple graphics library that I'd written. The students could then get > programs that did interesting things very quickly while learning about > functions, variables, loops and so on. Trouble is, the system was not > interactive since the mandated language was C++. Python? It's certainly interactive and there are a large number of libraries out there already. Python also doesn't have GOTO (though someone did write one as an April Fool, along with a COME FROM statement IIRC). > Graphics was key to BASIC's success, and I think would be key to any > successful teaching system. Everyone likes graphics. It shows > programming to be the creative experience it is, and yet it gives you > instant and dramatic feedback when you get things wrong. Agreed. -- If your only tool is a hammer, every problem looks like a nail If you own a jackhammer, every problem looks like hours of fun
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| From | Sylvia Else <sylvia@not.at.this.address> |
|---|---|
| Date | 2014-09-03 12:43 +1000 |
| Message-ID | <c6ndiqF4mo4U2@mid.individual.net> |
| In reply to | #4648 |
On 3/09/2014 12:40 AM, Paul Sture wrote: > Python also doesn't have GOTO (though someone did write one as an April > Fool, along with a COME FROM statement IIRC). A while back, a group of us proposed a WHENEVER statement, as in WHENEVER x = 3 SET x = 4 Sylvia.
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| From | scott@alfter.diespammersdie.us (Scott Alfter) |
|---|---|
| Date | 2014-09-02 15:17 +0000 |
| Message-ID | <lu4n2l$isp$1@dont-email.me> |
| In reply to | #4645 |
In article <87d2be3zow.fsf@bsb.me.uk>, Ben Bacarisse <ben.usenet@bsb.me.uk> wrote: >Rich <rich@example.invalid> writes: >> Tim Streater <timstreater@greenbee.net> wrote: >>> BASIC is rubbish: AVOID. >> >> Some of us classify PHP into that rubbish bin as well. > >It's a big bin, but I'd rather all "that's rubbish too" remarks be >accompanied with a "I think it should be X". I've seen lots of possible >Xs mentioned, but I have no experience of them. Maybe this thread will >point to a front-runner? > >When I was teaching introductory programming (not, I confess, to >children or even young adults, but to postgraduate students) I used a >simple graphics library that I'd written. The students could then get >programs that did interesting things very quickly while learning about >functions, variables, loops and so on. Trouble is, the system was not >interactive since the mandated language was C++. > >Graphics was key to BASIC's success, and I think would be key to any >successful teaching system. Everyone likes graphics. It shows >programming to be the creative experience it is, and yet it gives you >instant and dramatic feedback when you get things wrong. It seems the usual approach with most languages these days is to provide only minimal functionality with the language itself and put most of the interesting stuff (graphics, etc.) in libraries that must first be invoked before you can use them. There are plenty of good reasons for this kind of separation, but it makes things more difficult for someone who's just getting started. Maybe one approach would be to have kids start out with computers the way you started out with computers: pick your favorite 8-bit platform, find an emulator for it, and let your kids have at it. It might still end up being the fastest way to deliver an experience where they can type in something like this: HGR:FOR I=0 TO 1 STEP 0:HCOLOR=RND(1)*8:HPLOT RND(1)*280,RND(1)*160 TO RND(1)*280,RND(1)*160:NEXT I and get something right away. The only other possibly interactive programming language with graphics capability that comes to mind is PostScript, but that's about all that it does. _/_ / v \ Scott Alfter (remove the obvious to send mail) (IIGS( http://alfter.us/ Top-posting! \_^_/ >What's the most annoying thing on Usenet?
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| From | RS Wood <rsw@therandymon.com> |
|---|---|
| Date | 2014-09-02 18:24 +0000 |
| Message-ID | <c6mgbcFrso0U3@mid.individual.net> |
| In reply to | #4651 |
On 2014-09-02, Scott Alfter <scott@alfter.diespammersdie.us> wrote: > HGR:FOR I=0 TO 1 STEP 0:HCOLOR=RND(1)*8:HPLOT RND(1)*280,RND(1)*160 TO > RND(1)*280,RND(1)*160:NEXT I > > and get something right away. The only other possibly interactive > programming language with graphics capability that comes to mind is > PostScript, but that's about all that it does. If you tried to teach kids postscript they'd change disciplines and go study anthropology or gender studies or something, or maybe slit their wrists. Postscript isn't fun. TeX isn't either. I learned Pascal and FORTRAN-77 back in the day. Why can't those be taught? Pascal was pretty darned simple.
