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Groups > comp.lang.c++ > #3397

Re: Scripting language, for game logic.

From Miles Bader <miles@gnu.org>
Newsgroups comp.lang.c++
Subject Re: Scripting language, for game logic.
Date 2011-04-11 14:21 +0900
Organization NEC Electronics
Message-ID <buoipulxt0b.fsf@dhlpc061.dev.necel.com> (permalink)
References <a1b8e1d0-14bc-4064-8a6c-39e0f0c54a60@f18g2000yqd.googlegroups.com>

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Chrstfer <chrstfr@gmail.com> writes:
> If not, is there a C++ wrapper for Lua? 

There are many...

I personally use SWIG, which has the advantage of being multi-lingual,
very powerful, able to expose many C++ features easily, and somewhat
simple to get started with -- but can be a bit bloated too (and it does
have a learning curve when you want to use more advanced features).

See:  http://lua-users.org/wiki/BindingCodeToLua
(this page is kind of disorganized, but it has a lot of links ...)

-miles

-- 
Philosophy, n. A route of many roads leading from nowhere to nothing.

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Thread

Scripting language, for game logic. Chrstfer <chrstfr@gmail.com> - 2011-04-10 16:51 -0700
  Re: Scripting language, for game logic. Miles Bader <miles@gnu.org> - 2011-04-11 14:21 +0900
    Re: Scripting language, for game logic. Chrstfer <chrstfr@gmail.com> - 2011-04-11 16:31 -0700
      Re: Scripting language, for game logic. Chrstfer <chrstfr@gmail.com> - 2011-04-11 16:43 -0700
      Re: Scripting language, for game logic. "Alf P. Steinbach /Usenet" <alf.p.steinbach+usenet@gmail.com> - 2011-04-12 02:23 +0200
      Re: Scripting language, for game logic. Miles Bader <miles@gnu.org> - 2011-04-12 12:05 +0900

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