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Groups > comp.lang.c++ > #3444

Re: Scripting language, for game logic.

From Miles Bader <miles@gnu.org>
Newsgroups comp.lang.c++
Subject Re: Scripting language, for game logic.
Date 2011-04-12 12:05 +0900
Organization NEC Electronics
Message-ID <buobp0cmaoc.fsf@dhlpc061.dev.necel.com> (permalink)
References <a1b8e1d0-14bc-4064-8a6c-39e0f0c54a60@f18g2000yqd.googlegroups.com> <buoipulxt0b.fsf@dhlpc061.dev.necel.com> <9497b049-1616-48fa-9026-500d23c1a61f@m7g2000vbq.googlegroups.com>

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Chrstfer <chrstfr@gmail.com> writes:
> Thank you. Does this mean that there are no Python wrappers, or just
> none that you know of?

I just don't know (I don't use python); but I do know about Lua.

-Miles

-- 
Next to fried food, the South has suffered most from oratory.
  			-- Walter Hines Page

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Thread

Scripting language, for game logic. Chrstfer <chrstfr@gmail.com> - 2011-04-10 16:51 -0700
  Re: Scripting language, for game logic. Miles Bader <miles@gnu.org> - 2011-04-11 14:21 +0900
    Re: Scripting language, for game logic. Chrstfer <chrstfr@gmail.com> - 2011-04-11 16:31 -0700
      Re: Scripting language, for game logic. Chrstfer <chrstfr@gmail.com> - 2011-04-11 16:43 -0700
      Re: Scripting language, for game logic. "Alf P. Steinbach /Usenet" <alf.p.steinbach+usenet@gmail.com> - 2011-04-12 02:23 +0200
      Re: Scripting language, for game logic. Miles Bader <miles@gnu.org> - 2011-04-12 12:05 +0900

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