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| From | Rich <rich@example.invalid> |
|---|---|
| Date | 2014-09-02 21:01 +0000 |
| Message-ID | <lu5b80$iio$3@dont-email.me> |
| In reply to | #4656 |
RS Wood <rsw@therandymon.com> wrote: > On 2014-09-02, Scott Alfter <scott@alfter.diespammersdie.us> wrote: > > HGR:FOR I=0 TO 1 STEP 0:HCOLOR=RND(1)*8:HPLOT RND(1)*280,RND(1)*160 TO > > RND(1)*280,RND(1)*160:NEXT I > > > > and get something right away. The only other possibly interactive > > programming language with graphics capability that comes to mind is > > PostScript, but that's about all that it does. > If you tried to teach kids postscript they'd change disciplines and > go study anthropology or gender studies or something, or maybe slit > their wrists. Postscript isn't fun. TeX isn't either. Are you so sure? Kids, provided they have some knack/aptitude for the task you are trying to get them to "learn", can be surprisingly adaptable. While you may see postscript as awful (not, per. se. my opinion, I've written some postscript along the way when I needed something printed "just so"), young children may not have the same yuck reaction. Their minds are by far more adaptable at that age than how we remember our own self now.
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| From | greymaus <greymausg@mail.com> |
|---|---|
| Date | 2014-09-03 14:55 +0000 |
| Message-ID | <slrnm0e9ci.3uo.greymausg@dmaus.org> |
| In reply to | #4656 |
On 2014-09-02, RS Wood <rsw@therandymon.com> wrote: > On 2014-09-02, Scott Alfter <scott@alfter.diespammersdie.us> wrote: >> HGR:FOR I=0 TO 1 STEP 0:HCOLOR=RND(1)*8:HPLOT RND(1)*280,RND(1)*160 TO >> RND(1)*280,RND(1)*160:NEXT I >> >> and get something right away. The only other possibly interactive >> programming language with graphics capability that comes to mind is >> PostScript, but that's about all that it does. > > If you tried to teach kids postscript they'd change disciplines and go > study anthropology or gender studies or something, or maybe slit their > wrists. Postscript isn't fun. TeX isn't either. > > I learned Pascal and FORTRAN-77 back in the day. Why can't those be > taught? Pascal was pretty darned simple. Postscript is not fun, its not supposd to be,You have utilites for that. Amending a `raw' Postscript file is work for idiots. 'C'. -- Maus . . ...
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| From | Tim Streater <timstreater@greenbee.net> |
|---|---|
| Date | 2014-09-03 18:04 +0100 |
| Message-ID | <030920141804483519%timstreater@greenbee.net> |
| In reply to | #4684 |
In article <slrnm0e9ci.3uo.greymausg@dmaus.org>, greymaus <greymausg@mail.com> wrote: > On 2014-09-02, RS Wood <rsw@therandymon.com> wrote: > > On 2014-09-02, Scott Alfter <scott@alfter.diespammersdie.us> wrote: > >> HGR:FOR I=0 TO 1 STEP 0:HCOLOR=RND(1)*8:HPLOT RND(1)*280,RND(1)*160 TO > >> RND(1)*280,RND(1)*160:NEXT I > >> > >> and get something right away. The only other possibly interactive > >> programming language with graphics capability that comes to mind is > >> PostScript, but that's about all that it does. > > > > If you tried to teach kids postscript they'd change disciplines and go > > study anthropology or gender studies or something, or maybe slit their > > wrists. Postscript isn't fun. TeX isn't either. > > > > I learned Pascal and FORTRAN-77 back in the day. Why can't those be > > taught? Pascal was pretty darned simple. > > Postscript is not fun, its not supposd to be,You have utilites for that. > Amending a `raw' Postscript file is work for idiots. > > 'C'. Or rather PHP because you don't have to bother about memory allocation or string handling or types. And the syntax is very similar. -- "That which can be asserted without evidence, can be dismissed without evidence." -- Christopher Hitchens
