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Groups > sci.electronics.design > #747955 > unrolled thread

proposal

Started byLane W <cactus_DAC@yahoo.com>
First post2026-09-20 14:27 -0600
Last post2026-09-23 02:17 +1000
Articles 20 on this page of 108 — 19 participants

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Contents

  proposal Lane W <cactus_DAC@yahoo.com> - 2026-09-20 14:27 -0600
    Re: proposal john larkin <jl@glen--canyon.com> - 2026-09-20 13:49 -0700
      Re: proposal Lasse Langwadt <llc@fonz.dk> - 2026-09-20 23:20 +0200
        Re: proposal john larkin <jl@glen--canyon.com> - 2026-09-20 14:35 -0700
          Re: proposal Lasse Langwadt <llc@fonz.dk> - 2026-09-21 20:11 +0200
      Re: proposal Martin Brown <'''newspam'''@nonad.co.uk> - 2026-09-20 22:46 +0100
    Re: proposal Don Y <blockedofcourse@foo.invalid> - 2026-09-20 14:56 -0700
      Re: proposal Lane W <cactus_DAC@yahoo.com> - 2026-09-20 17:08 -0600
        Re: proposal john larkin <jl@glen--canyon.com> - 2026-09-20 19:11 -0700
        Re: proposal Don Y <blockedofcourse@foo.invalid> - 2026-09-20 19:24 -0700
          Re: proposal Don Y <blockedofcourse@foo.invalid> - 2026-09-20 19:36 -0700
            Re: proposal Sergey Kubushyn <ksi@koi8.net> - 2026-09-21 03:27 +0000
              Re: proposal Don Y <blockedofcourse@foo.invalid> - 2026-09-20 21:01 -0700
              Re: proposal Jan Panteltje <alien@comet.invalid> - 2026-09-21 06:36 +0000
                Re: proposal Sergey Kubushyn <ksi@koi8.net> - 2026-09-21 07:02 +0000
                  Re: proposal Jan Panteltje <alien@comet.invalid> - 2026-09-21 07:34 +0000
                Re: proposal Don Y <blockedofcourse@foo.invalid> - 2026-09-21 01:26 -0700
              Re: proposal Bill Sloman <bill.sloman@ieee.org> - 2026-09-21 17:06 +1000
    Re: proposal Don Y <blockedofcourse@foo.invalid> - 2026-09-20 14:57 -0700
    Re: proposal sobriquet <dohduhdah@yahoo.com> - 2026-09-21 03:10 +0200
      Re: proposal Lane W <cactus_DAC@yahoo.com> - 2026-09-20 20:38 -0600
      Re: proposal Jan Panteltje <alien@comet.invalid> - 2026-09-21 06:45 +0000
      Re: proposal john larkin <jl@glen--canyon.com> - 2026-09-21 09:26 -0700
        Re: proposal Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-09-22 00:36 +0800
          Re: proposal john larkin <jl@htigct.com> - 2026-09-21 10:20 -0700
            Re: proposal Bill Sloman <bill.sloman@ieee.org> - 2026-09-22 16:30 +1000
              Re: proposal Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-09-22 14:45 +0800
                Re: proposal Bill Sloman <bill.sloman@ieee.org> - 2026-09-22 17:17 +1000
              Re: proposal john larkin <jl@glen--canyon.com> - 2026-09-22 04:01 -0700
                Re: proposal Bill Sloman <bill.sloman@ieee.org> - 2026-09-23 00:21 +1000
        Re: proposal sobriquet <dohduhdah@yahoo.com> - 2026-09-22 02:32 +0200
          Re: proposal john larkin <jl@glen--canyon.com> - 2026-09-21 19:03 -0700
            Re: proposal sobriquet <dohduhdah@yahoo.com> - 2026-09-22 04:09 +0200
              Re: proposal john larkin <jl@glen--canyon.com> - 2026-09-21 20:23 -0700
                Re: proposal sobriquet <dohduhdah@yahoo.com> - 2026-09-22 06:10 +0200
                  Re: proposal Bill Sloman <bill.sloman@ieee.org> - 2026-09-22 16:57 +1000
                    Re: proposal john larkin <jl@glen--canyon.com> - 2026-09-22 04:15 -0700
                      Re: proposal Bill Sloman <bill.sloman@ieee.org> - 2026-09-23 00:38 +1000
                        Re: proposal john larkin <jl@glen--canyon.com> - 2026-09-22 08:08 -0700
                          Re: proposal Bill Sloman <bill.sloman@ieee.org> - 2026-09-23 01:49 +1000
                            Re: proposal Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-09-23 00:04 +0800
                              Re: proposal Bill Sloman <bill.sloman@ieee.org> - 2026-09-24 18:27 +1000
                                Re: proposal Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-09-24 17:07 +0800
                                  Re: proposal Bill Sloman <bill.sloman@ieee.org> - 2026-09-25 01:41 +1000
                                    Re: proposal Lane W <cactus_DAC@yahoo.com> - 2026-09-24 10:02 -0600
                                    Re: proposal Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-09-25 04:00 +0800
                                      Re: proposal Bill Sloman <bill.sloman@ieee.org> - 2026-09-25 16:37 +1000
                  Re: proposal john larkin <jl@glen--canyon.com> - 2026-09-22 04:04 -0700
                    Re: proposal sobriquet <dohduhdah@yahoo.com> - 2026-09-22 16:38 +0200
                      Re: proposal john larkin <jl@glen--canyon.com> - 2026-09-22 08:22 -0700
                        Re: proposal Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-09-23 00:08 +0800
                          Re: proposal john larkin <jl@glen--canyon.com> - 2026-09-22 09:36 -0700
                            Random noise generation (was: Re: proposal) Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-09-23 00:50 +0800
                              Re: Random noise generation (was: Re: proposal) john larkin <jl@htigct.com> - 2026-09-22 10:20 -0700
                                Re: Random noise generation Bill Sloman <bill.sloman@ieee.org> - 2026-09-23 03:51 +1000
                                Re: Random noise generation Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-09-23 01:55 +0800
                                  Re: Random noise generation john larkin <jl@htigct.com> - 2026-09-22 17:35 -0700
                                    Re: Random noise generation Phil Hobbs <pcdhSpamMeSenseless@electrooptical.net> - 2026-09-23 15:14 +0000
                                      Re: Random noise generation john larkin <jl@glen--canyon.com> - 2026-09-23 09:12 -0700
                                    Re: Random noise generation Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-09-24 17:39 +0800
                                      Re: Random noise generation Bill Sloman <bill.sloman@ieee.org> - 2026-09-25 02:05 +1000
