Path: csiph.com!x330-a1.tempe.blueboxinc.net!usenet.pasdenom.info!news.albasani.net!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Miles Bader Newsgroups: comp.lang.c++ Subject: Re: Scripting language, for game logic. Date: Tue, 12 Apr 2011 12:05:23 +0900 Organization: NEC Electronics Lines: 11 Message-ID: References: <9497b049-1616-48fa-9026-500d23c1a61f@m7g2000vbq.googlegroups.com> Mime-Version: 1.0 Content-Type: text/plain X-Trace: individual.net MBA8QRZ/1OftPLBtHM2FoAHTDGKM42D3ZEVWYQv8mSgLIyoeFl Cancel-Lock: sha1:bPhxfxoep8CrUQ2+SHQCYS8e5Ho= sha1:+t49N5dGGhfpPbsDkmNXpKAs5eA= System-Type: x86_64-unknown-linux-gnu Blat: Foop Xref: x330-a1.tempe.blueboxinc.net comp.lang.c++:3444 Chrstfer writes: > Thank you. Does this mean that there are no Python wrappers, or just > none that you know of? I just don't know (I don't use python); but I do know about Lua. -Miles -- Next to fried food, the South has suffered most from oratory. -- Walter Hines Page