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| From | Michael Black <et472@ncf.ca> |
|---|---|
| Date | 2014-09-03 14:38 -0400 |
| Message-ID | <alpine.LNX.2.02.1409031436440.11910@darkstar.example.org> |
| In reply to | #4684 |
On Wed, 3 Sep 2014, greymaus wrote: > On 2014-09-02, RS Wood <rsw@therandymon.com> wrote: >> On 2014-09-02, Scott Alfter <scott@alfter.diespammersdie.us> wrote: >>> HGR:FOR I=0 TO 1 STEP 0:HCOLOR=RND(1)*8:HPLOT RND(1)*280,RND(1)*160 TO >>> RND(1)*280,RND(1)*160:NEXT I >>> >>> and get something right away. The only other possibly interactive >>> programming language with graphics capability that comes to mind is >>> PostScript, but that's about all that it does. >> >> If you tried to teach kids postscript they'd change disciplines and go >> study anthropology or gender studies or something, or maybe slit their >> wrists. Postscript isn't fun. TeX isn't either. >> >> I learned Pascal and FORTRAN-77 back in the day. Why can't those be >> taught? Pascal was pretty darned simple. > > Postscript is not fun, its not supposd to be,You have utilites for that. > Amending a `raw' Postscript file is work for idiots. > I thought the only proponent of Postscript as a general programming language was Don Lancaster. But then, he had an Apple laserprinter that had a more powerful CPU than the original Macintosh, more memory, and eventually he had a model that had a hard drive built in. And he had it hooked up to an Apple II. No wonder he thought that Postscript was a good language, he had way more power in the laserprinter than in his computer. Michael
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| From | Rich <rich@example.invalid> |
|---|---|
| Date | 2014-09-03 19:55 +0000 |
| Message-ID | <lu7ro5$9qh$1@dont-email.me> |
| In reply to | #4686 |
Michael Black <et472@ncf.ca> wrote: > On Wed, 3 Sep 2014, greymaus wrote: > > On 2014-09-02, RS Wood <rsw@therandymon.com> wrote: > >> On 2014-09-02, Scott Alfter <scott@alfter.diespammersdie.us> wrote: > >>> HGR:FOR I=0 TO 1 STEP 0:HCOLOR=RND(1)*8:HPLOT > >>> RND(1)*280,RND(1)*160 TO RND(1)*280,RND(1)*160:NEXT I > >>> > >>> and get something right away. The only other possibly > >>> interactive programming language with graphics capability that > >>> comes to mind is PostScript, but that's about all that it does. > >> > >> If you tried to teach kids postscript they'd change disciplines > >> and go study anthropology or gender studies or something, or maybe > >> slit their wrists. Postscript isn't fun. TeX isn't either. > >> > >> I learned Pascal and FORTRAN-77 back in the day. Why can't those > >> be taught? Pascal was pretty darned simple. > > > > Postscript is not fun, its not supposd to be,You have utilites for > > that. Amending a `raw' Postscript file is work for idiots. > > > I thought the only proponent of Postscript as a general programming > language was Don Lancaster. But then, he had an Apple laserprinter > that had a more powerful CPU than the original Macintosh, more > memory, and eventually he had a model that had a hard drive built in. > And he had it hooked up to an Apple II. No wonder he thought that > Postscript was a good language, he had way more power in the > laserprinter than in his computer. Ah, now that brings back memories of Don Lancaster's columns in computer shopper from eon's ago. Yes, it always was a huge irony, that even after he got a Mac, that his printer was a significantly faster computer than his actual computer itself. Postscript's not so bad, provided you write the whole doc. yourself from the beginning. But trying to grok the output from any postscript generating program will quickly lead to madness.