                                        Re: Random noise generation Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-09-25 01:39 +0800
                                          Re: Random noise generation john larkin <jl@glen--canyon.com> - 2026-09-24 18:26 -0700
                                            Re: Random noise generation Bill Sloman <bill.sloman@ieee.org> - 2026-09-25 16:46 +1000
                                              Re: Random noise generation john larkin <jl@glen--canyon.com> - 2026-09-25 07:51 -0700
                                                Re: Random noise generation Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-09-26 06:49 +0800
                                                  Re: Random noise generation john larkin <jl@glen--canyon.com> - 2026-09-26 07:25 -0700
                                                    Re: Random noise generation ehsjr <ehsjr@verizon.net> - 2026-09-26 12:57 -0400
                                                    Re: Random noise generation Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-09-27 06:29 +0800
                                                      Re: Random noise generation john larkin <jl@glen--canyon.com> - 2026-09-26 16:17 -0700
                                                      Re: Random noise generation Jan Panteltje <alien@comet.invalid> - 2026-09-27 08:25 +0000
                                                        Re: Random noise generation john larkin <jl@glen--canyon.com> - 2026-09-27 03:10 -0700
                                                Re: Random noise generation Bill Sloman <bill.sloman@ieee.org> - 2026-09-26 15:48 +1000
                                                  Re: Random noise generation john larkin <jl@glen--canyon.com> - 2026-09-26 08:34 -0700
                                                    Re: Random noise generation Bill Sloman <bill.sloman@ieee.org> - 2026-09-27 15:45 +1000
                                                Re: Random noise generation Bill Sloman <bill.sloman@ieee.org> - 2026-09-26 15:48 +1000
                                    Re: Random noise generation liz@poppyrecords.invalid.invalid (Liz Tuddenham) - 2026-09-25 09:22 +0100
                                      Re: Random noise generation john larkin <jl@glen--canyon.com> - 2026-09-25 07:56 -0700
                                        Re: Random noise generation Phil Hobbs <pcdhSpamMeSenseless@electrooptical.net> - 2026-09-25 15:36 +0000
                                          Re: Random noise generation John R Walliker <jrwalliker@gmail.com> - 2026-09-25 16:59 +0100
                                            Re: Random noise generation john larkin <jl@glen--canyon.com> - 2026-09-26 08:42 -0700
                                          Re: Random noise generation Jan Panteltje <alien@comet.invalid> - 2026-09-25 17:19 +0000
                                            Re: Random noise generation Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-09-26 04:08 +0800
                                              Re: Random noise generation Jan Panteltje <alien@comet.invalid> - 2026-09-26 09:08 +0000
                                              Re: Random noise generation Jan Panteltje <alien@comet.invalid> - 2026-09-26 09:09 +0000
                                                Re: Random noise generation Bill Sloman <bill.sloman@ieee.org> - 2026-09-26 21:22 +1000
                                                Re: Random noise generation john larkin <jl@glen--canyon.com> - 2026-09-26 08:57 -0700
                                                  Re: Random noise generation john larkin <jl@glen--canyon.com> - 2026-09-26 11:37 -0700
                                                    Re: Random noise generation Jan Panteltje <alien@comet.invalid> - 2026-09-27 08:25 +0000
                                                      Re: Random noise generation Bill Sloman <bill.sloman@ieee.org> - 2026-09-27 20:47 +1000
                                                  Re: Random noise generation Jan Panteltje <alien@comet.invalid> - 2026-09-26 18:00 +0000
                                          Re: Random noise generation john larkin <jl@htigct.com> - 2026-09-25 17:09 -0700
                                        Re: Random noise generation liz@poppyrecords.invalid.invalid (Liz Tuddenham) - 2026-09-25 22:12 +0100
                                          Re: Random noise generation Jeroen Belleman <jeroen@nospam.please> - 2026-09-26 10:14 +0200
                                            Re: Random noise generation liz@poppyrecords.invalid.invalid (Liz Tuddenham) - 2026-09-26 14:37 +0100
                                              Re: Random noise generation Jeroen Belleman <jeroen@nospam.please> - 2026-09-26 23:09 +0200
                                                Re: Random noise generation liz@poppyrecords.invalid.invalid (Liz Tuddenham) - 2026-09-27 09:15 +0100
                                          Re: Random noise generation john larkin <jl@glen--canyon.com> - 2026-09-26 09:01 -0700
                                            Re: Random noise generation liz@poppyrecords.invalid.invalid (Liz Tuddenham) - 2026-09-26 19:45 +0100
                                        Re: Random noise generation Gerhard Hoffmann <dk4xp@arcor.de> - 2026-10-03 13:34 +0200
                                          Re: Random noise generation Jeroen Belleman <jeroen@nospam.please> - 2026-10-03 16:03 +0200
                                          Re: Random noise generation john larkin <jl@glen--canyon.com> - 2026-10-03 08:42 -0700
                                          Re: Random noise generation brian <nospam@b-howie.co.uk> - 2026-10-06 05:39 +0100
                    Re: proposal Bill Sloman <bill.sloman@ieee.org> - 2026-09-23 01:01 +1000
      Re: proposal someone <2a59d59e3809f827ce709d3815e3950eef4a6a93af5557a93a7fdfba71460843@example.com> - 2026-09-21 21:00 +0000
        Re: proposal Bill Sloman <bill.sloman@ieee.org> - 2026-09-22 17:10 +1000
          Re: proposal john larkin <jl@glen--canyon.com> - 2026-09-22 04:21 -0700
            Re: proposal Bill Sloman <bill.sloman@ieee.org> - 2026-09-23 02:17 +1000

