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Groups > comp.lang.c++ > #3444
| From | Miles Bader <miles@gnu.org> |
|---|---|
| Newsgroups | comp.lang.c++ |
| Subject | Re: Scripting language, for game logic. |
| Date | 2011-04-12 12:05 +0900 |
| Organization | NEC Electronics |
| Message-ID | <buobp0cmaoc.fsf@dhlpc061.dev.necel.com> (permalink) |
| References | <a1b8e1d0-14bc-4064-8a6c-39e0f0c54a60@f18g2000yqd.googlegroups.com> <buoipulxt0b.fsf@dhlpc061.dev.necel.com> <9497b049-1616-48fa-9026-500d23c1a61f@m7g2000vbq.googlegroups.com> |
Chrstfer <chrstfr@gmail.com> writes: > Thank you. Does this mean that there are no Python wrappers, or just > none that you know of? I just don't know (I don't use python); but I do know about Lua. -Miles -- Next to fried food, the South has suffered most from oratory. -- Walter Hines Page
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Scripting language, for game logic. Chrstfer <chrstfr@gmail.com> - 2011-04-10 16:51 -0700
Re: Scripting language, for game logic. Miles Bader <miles@gnu.org> - 2011-04-11 14:21 +0900
Re: Scripting language, for game logic. Chrstfer <chrstfr@gmail.com> - 2011-04-11 16:31 -0700
Re: Scripting language, for game logic. Chrstfer <chrstfr@gmail.com> - 2011-04-11 16:43 -0700
Re: Scripting language, for game logic. "Alf P. Steinbach /Usenet" <alf.p.steinbach+usenet@gmail.com> - 2011-04-12 02:23 +0200
Re: Scripting language, for game logic. Miles Bader <miles@gnu.org> - 2011-04-12 12:05 +0900
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