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| From | Michael Black <et472@ncf.ca> |
|---|---|
| Date | 2014-09-03 17:33 -0400 |
| Message-ID | <alpine.LNX.2.02.1409031731570.2647@darkstar.example.org> |
| In reply to | #4689 |
On Wed, 3 Sep 2014, Rich wrote: > Michael Black <et472@ncf.ca> wrote: >> On Wed, 3 Sep 2014, greymaus wrote: > >>> On 2014-09-02, RS Wood <rsw@therandymon.com> wrote: >>>> On 2014-09-02, Scott Alfter <scott@alfter.diespammersdie.us> wrote: >>>>> HGR:FOR I=0 TO 1 STEP 0:HCOLOR=RND(1)*8:HPLOT >>>>> RND(1)*280,RND(1)*160 TO RND(1)*280,RND(1)*160:NEXT I >>>>> >>>>> and get something right away. The only other possibly >>>>> interactive programming language with graphics capability that >>>>> comes to mind is PostScript, but that's about all that it does. >>>> >>>> If you tried to teach kids postscript they'd change disciplines >>>> and go study anthropology or gender studies or something, or maybe >>>> slit their wrists. Postscript isn't fun. TeX isn't either. >>>> >>>> I learned Pascal and FORTRAN-77 back in the day. Why can't those >>>> be taught? Pascal was pretty darned simple. >>> >>> Postscript is not fun, its not supposd to be,You have utilites for >>> that. Amending a `raw' Postscript file is work for idiots. >>> >> I thought the only proponent of Postscript as a general programming >> language was Don Lancaster. But then, he had an Apple laserprinter >> that had a more powerful CPU than the original Macintosh, more >> memory, and eventually he had a model that had a hard drive built in. >> And he had it hooked up to an Apple II. No wonder he thought that >> Postscript was a good language, he had way more power in the >> laserprinter than in his computer. > > Ah, now that brings back memories of Don Lancaster's columns in > computer shopper from eon's ago. Yes, it always was a huge irony, that > even after he got a Mac, that his printer was a significantly faster > computer than his actual computer itself. > > Postscript's not so bad, provided you write the whole doc. yourself > from the beginning. > > But trying to grok the output from any postscript generating program > will quickly lead to madness. > > Isn't it supposed to be kind of like FORTH? The closest I've come is to patch a postscript file so it prints multiple copies, right at the beginning there's a line about that, easy to find once you know what to look for. Michael
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| From | Rich <rich@example.invalid> |
|---|---|
| Date | 2014-09-03 21:35 +0000 |
| Message-ID | <lu81ju$m56$1@dont-email.me> |
| In reply to | #4690 |
Michael Black <et472@ncf.ca> wrote: > On Wed, 3 Sep 2014, Rich wrote: > > Michael Black <et472@ncf.ca> wrote: > >> On Wed, 3 Sep 2014, greymaus wrote: > > > >>> On 2014-09-02, RS Wood <rsw@therandymon.com> wrote: > >>>> On 2014-09-02, Scott Alfter <scott@alfter.diespammersdie.us> wrote: > >>>>> HGR:FOR I=0 TO 1 STEP 0:HCOLOR=RND(1)*8:HPLOT > >>>>> RND(1)*280,RND(1)*160 TO RND(1)*280,RND(1)*160:NEXT I > >>>>> > >>>>> and get something right away. The only other possibly > >>>>> interactive programming language with graphics capability that > >>>>> comes to mind is PostScript, but that's about all that it does. > >>>> > >>>> If you tried to teach kids postscript they'd change disciplines > >>>> and go study anthropology or gender studies or something, or maybe > >>>> slit their wrists. Postscript isn't fun. TeX isn't either. > >>>> > >>>> I learned Pascal and FORTRAN-77 back in the day. Why can't those > >>>> be taught? Pascal was pretty darned simple. > >>> > >>> Postscript is not fun, its not supposd to be,You have utilites for > >>> that. Amending a `raw' Postscript file is work for idiots. > >>> > >> I thought the only proponent of Postscript as a general programming > >> language was Don Lancaster. But then, he had an Apple laserprinter > >> that had a more powerful CPU than the original Macintosh, more > >> memory, and eventually he had a model that had a hard drive built in. > >> And he had it hooked up to an Apple II. No wonder he thought that > >> Postscript was a good language, he had way more power in the > >> laserprinter than in his computer. > > > > Ah, now that brings back memories of Don Lancaster's columns in > > computer shopper from eon's ago. Yes, it always was a huge irony, that > > even after he got a Mac, that his printer was a significantly faster > > computer than his actual computer itself. > > > > Postscript's not so bad, provided you write the whole doc. yourself > > from the beginning. > > > > But trying to grok the output from any postscript generating program > > will quickly lead to madness. > > > > > Isn't it supposed to be kind of like FORTH? It is very much like FORTH. RPN stack based. If you've got linux, you likely have ghostscript installed (and if not it should be in your distro's repo), in which case you could experiment without consuming loads of paper and toner like Don L. had to do back in the 80's with his LaserWriter.