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#748240 — Re: Random noise generation

Fromjohn larkin <jl@glen--canyon.com>
Date2026-09-26 08:42 -0700
SubjectRe: Random noise generation
Message-ID<9ipfblpinm47ik4s2pha1a16al97mhq77r@4ax.com>
In reply to#748196
On Fri, 25 Sep 2026 16:59:02 +0100, John R Walliker
<jrwalliker@gmail.com> wrote:

>On 25/09/2026 16:36, Phil Hobbs wrote:
>> john larkin <jl@glen--canyon.com> wrote:
>>> On Fri, 25 Sep 2026 09:22:46 +0100, liz@poppyrecords.invalid.invalid
>>> (Liz Tuddenham) wrote:
>>>
>>>> john larkin <jl@htigct.com> wrote:
>>>>
>>>>> On Wed, 23 Sep 2026 01:55:36 +0800, Johann 'Myrkraverk' Oskarsson
>>>>> <johann@myrkraverk.invalid> wrote:
>>>>>
>>>>>> On 9/23/2026 1:20 AM, john larkin wrote:
>>>>>>> On Wed, 23 Sep 2026 00:50:15 +0800, Johann 'Myrkraverk' Oskarsson
>>>>>>> <johann@myrkraverk.invalid> wrote:
>>>>>>>
>>>>>>>> On 9/23/2026 12:36 AM, john larkin wrote:
>>>>>>>>> On Wed, 23 Sep 2026 00:08:28 +0800, Johann 'Myrkraverk' Oskarsson
>>>>>>>>> <johann@myrkraverk.invalid> wrote:
>>>>>>>>
>>>>>>>> [snip]
>>>>>>>>>> Do you make any cryptographically secure random number generators?  I
>>>>>>>>>> have a personal interest in Fortuna, but am not willing to buy a product
>>>>>>>>>> that claims to make cryptographically secure random numbers, and does
>>>>>>>>>> not.
>>>>>>>>>
>>>>>>>>> No. A really good random number generator would start with a
>>>>>>>>> physics-based source, probably Johnson noise, and scramble that. We
>>>>>>>>> just want to simulate random vibration and jitter.
>>>>>>>>
>>>>>>>> Fair enough.  For cryptographical purposes, people need to be aware of
>>>>>>>> /three letter agencies/ subverting physics based sources.  This has been
>>>>>>>> mentioned in books by Schneier, so I presume you know all about it, and
>>>>>>>> I won't have to expand further on the subject.
>>>>>>>
>>>>>>> No, I didn't know. How can one subvert Johnson or zener noise? One
>>>>>>> could easily have a dozen of them and scramble hard.
>>>>>>>
>>>>>>>>
>>>>>>>>>
>>>>>>>>> Some people don't want to go off-chip, so use a bunch of bad ring
>>>>>>>>> oscillators.
>>>>>>>>
>>>>>>>> I believe I have somewhere an external noise generator.  Forgive me if
>>>>>>>> I don't recall exactly what, as that project has been dormant for some
>>>>>>>> time.  It's a ready made /click/ for my PIC32 development board, if I
>>>>>>>> recall correctly.  So please don't consider myself as one of those peo-
>>>>>>>> ple.
>>>>>>>>
>>>>>>>> Have you ever experimented with audio input as a physics based source?
>>>>>>>> I believe you won't even need a microphone, as you should be able to
>>>>>>>> just plug a wire in the mini-jack audio receptor, and use that like an
>>>>>>>> antenna.
>>>>>>>
>>>>>>> That could have bad statistics. A real random signal should have no
>>>>>>> statistics!
>>>>>>
>>>>>> I don't think you can get a /real random signal/ with a physical input
>>>>>> of some kind.  And to adjust for the bad statistics -- for now, let's
>>>>>> just assume so -- you can fix that on the software end.
>>>>>>
>>>>>> Read every /word/ from the ADC [1], and keep only the least significant
>>>>>> bit, discard the rest.  After thirty two words from the ADC you have a
>>>>>> single integer for the digital random number generator.
>>>>>>
>>>>>> Of course, that might not be good enough, nor fast enough, for the app-
>>>>>> lication, and you can mix that into a more complex R.N.G. with a /linear
>>>>>> feedback shift register/ -- if I recall my nomenclature correctly -- or
>>>>>> at the deep end of the pool, Fortuna.
>>>>>
>>>>> I'd have a number of channels. Each a zener diode, amplifier, highpass
>>>>> filter, and a comparator. Feed the comparators into an FPGA and
>>>>> scramble them digitally.
>>>>>
>>>>> A zener will make ballpark 300 nV/rthz of pretty white noise. That's
>>>>> easier to process than resistor Johnson noise.
>>>>
>>>> If you look at the output from a zener diode on an oscilloscope, it
>>>> appears to made up of jumps between discrete levels; although it may be
>>>> time-random it isn't voltage-random.
>>>
>>> I posted some notes on that. I found different behavior in different
>>> current zones.
>>>
>>>>
>>>> For a rough-and-ready audio noise generator, I used the noise of the
>>>> blue LED pilot light and amplified it with a quad op-amp.  i also
>>>> included a state-variable filter so you could select:
>>>>
>>>> Full bandwidth
>>>> High pass
>>>> Low pass
>>>> Narrow peak
>>>> Narrow notch
>>>
>>> Was the led forward biased? What was its noise amplitude?
>>>
>>> The nice thing about zener noise is that it's big, so swamps amplifier
>>> noise, like 1/f.
>> 
>> It’s also highly asymmetrical and often has a peaky spectrum, especially at
>> lower currents iirc.
>> 
>> Folk have tried fixing the symmetry by putting two in series and coming out
>> the midpoint. That makes it better, but to get decent (not cryptographic
>> quality) noise, AIUI you have to run the zeners at fairly high bias and
>> filter the output.
>> 
>> Cheers
>> 
>> Phil Hobbs
>> 
>
>XORing the outputs of two or more mediocre uncorrelated
>noise generators vastly improves the final result.
>John

Better yet, xor them into the insides of some long pseudo-random shift
registers to make random giant state jumps.

One little FPGA could make hundreds of long LSFRs. Mush a dozen zeners
into them. It woud bankrupt the CIA trying to break that.

I was thinking that a cheap FPGA could generate crypto-quality random
numbers with no external parts. An RP2040 could too.


John Larkin
Highland Tech Glen Canyon Design Center
Lunatic Fringe Electronics

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#748199 — Re: Random noise generation