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| From | scott@alfter.diespammersdie.us (Scott Alfter) |
|---|---|
| Date | 2014-09-04 15:24 +0000 |
| Message-ID | <lua07f$r89$1@dont-email.me> |
| In reply to | #4690 |
In article <alpine.LNX.2.02.1409031731570.2647@darkstar.example.org>, Michael Black <et472@ncf.ca> wrote: >Isn't it supposed to be kind of like FORTH? It is a stack-based language. Consider this example: /Times-Roman findfont 72 scalefont setfont 1 72 mul 9.5 72 mul moveto (Hello, world) show showpage Values get pushed onto the stack. Operators (findfont, mul, etc.) pull them off and (optionally) push return values back on. Fans of HP calculators would appreciate how PostScript handles math. >The closest I've come is to patch a postscript file so it prints multiple >copies, right at the beginning there's a line about that, easy to find >once you know what to look for. I've mostly used it to do manual duplexing on printers that don't support it in the driver, or occasionally to do n-up printing...been a while since I've needed it for that, as there's almost always an option nowadays to do that. Probably the fanciest I've gotten with it is this Bitcoin note generator: https://github.com/salfter/btcnotes _/_ / v \ Scott Alfter (remove the obvious to send mail) (IIGS( http://alfter.us/ Top-posting! \_^_/ >What's the most annoying thing on Usenet?
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| From | Rich <rich@example.invalid> |
|---|---|
| Date | 2014-09-04 20:17 +0000 |
| Message-ID | <luahda$2vf$1@dont-email.me> |
| In reply to | #4702 |
Scott Alfter <scott@alfter.diespammersdie.us> wrote:
> In article <alpine.LNX.2.02.1409031731570.2647@darkstar.example.org>,
> Michael Black <et472@ncf.ca> wrote:
> >Isn't it supposed to be kind of like FORTH?
> It is a stack-based language. Consider this example:
> /Times-Roman findfont 72 scalefont setfont
> 1 72 mul 9.5 72 mul moveto
> (Hello, world) show
> showpage
And, if you wanted to create a "function" to abstract out the explicit inch to
points conversion above you do this:
/inch { 72 mul } def
/Times-Roman findfont 72 scalefont setfont
1 inch 9.5 inch moveto
(Hello, world) show
showpage
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| From | Rich <rich@example.invalid> |
|---|---|
| Date | 2014-09-02 18:56 +0000 |
| Message-ID | <lu53sr$r7g$1@dont-email.me> |
| In reply to | #4651 |
Scott Alfter <scott@alfter.diespammersdie.us> wrote:
> In article <87d2be3zow.fsf@bsb.me.uk>,
> Ben Bacarisse <ben.usenet@bsb.me.uk> wrote:
> >Rich <rich@example.invalid> writes:
> >> Tim Streater <timstreater@greenbee.net> wrote:
> >>> BASIC is rubbish: AVOID.
> >>
> >> Some of us classify PHP into that rubbish bin as well.
> >
> >It's a big bin, but I'd rather all "that's rubbish too" remarks be
> >accompanied with a "I think it should be X". I've seen lots of possible
> >Xs mentioned, but I have no experience of them. Maybe this thread will
> >point to a front-runner?
> >
> ...
> Maybe one approach would be to have kids start out with computers the
> way you started out with computers: pick your favorite 8-bit
> platform, find an emulator for it, and let your kids have at it. It
> might still end up being the fastest way to deliver an experience
> where they can type in something like this:
> HGR:FOR I=0 TO 1 STEP 0:HCOLOR=RND(1)*8:HPLOT RND(1)*280,RND(1)*160 TO
> RND(1)*280,RND(1)*160:NEXT I
> and get something right away. The only other possibly interactive
> programming language with graphics capability that comes to mind is
> PostScript, but that's about all that it does.
Providing I'm interpreting "HPLOT" correctly as "plot a line from x1,y1
to x2,y2" one can do the above in Tcl/Tk like so (leaving out the
"color" randomization):
$ wish
% canvas .c -width 1024 -height 768
% pack .c
% for {set i 0} {$i < 10} {incr i} {
.c create line [expr {int(rand()*280)}] [expr {int(rand()*160)}] [expr {int(rand()*280)}] [expr {int(rand()*160)}]
}
%
Or, if you do want the random color selection:
$ wish
% canvas .c -width 1024 -height 768
% pack .c
% for {set i 0} {$i < 10} {incr i} {
.c create line [expr {int(rand()*280)}] [expr {int(rand()*160)}] [expr {int(rand()*280)}] [expr {int(rand()*160)}] -fill [format "#%06x" [expr {int(rand()*0xffffff)}]]
}
%
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| From | Paul Sture <nospam@sture.ch> |
|---|---|
| Date | 2014-09-03 20:59 +0200 |
| Message-ID | <a25kdb-78r1.ln1@news.chingola.ch> |
| In reply to | #4651 |
On 2014-09-02, Scott Alfter <scott@alfter.diespammersdie.us> wrote: > In article <87d2be3zow.fsf@bsb.me.uk>, > Ben Bacarisse <ben.usenet@bsb.me.uk> wrote: >>Rich <rich@example.invalid> writes: >>> Tim Streater <timstreater@greenbee.net> wrote: >>>> BASIC is rubbish: AVOID. >>> >>> Some of us classify PHP into that rubbish bin as well. >> >>It's a big bin, but I'd rather all "that's rubbish too" remarks be >>accompanied with a "I think it should be X". I've seen lots of possible >>Xs mentioned, but I have no experience of them. Maybe this thread will >>point to a front-runner? >> >>When I was teaching introductory programming (not, I confess, to >>children or even young adults, but to postgraduate students) I used a >>simple graphics library that I'd written. The students could then get >>programs that did interesting things very quickly while learning about >>functions, variables, loops and so on. Trouble is, the system was not >>interactive since the mandated language was C++. >> >>Graphics was key to BASIC's success, and I think would be key to any >>successful teaching system. Everyone likes graphics. It shows >>programming to be the creative experience it is, and yet it gives you >>instant and dramatic feedback when you get things wrong. > > It seems the usual approach with most languages these days is to provide > only minimal functionality with the language itself and put most of the > interesting stuff (graphics, etc.) in libraries that must first be invoked > before you can use them. There are plenty of good reasons for this kind of > separation, but it makes things more difficult for someone who's just > getting started. > > Maybe one approach would be to have kids start out with computers the way > you started out with computers: pick your favorite 8-bit platform, find an > emulator for it, and let your kids have at it. It might still end up being > the fastest way to deliver an experience where they can type in something > like this: > > HGR:FOR I=0 TO 1 STEP 0:HCOLOR=RND(1)*8:HPLOT RND(1)*280,RND(1)*160 TO > RND(1)*280,RND(1)*160:NEXT I > > and get something right away. The only other possibly interactive > programming language with graphics capability that comes to mind is > PostScript, but that's about all that it does. Something like the course below? This course is for adults, but has me thinking that it could be adapted for a younger age group. <https://www.coursera.org/course/interactivepython> "An Introduction to Interactive Programming in Python This course is designed to be a fun introduction to the basics of programming in Python. Our main focus will be on building simple interactive games such as Pong, Blackjack and Asteroids. -- If your only tool is a hammer, every problem looks like a nail If you own a jackhammer, every problem looks like hours of fun
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| From | Rich <rich@example.invalid> |
|---|---|
| Date | 2014-09-02 18:45 +0000 |
| Message-ID | <lu538b$gtg$1@dont-email.me> |
| In reply to | #4645 |
Ben Bacarisse <ben.usenet@bsb.me.uk> wrote: > Rich <rich@example.invalid> writes: > > Tim Streater <timstreater@greenbee.net> wrote: > >> In article <jCWo060GWCUx8svQg454q6sz@dont-email.me>, Rich > >> <rich@example.invalid> wrote: > > > >> > http://www.salon.com/2006/09/14/basic_2/ > >> > > >> > For three years - ever since my son Ben was in fifth grade - he and I > >> > have engaged in a quixotic but determined quest: We've searched for a > >> > simple and straightforward way to get the introductory programming > >> > language BASIC to run on either my Mac or my PC. > > > >> Open a Terminal window on your Mac and type: > > > >> PHP -a > > > >> at the prompt. You can then enter PHP statements, a good way to get > >> started as PHP is a simple enough language. > > > >> BASIC is