FromJan Panteltje <alien@comet.invalid>
Date2026-09-25 17:19 +0000
SubjectRe: Random noise generation
Message-ID<1196aej$3po1j$1@dont-email.me>
In reply to#748194
>Phil Hobbs <pcdhSpamMeSenseless@electrooptical.net>wrote:
>>john larkin <jl@glen--canyon.com> wrote:
>> On Fri, 25 Sep 2026 09:22:46 +0100, liz@poppyrecords.invalid.invalid
>> (Liz Tuddenham) wrote:
>> 
>>> john larkin <jl@htigct.com> wrote:
>>> 
>>>> On Wed, 23 Sep 2026 01:55:36 +0800, Johann 'Myrkraverk' Oskarsson
>>>> <johann@myrkraverk.invalid> wrote:
>>>> 
>>>>> On 9/23/2026 1:20 AM, john larkin wrote:
>>>>>> On Wed, 23 Sep 2026 00:50:15 +0800, Johann 'Myrkraverk' Oskarsson
>>>>>> <johann@myrkraverk.invalid> wrote:
>>>>>> 
>>>>>>> On 9/23/2026 12:36 AM, john larkin wrote:
>>>>>>>> On Wed, 23 Sep 2026 00:08:28 +0800, Johann 'Myrkraverk' Oskarsson
>>>>>>>> <johann@myrkraverk.invalid> wrote:
>>>>>>> 
>>>>>>> [snip]
>>>>>>>>> Do you make any cryptographically secure random number generators?  I
>>>>>>>>> have a personal interest in Fortuna, but am not willing to buy a product
>>>>>>>>> that claims to make cryptographically secure random numbers, and does
>>>>>>>>> not.
>>>>>>>> 
>>>>>>>> No. A really good random number generator would start with a
>>>>>>>> physics-based source, probably Johnson noise, and scramble that. We
>>>>>>>> just want to simulate random vibration and jitter.
>>>>>>> 
>>>>>>> Fair enough.  For cryptographical purposes, people need to be aware of
>>>>>>> /three letter agencies/ subverting physics based sources.  This has been
>>>>>>> mentioned in books by Schneier, so I presume you know all about it, and
>>>>>>> I won't have to expand further on the subject.
>>>>>> 
>>>>>> No, I didn't know. How can one subvert Johnson or zener noise? One
>>>>>> could easily have a dozen of them and scramble hard.
>>>>>> 
>>>>>>> 
>>>>>>>> 
>>>>>>>> Some people don't want to go off-chip, so use a bunch of bad ring
>>>>>>>> oscillators.
>>>>>>> 
>>>>>>> I believe I have somewhere an external noise generator.  Forgive me if
>>>>>>> I don't recall exactly what, as that project has been dormant for some
>>>>>>> time.  It's a ready made /click/ for my PIC32 development board, if I
>>>>>>> recall correctly.  So please don't consider myself as one of those peo-
>>>>>>> ple.
>>>>>>> 
>>>>>>> Have you ever experimented with audio input as a physics based source?
>>>>>>> I believe you won't even need a microphone, as you should be able to
>>>>>>> just plug a wire in the mini-jack audio receptor, and use that like an
>>>>>>> antenna.
>>>>>> 
>>>>>> That could have bad statistics. A real random signal should have no
>>>>>> statistics!
>>>>> 
>>>>> I don't think you can get a /real random signal/ with a physical input
>>>>> of some kind.  And to adjust for the bad statistics -- for now, let's
>>>>> just assume so -- you can fix that on the software end.
>>>>> 
>>>>> Read every /word/ from the ADC [1], and keep only the least significant
>>>>> bit, discard the rest.  After thirty two words from the ADC you have a
>>>>> single integer for the digital random number generator.
>>>>> 
>>>>> Of course, that might not be good enough, nor fast enough, for the app-
>>>>> lication, and you can mix that into a more complex R.N.G. with a /linear
>>>>> feedback shift register/ -- if I recall my nomenclature correctly -- or
>>>>> at the deep end of the pool, Fortuna.
>>>> 
>>>> I'd have a number of channels. Each a zener diode, amplifier, highpass
>>>> filter, and a comparator. Feed the comparators into an FPGA and
>>>> scramble them digitally.
>>>> 
>>>> A zener will make ballpark 300 nV/rthz of pretty white noise. That's
>>>> easier to process than resistor Johnson noise.
>>> 
>>> If you look at the output from a zener diode on an oscilloscope, it
>>> appears to made up of jumps between discrete levels; although it may be
>>> time-random it isn't voltage-random.  
>> 
>> I posted some notes on that. I found different behavior in different
>> current zones.
>> 
>>> 
>>> For a rough-and-ready audio noise generator, I used the noise of the
>>> blue LED pilot light and amplified it with a quad op-amp.  i also
>>> included a state-variable filter so you could select:
>>> 
>>> Full bandwidth
>>> High pass
>>> Low pass
>>> Narrow peak
>>> Narrow notch
>> 
>> Was the led forward biased? What was its noise amplitude?
>> 
>> The nice thing about zener noise is that it's big, so swamps amplifier
>> noise, like 1/f.
>
>It’s also highly asymmetrical and often has a peaky spectrum, especially at
>lower currents iirc. 
>
>Folk have tried fixing the symmetry by putting two in series and coming out
>the midpoint. That makes it better, but to get decent (not cryptographic
>quality) noise, AIUI you have to run the zeners at fairly high bias and
>filter the output. 
>
>Cheers 
>
>Phil Hobbs 

I just had an idea foe a random noise generator.
Using a PMT or other radiation detector you need 3 tics only,
this gives you 2 time spaces say t1 and t2 

tick1  t1  tick2  t2  tick3

Now write the ratio  t2 / t1 as your random number.

As pr2cise as you can measure time, say nano seconds

It is the old alien crypto secret (from sci.crypt decennia ago)
 Alien comes to earth and wants to keep all he learned here  back with him in
his small flying saucer.
Has a weight and size problem fitting it all in.

So gets the encyclopedia Britannica and writes it out as ASCII numbers
does 1 / that number,
He then takes a tick and sets a marker on his stick where the ratio is.
Then takes the stick with him.

What I am saying is:
All you need to encode and then later decode is 3 points in time.
The ratio of those areas / times formed by those 3 points tells you everything.
That is why I can hear from ticks by somebody on the table what his brain is
thinking.
Same for the the sounds in speech.

But from the 3 radiation pulses not much _human knowledge_ is transferred,
as such 'random'.

Simple.
xor you data with that number

Or you can xor you data with Pi (the 3. something number)
do not tell anyone.

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#748204 — Re: Random noise generation

FromJohann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid>
Date2026-09-26 04:08 +0800
SubjectRe: Random noise generation
Message-ID<nnd$2e047d73$13149011@51f0966eff7a7349>
In reply to#748199
On 9/26/2026 1:19 AM, Jan Panteltje wrote:
>> Phil Hobbs <pcdhSpamMeSenseless@electrooptical.net>wrote:
>>> john larkin <jl@glen--canyon.com> wrote:
>>> On Fri, 25 Sep 2026 09:22:46 +0100, liz@poppyrecords.invalid.invalid
>>> (Liz Tuddenham) wrote:
>>>
>>>> john larkin <jl@htigct.com> wrote:
>>>>
>>>>> On Wed, 23 Sep 2026 01:55:36 +0800, Johann 'Myrkraverk' Oskarsson
>>>>> <johann@myrkraverk.invalid> wrote:
>>>>>
>>>>>> On 9/23/2026 1:20 AM, john larkin wrote:
>>>>>>> On Wed, 23 Sep 2026 00:50:15 +0800, Johann 'Myrkraverk' Oskarsson
>>>>>>> <johann@myrkraverk.invalid> wrote:
>>>>>>>
>>>>>>>> On 9/23/2026 12:36 AM, john larkin wrote:
>>>>>>>>> On Wed, 23 Sep 2026 00:08:28 +0800, Johann 'Myrkraverk' Oskarsson
>>>>>>>>> <johann@myrkraverk.invalid> wrote:
>>>>>>>>
>>>>>>>> [snip]
>>>>>>>>>> Do you make any cryptographically secure random number generators?  I
>>>>>>>>>> have a personal interest in Fortuna, but am not willing to buy a product
>>>>>>>>>> that claims to make cryptographically secure random numbers, and does
>>>>>>>>>> not.
>>>>>>>>>
>>>>>>>>> No. A really good random number generator would start with a
>>>>>>>>> physics-based source, probably Johnson noise, and scramble that. We
>>>>>>>>> just want to simulate random vibration and jitter.
>>>>>>>>
>>>>>>>> Fair enough.  For cryptographical purposes, people need to be aware of
>>>>>>>> /three letter agencies/ subverting physics based sources.  This has been
>>>>>>>> mentioned in books by Schneier, so I presume you know all about it, and
>>>>>>>> I won't have to expand further on the subject.
>>>>>>>
>>>>>>> No, I didn't know. How can one subvert Johnson or zener noise? One
>>>>>>> could easily have a dozen of them and scramble hard.
>>>>>>>
>>>>>>>>
>>>>>>>>>
>>>>>>>>> Some people don't want to go off-chip, so use a bunch of bad ring
>>>>>>>>> oscillators.
>>>>>>>>
>>>>>>>> I believe I have somewhere an external noise generator.  Forgive me if
>>>>>>>> I don't recall exactly what, as that project has been dormant for some
>>>>>>>> time.  It's a ready made /click/ for my PIC32 development board, if I
>>>>>>>> recall correctly.  So please don't consider myself as one of those peo-
>>>>>>>> ple.
>>>>>>>>
>>>>>>>> Have you ever experimented with audio input as a physics based source?
>>>>>>>> I believe you won't even need a microphone, as you should be able to
>>>>>>>> just plug a wire in the mini-jack audio receptor, and use that like an
>>>>>>>> antenna.
>>>>>>>
>>>>>>> That could have bad statistics. A real random signal should have no
>>>>>>> statistics!
>>>>>>
>>>>>> I don't think you can get a /real random signal/ with a physical input
>>>>>> of some kind.  And to adjust for the bad statistics -- for now, let's
>>>>>> just assume so -- you can fix that on the software end.
>>>>>>
>>>>>> Read every /word/ from the ADC [1], and keep only the least significant
>>>>>> bit, discard the rest.  After thirty two words from the ADC you have a
>>>>>> single integer for the digital random number generator.
>>>>>>
>>>>>> Of course, that might not be good enough, nor fast enough, for the app-
>>>>>> lication, and you can mix that into a more complex R.N.G. with a /linear
>>>>>> feedback shift register/ -- if I recall my nomenclature correctly -- or
>>>>>> at the deep end of the pool, Fortuna.
>>>>>
>>>>> I'd have a number of channels. Each a zener diode, amplifier, highpass
>>>>> filter, and a comparator. Feed the comparators into an FPGA and
>>>>> scramble them digitally.
>>>>>
>>>>> A zener will make ballpark 300 nV/rthz of pretty white noise. That's
>>>>> easier to process than resistor Johnson noise.
>>>>
>>>> If you look at the output from a zener diode on an oscilloscope, it
>>>> appears to made up of jumps between discrete levels; although it may be
>>>> time-random it isn't voltage-random.
>>>
>>> I posted some notes on that. I found different behavior in different
>>> current zones.
>>>
>>>>
>>>> For a rough-and-ready audio noise generator, I used the noise of the
>>>> blue LED pilot light and amplified it with a quad op-amp.  i also
>>>> included a state-variable filter so you could select:
>>>>
>>>> Full bandwidth
>>>> High pass
>>>> Low pass
>>>> Narrow peak
>>>> Narrow notch
>>>
>>> Was the led forward biased? What was its noise amplitude?
>>>
>>> The nice thing about zener noise is that it's big, so swamps amplifier
>>> noise, like 1/f.
>>
>> It’s also highly asymmetrical and often has a peaky spectrum, especially at
>> lower currents iirc.
>>
>> Folk have tried fixing the symmetry by putting two in series and coming out
>> the midpoint. That makes it better, but to get decent (not cryptographic
>> quality) noise, AIUI you have to run the zeners at fairly high bias and
>> filter the output.
>>
>> Cheers
>>
>> Phil Hobbs
> 
> I just had an idea foe a random noise generator.
> Using a PMT or other radiation detector you need 3 tics only,
> this gives you 2 time spaces say t1 and t2
> 
> tick1  t1  tick2  t2  tick3
> 
> Now write the ratio  t2 / t1 as your random number.
> 
> As pr2cise as you can measure time, say nano seconds
> 
> It is the old alien crypto secret (from sci.crypt decennia ago)
>   Alien comes to earth and wants to keep all he learned here  back with him in
> his small flying saucer.
> Has a weight and size problem fitting it all in.
> 
> So gets the encyclopedia Britannica and writes it out as ASCII numbers
> does 1 / that number,
> He then takes a tick and sets a marker on his stick where the ratio is.
> Then takes the stick with him.
> 
> What I am saying is:
> All you need to encode and then later decode is 3 points in time.
> The ratio of those areas / times formed by those 3 points tells you everything.
> That is why I can hear from ticks by somebody on the table what his brain is
> thinking.
> Same for the the sounds in speech.
> 
> But from the 3 radiation pulses not much _human knowledge_ is transferred,
> as such 'random'.
> 
> Simple.
> xor you data with that number
> 
> Or you can xor you data with Pi (the 3. something number)
> do not tell anyone.

Dear Jan,

Are you talking about creating random noise via Geiger [1] counters?
Now I don't recall if this was something I read, or thought up inde-
pendently, so please assume this is part of the random noise literature.

One idea is to take the audio input [as output from the counter] and
sample at fixed intervals.  By pointing the detector at something radio-
active, your nearest coal mine comes to mind, you should get a fairly
decent random sample of noise vs. silence.

I have decided to cross post to sci.energy.atomic, and hope the nearest
three letter agency can fill us in on the details of this operation.


I'm sure there are other ways to take standardized Geiger counters, and
apply their use for random noise generation.  What do you think?