rubbish: AVOID. > > > > Some of us classify PHP into that rubbish bin as well. > It's a big bin, but I'd rather all "that's rubbish too" remarks be > accompanied with a "I think it should be X". I've seen lots of possible > Xs mentioned, but I have no experience of them. Maybe this thread will > point to a front-runner? I'd suggest Tcl for kids just starting out. > When I was teaching introductory programming (not, I confess, to > children or even young adults, but to postgraduate students) I used a > simple graphics library that I'd written. The students could then get > programs that did interesting things very quickly while learning about > functions, variables, loops and so on. Trouble is, the system was not > interactive since the mandated language was C++. This is why I'd suggest Tcl/Tk. If one has it installed, one can do this from a terminal to get "something" graphical with very little effort: $ wish % button .b -text "Push Me" -background yellow -command [ list .b configure -background green ] % pack .b And one gets a yellow GUI button, with the words "Push Me", that when clicked with the mouse, turns itself green. Nothing fancy from our perspectives. But from a 5yr old's perspective, seeing a "push button" like on the "big boy programs" appear an his/her behest, that does "something" would likely be quite engaging. The Tcl REPL is largely reminiscent of the old BASIC "READY" prompts of the 8-bits of yore, but you don't need real working 8-bit hardware or an emulator to get it to run. > Graphics was key to BASIC's success, and I think would be key to any > successful teaching system. Everyone likes graphics. It shows > programming to be the creative experience it is, and yet it gives you > instant and dramatic feedback when you get things wrong. Tcl's TK library has a very nice canvas widget, with which the little tykes could be plotting circles, rectangles, lines, etc. As they grow in knowledge, then can even learn to make the circles, rectangles, lines, etc. react to the mouse with only a few additional lines of code. And in any sense, "learning to program" and "learning to think like a programmer" is much more important at that age than the actual language in use. They can pick up a second language easily enough once they've learned the hard thought processes first.
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| From | Ben Bacarisse <ben.usenet@bsb.me.uk> |
|---|---|
| Date | 2014-09-02 20:50 +0100 |
| Message-ID | <87d2bd3ip7.fsf@bsb.me.uk> |
| In reply to | #4657 |
Rich <rich@example.invalid> writes:
<snip>
> And in any sense, "learning to program" and "learning to think like a
> programmer" is much more important at that age than the actual language
> in use. They can pick up a second language easily enough once they've
> learned the hard thought processes first.
I don't think it's that simple. You can get stuck in thinking in one
way based on the language you learned to express your programs in.
Obviously (despite some people's exaggerated claims) this is not for
life, but it can take a while to undo.
It's important that the most important things be simple to do. I think
that functional abstraction is the most important concept in programming
so it should be easy (trivial?) to work with functions. Loops and so on
are easy to understand in comparison and can, in any case, be subsumed
into functions if you have a mind to (I would not do that with
beginners).
In the course I mentioned, drawing a square was the first program. The
second drew four squares at the corners of the screen. The third did it
properly by calling a square-drawing function four times. The trouble
with most of the interactive languages that have been mentioned here
(Python, Tcl and so on but there's a vast list) is that to define
functions and then edit these definitions you pretty much have to get
out of the REPL interface and into an editor. Yes, there are way to
make that relatively simple, but the process is not seamless as I would
like it to be for a child's programming system.
Smalltalk was pretty damn good at this, but I doubt it would look right
these days -- to many little floating windows!
If I were designing this for real, I think I'd go for a browser-based
interface. "Programs" would be on stored on the server with all the
components previous written immediately available in some way (i.e. no
"program in files" concept). Part of the screen would be an edit window
with real-time syntax checking, with the output displayed in another
part as soon as the "program" generates any. ("Program" in quotes
because I don't know exactly what I mean by that in the context.)
--
Ben.
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