[1] Not to be confused with H.R. Giger.
-- 
Johann | email: invalid -> com | http://www.myrkraverk.com/blog/
I'm not from the Internet, I just work there. | via XS News
https://bsky.app/profile/myrkraverk.bsky.social | for ( ;; ) _:;
Federated at https://fed.brid.gy/bsky/myrkraverk.bsky.social

[toc] | [prev] | [next] | [standalone]


#748221 — Re: Random noise generation

FromJan Panteltje <alien@comet.invalid>
Date2026-09-26 09:08 +0000
SubjectRe: Random noise generation
Message-ID<119821o$bd9a$1@dont-email.me>
In reply to#748204
>Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid>wrote:
>>On 9/26/2026 1:19 AM, Jan Panteltje wrote:
>> 
>> I just had an idea foe a random noise generator.
>> Using a PMT or other radiation detector you need 3 tics only,
>> this gives you 2 time spaces say t1 and t2
>> 
>> tick1  t1  tick2  t2  tick3
>> 
>> Now write the ratio  t2 / t1 as your random number.
>> 
>> As pr2cise as you can measure time, say nano seconds
>> 
>> It is the old alien crypto secret (from sci.crypt decennia ago)
>>   Alien comes to earth and wants to keep all he learned here  back with him in
>> his small flying saucer.
>> Has a weight and size problem fitting it all in.
>> 
>> So gets the encyclopedia Britannica and writes it out as ASCII numbers
>> does 1 / that number,
>> He then takes a tick and sets a marker on his stick where the ratio is.
>> Then takes the stick with him.
>> 
>> What I am saying is:
>> All you need to encode and then later decode is 3 points in time.
>> The ratio of those areas / times formed by those 3 points tells you everything.
>> That is why I can hear from ticks by somebody on the table what his brain is
>> thinking.
>> Same for the the sounds in speech.
>> 
>> But from the 3 radiation pulses not much _human knowledge_ is transferred,
>> as such 'random'.
>> 
>> Simple.
>> xor you data with that number
>> 
>> Or you can xor you data with Pi (the 3. something number)
>> do not tell anyone.
>
>Dear Jan,
>
>Are you talking about creating random noise via Geiger [1] counters?
>Now I don't recall if this was something I read, or thought up inde-
>pendently, so please assume this is part of the random noise literature.
>
>One idea is to take the audio input [as output from the counter] and
>sample at fixed intervals.  By pointing the detector at something radio-
>active, your nearest coal mine comes to mind, you should get a fairly
>decent random sample of noise vs. silence.
>
>I have decided to cross post to sci.energy.atomic, and hope the nearest
>three letter agency can fill us in on the details of this operation.
>
>
>I'm sure there are other ways to take standardized Geiger counters, and
>apply their use for random noise generation.  What do you think?
>
>[1] Not to be confused with H.R. Giger.
>-- 
>Johann | email: invalid -> com | http://www.myrkraverk.com/blog/
>I'm not from the Internet, I just work there. | via XS News
>https://bsky.app/profile/myrkraverk.bsky.social | for ( ;; ) _:;
>Federated at https://fed.brid.gy/bsky/myrkraverk.bsky.social

I have a Geiger radiation counter running 24/7 here
every minute the radiation (as number of 'ticks' per minute) is logged to a
Raspberry Pi computer.
When I moved house the average level (ticks per minute) went up!
 https://panteltje.nl/pub/background_radiation_from_one_place_to_the_other.gif
  the horizontal scale is minutes, the vertical scale ticks per minute.
That graph starts in about early 2020, ends when I took the screenshot in early
2021, just to show the effect of moving to an other location.

To see WHAT radiates I also have a gamma spectrometer (bit bigger).
 https://panteltje.nl/pub/gamma_spectrometer_plus_probe_plus_geiger_counter_2_IMG_4185.JPG

You can buy those on ebay too.

This is an other (to keep electronic design happy) radiation counter:
 https://panteltje.nl/panteltje/pic/gm_pic2/
  It logs GPS position and radiation to a SDcard.
Could be used for prospecting or fleeing to a better / safer place once the nukes
fall.
The gamma spectrometer will show you WHAT radiates so you can make better
decisions when the Geiger counter screams..

All battery powered as likely no power when the trump war house maniac
starts throwing nukes in frustration if his polls drop to zero.
(US politics cross posting required?)

Anyways, there is a radiation group too:
 https://groups.io/g/GammaSpectroscopy

But to make it simple I said that you only need 3 ticks, divide the 2 times it shows
and use that as you random number:
number = T2 / T1
8.21334872342353029492305305242095235

Every one should have a radiation counter these days, so simple.
We had, in Europe, the Chernobyl disaster.
The place where I worked in the Netherlands (far far far away from that reactor)
had the airco filters replaced as those were 'hot'.
 'Do not eat stuff from your garden" was the warning.
mm breathing the air all day long outside???
That was long ago, am almost 80 now, maybe radiation is NOT that dangerous,
but fear sells?
Wildlife flourishes in Chernobyl, mainly because there are no humans there now to kill it.
LOL
I have worked with radiation at work too, was very afraid, left,
later camw back in an other facility there.
that place got completely polluted with radiation 2 years after I left there,
they were careless.
And now?

Build you own nuclear reactor?
Is probably illegal.
Fusion power will never work anyway!!!
How stupid can they get? Einstone babblers.
Getting carried away here a bit.
But it must be pointed out!

So..

[toc] | [prev] | [next] | [standalone]


#748222 — Re: Random noise generation

FromJan Panteltje <alien@comet.invalid>
Date2026-09-26 09:09 +0000
SubjectRe: Random noise generation
Message-ID<1198258$beb2$1@dont-email.me>
In reply to#748204
>Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid>wrote:
>>On 9/26/2026 1:19 AM, Jan Panteltje wrote:
>> 
>> I just had an idea foe a random noise generator.
>> Using a PMT or other radiation detector you need 3 tics only,
>> this gives you 2 time spaces say t1 and t2
>> 
>> tick1  t1  tick2  t2  tick3
>> 
>> Now write the ratio  t2 / t1 as your random number.
>> 
>> As pr2cise as you can measure time, say nano seconds
>> 
>> It is the old alien crypto secret (from sci.crypt decennia ago)
>>   Alien comes to earth and wants to keep all he learned here  back with him in
>> his small flying saucer.
>> Has a weight and size problem fitting it all in.
>> 
>> So gets the encyclopedia Britannica and writes it out as ASCII numbers
>> does 1 / that number,
>> He then takes a tick and sets a marker on his stick where the ratio is.
>> Then takes the stick with him.
>> 
>> What I am saying is:
>> All you need to encode and then later decode is 3 points in time.
>> The ratio of those areas / times formed by those 3 points tells you everything.
>> That is why I can hear from ticks by somebody on the table what his brain is
>> thinking.
>> Same for the the sounds in speech.
>> 
>> But from the 3 radiation pulses not much _human knowledge_ is transferred,
>> as such 'random'.
>> 
>> Simple.
>> xor you data with that number
>> 
>> Or you can xor you data with Pi (the 3. something number)
>> do not tell anyone.
>
>Dear Jan,
>
>Are you talking about creating random noise via Geiger [1] counters?
>Now I don't recall if this was something I read, or thought up inde-
>pendently, so please assume this is part of the random noise literature.
>
>One idea is to take the audio input [as output from the counter] and
>sample at fixed intervals.  By pointing the detector at something radio-
>active, your nearest coal mine comes to mind, you should get a fairly
>decent random sample of noise vs. silence.
>
>I have decided to cross post to sci.energy.atomic, and hope the nearest
>three letter agency can fill us in on the details of this operation.
>
>
>I'm sure there are other ways to take standardized Geiger counters, and
>apply their use for random noise generation.  What do you think?
>
>[1] Not to be confused with H.R. Giger.

I have a Geiger radiation counter running 24/7 here
every minute the radiation (as number of 'ticks' per minute) is logged to a
Raspberry Pi computer.
When I moved house the average level (ticks per minute) went up!
 https://panteltje.nl/pub/background_radiation_from_one_place_to_the_other.gif
  the horizontal scale is minutes, the vertical scale ticks per minute.
That graph starts in about early 2020, ends when I took the screenshot in early
2021, just to show the effect of moving to an other location.

To see WHAT radiates I also have a gamma spectrometer (bit bigger).
 https://panteltje.nl/pub/gamma_spectrometer_plus_probe_plus_geiger_counter_2_IMG_4185.JPG

You can buy those on ebay too.

This is an other (to keep electronic design happy) radiation counter:
 https://panteltje.nl/panteltje/pic/gm_pic2/
  It logs GPS position and radiation to a SDcard.
Could be used for prospecting or fleeing to a better / safer place once the nukes
fall.
The gamma spectrometer will show you WHAT radiates so you can make better
decisions when the Geiger counter screams..

All battery powered as likely no power when the trump war house maniac
starts throwing nukes in frustration if his polls drop to zero.
(US politics cross posting required?)

Anyways, there is a radiation group too:
 https://groups.io/g/GammaSpectroscopy

But to make it simple I said that you only need 3 ticks, divide the 2 times it shows
and use that as you random number:
number = T2 / T1
8.21334872342353029492305305242095235

Every one should have a radiation counter these days, so simple.
We had, in Europe, the Chernobyl disaster.
The place where I worked in the Netherlands (far far far away from that reactor)
had the airco filters replaced as those were 'hot'.
 'Do not eat stuff from your garden" was the warning.
mm breathing the air all day long outside???
That was long ago, am almost 80 now, maybe radiation is NOT that dangerous,
but fear sells?
Wildlife flourishes in Chernobyl, mainly because there are no humans there now to kill it.
LOL
I have worked with radiation at work too, was very afraid, left,
later camw back in an other facility there.
that place got completely polluted with radiation 2 years after I left there,
they were careless.
And now?

Build you own nuclear reactor?
Is probably illegal.
Fusion power will never work anyway!!!
How stupid can they get? Einstone babblers.
Getting carried away here a bit.
But it must be pointed out!

So..

[toc] | [prev] | [next] | [standalone]


#748225 — Re: Random noise generation

FromBill Sloman <bill.sloman@ieee.org>
Date2026-09-26 21:22 +1000
SubjectRe: Random noise generation
Message-ID<11989tr$dpll$1@dont-email.me>
In reply to#748222
On 26/09/2026 7:09 pm, Jan Panteltje wrote:
>> Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid>wrote:
>>> On 9/26/2026 1:19 AM, Jan Panteltje wrote:

<snip>

> Fusion power will never work anyway!!!

It has been working for us for the last few billion years.

The sun is fusion reactor, fusing hydrogen into heavier elements.

It mostly runs on proton-fusion at the moment

https://en.wikipedia.org/wiki/Proton%E2%80%93proton_chain

eventually producing He-4.

> How stupid can they get? Einstone babblers.
> Getting carried away here a bit.
> But it must be pointed out!
> 
> So..

Jan Panteltje may not be stupid, but he isn't all that well-informed.

-- 
Bill Sloman, Sydney

[toc] | [prev] | [next] | [standalone]


#748247 — Re: Random noise generation

Fromjohn larkin <jl@glen--canyon.com>
Date2026-09-26 08:57 -0700
SubjectRe: Random noise generation
Message-ID<4cqfblpp96pbh7vtnvoilardlu2e75ccqm@4ax.com>
In reply to#748222
On Sat, 26 Sep 2026 09:09:58 GMT, Jan Panteltje <alien@comet.invalid>
wrote:

>Build you own nuclear reactor?
>Is probably illegal.
>Fusion power will never work anyway!!!

There are two or three very-well-funded fusion energy startups now,
that plan to use bar lasers to compress hydrogen pellets to fusion at
maybe 10 Hz. Inertia, a spinoff of NIF, is one.

NIF has achieved over unity light-to-energy fusion, but they use
flashtubes which are very inefficient at pumping their lasers. So
their wall-plug efficiency is awful, and their shot rate is maybe
1/day.


John Larkin
Highland Tech Glen Canyon Design Center
Lunatic Fringe Electronics

[toc] | [prev] | [next] | [standalone]


#748250 — Re: Random noise generation

Fromjohn larkin <jl@glen--canyon.com>
Date2026-09-26 11:37 -0700
SubjectRe: Random noise generation
Message-ID<vt3gblp7i7tpe3iprcg9hf7s1prgserc74@4ax.com>
In reply to#748247
On Sat, 26 Sep 2026 18:00:33 GMT, Jan Panteltje <alien@comet.invalid>
wrote:

>>john larkin <jl@glen--canyon.com>wrote:
>>>On Sat, 26 Sep 2026 09:09:58 GMT, Jan Panteltje <alien@comet.invalid>
>>wrote:
>>
>>>Build you own nuclear reactor?
>>>Is probably illegal.
>>>Fusion power will never work anyway!!!
>>
>>There are two or three very-well-funded fusion energy startups now,
>>that plan to use bar lasers to compress hydrogen pellets to fusion at
>>maybe 10 Hz. Inertia, a spinoff of NIF, is one.
>>
>>NIF has achieved over unity light-to-energy fusion, but they use
>>flashtubes which are very inefficient at pumping their lasers. So
>>their wall-plug efficiency is awful, and their shot rate is maybe
>>1/day.
>
>You can NEVER get more energy out of a spring than you put in compressing it!

In real life, sure you can. Like a hydrogen bomb. Or a diesel engine.


>
>No matter what divide by zero mamaticians and einstone say.
>
>It is a job creation program for their parrots
>Ever new company startups looking for yet an other clueless investor.
>Governments pouring money in it too (ITER)

Some people think a chance in a hundred is a good investment if the
payout might be 10,000 : 1.


>
>A chain reaction is like a spring hold together by some small clamp
>hit it end it will remove the clamp and it will jump,
>every now and then a clamp fails all by itself... 
>now put enough of those clamped springs together and hit it or wait a little
>till the first clamp fails, that triggers a chain of expanding springs involving all .
>
>What they call 'fusion' is trying to compress the springs again not even clamping those.

John Larkin
Highland Tech Glen Canyon Design Center
Lunatic Fringe Electronics

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#748265 — Re: Random noise generation

FromJan Panteltje <alien@comet.invalid>
Date2026-09-27 08:25 +0000
SubjectRe: Random noise generation
Message-ID<119ajt8$15sdk$1@dont-email.me>
In reply to#748250
>john larkin <jl@glen--canyon.com>wrote:
>>On Sat, 26 Sep 2026 18:00:33 GMT, Jan Panteltje <alien@comet.invalid>
>wrote:
>>You can NEVER get more energy out of a spring than you put in compressing it!
>
>In real life, sure you can. Like a hydrogen bomb. Or a diesel engine.

No way!


[toc] | [prev] | [next] | [standalone]


#748270 — Re: Random noise generation

FromBill Sloman <bill.sloman@ieee.org>
Date2026-09-27 20:47 +1000
SubjectRe: Random noise generation
Message-ID<119as87$18d97$1@dont-email.me>
In reply to#748265
On 27/09/2026 6:25 pm, Jan Panteltje wrote:
>> john larkin <jl@glen--canyon.com>wrote:
>>> On Sat, 26 Sep 2026 18:00:33 GMT, Jan Panteltje <alien@comet.invalid>
>> wrote:
>>> You can NEVER get more energy out of a spring than you put in compressing it!
>>
>> In real life, sure you can. Like a hydrogen bomb. Or a diesel engine.
> 
> No way!

Springs don't release more power than you put into compressing them.

Hydrogen fusion is compressing four hydrogen nuclei (H-1) hard enough 
that they transform into He-4, which does releases more power than you 
put into comnpressing the hydrogen hard enough to make it happen.

Albert Einstein did formalise the mass-energy equivalance in e=m.c^2
Where e is energy m is mass and c is the speed of light in a vacuum. 
Chose your own system of units to keep the dimensions right.

Jan Panteltje is too dim to follow Einstein's reasoning and finds it 
easier to think that he was wrong.

-- 
Bill Sloman, Sydney

[toc] | [prev] | [next] | [standalone]


#748251 — Re: Random noise generation

FromJan Panteltje <alien@comet.invalid>
Date2026-09-26 18:00 +0000
SubjectRe: Random noise generation
Message-ID<1199182$mq4l$1@dont-email.me>
In reply to#748247
>john larkin <jl@glen--canyon.com>wrote:
>>On Sat, 26 Sep 2026 09:09:58 GMT, Jan Panteltje <alien@comet.invalid>
>wrote:
>
>>Build you own nuclear reactor?
>>Is probably illegal.
>>Fusion power will never work anyway!!!
>
>There are two or three very-well-funded fusion energy startups now,
>that plan to use bar lasers to compress hydrogen pellets to fusion at
>maybe 10 Hz. Inertia, a spinoff of NIF, is one.
>
>NIF has achieved over unity light-to-energy fusion, but they use
>flashtubes which are very inefficient at pumping their lasers. So
>their wall-plug efficiency is awful, and their shot rate is maybe
>1/day.

You can NEVER get more energy out of a spring than you put in compressing it!

No matter what divide by zero mamaticians and einstone say.

It is a job creation program for their parrots
Ever new company startups looking for yet an other clueless investor.
Governments pouring money in it too (ITER)

A chain reaction is like a spring hold together by some small clamp
hit it end it will remove the clamp and it will jump,
every now and then a clamp fails all by itself... 
now put enough of those clamped springs together and hit it or wait a little
till the first clamp fails, that triggers a chain of expanding springs involving all .

What they call 'fusion' is trying to compress the springs again not even clamping those.

[toc] | [prev] | [next] | [standalone]


#748209 — Re: Random noise generation

Fromjohn larkin <jl@htigct.com>
Date2026-09-25 17:09 -0700
SubjectRe: Random noise generation
Message-ID<n73ebl587e6op8nhj02povtbn0fu3l0mcv@4ax.com>
In reply to#748194
On Fri, 25 Sep 2026 15:36:56 -0000 (UTC), Phil Hobbs
<pcdhSpamMeSenseless@electrooptical.net> wrote:

>john larkin <jl@glen--canyon.com> wrote:
>> On Fri, 25 Sep 2026 09:22:46 +0100, liz@poppyrecords.invalid.invalid
>> (Liz Tuddenham) wrote:
>> 
>>> john larkin <jl@htigct.com> wrote:
>>> 
>>>> On Wed, 23 Sep 2026 01:55:36 +0800, Johann 'Myrkraverk' Oskarsson
>>>> <johann@myrkraverk.invalid> wrote:
>>>> 
>>>>> On 9/23/2026 1:20 AM, john larkin wrote:
>>>>>> On Wed, 23 Sep 2026 00:50:15 +0800, Johann 'Myrkraverk' Oskarsson
>>>>>> <johann@myrkraverk.invalid> wrote:
>>>>>> 
>>>>>>> On 9/23/2026 12:36 AM, john larkin wrote:
>>>>>>>> On Wed, 23 Sep 2026 00:08:28 +0800, Johann 'Myrkraverk' Oskarsson
>>>>>>>> <johann@myrkraverk.invalid> wrote:
>>>>>>> 
>>>>>>> [snip]
>>>>>>>>> Do you make any cryptographically secure random number generators?  I
>>>>>>>>> have a personal interest in Fortuna, but am not willing to buy a product
>>>>>>>>> that claims to make cryptographically secure random numbers, and does
>>>>>>>>> not.
>>>>>>>> 
>>>>>>>> No. A really good random number generator would start with a
>>>>>>>> physics-based source, probably Johnson noise, and scramble that. We
>>>>>>>> just want to simulate random vibration and jitter.
>>>>>>> 
>>>>>>> Fair enough.  For cryptographical purposes, people need to be aware of
>>>>>>> /three letter agencies/ subverting physics based sources.  This has been
>>>>>>> mentioned in books by Schneier, so I presume you know all about it, and
>>>>>>> I won't have to expand further on the subject.
>>>>>> 
>>>>>> No, I didn't know. How can one subvert Johnson or zener noise? One
>>>>>> could easily have a dozen of them and scramble hard.
>>>>>> 
>>>>>>> 
>>>>>>>> 
>>>>>>>> Some people don't want to go off-chip, so use a bunch of bad ring
>>>>>>>> oscillators.
>>>>>>> 
>>>>>>> I believe I have somewhere an external noise generator.  Forgive me if
>>>>>>> I don't recall exactly what, as that project has been dormant for some
>>>>>>> time.  It's a ready made /click/ for my PIC32 development board, if I
>>>>>>> recall correctly.  So please don't consider myself as one of those peo-
>>>>>>> ple.
>>>>>>> 
>>>>>>> Have you ever experimented with audio input as a physics based source?
>>>>>>> I believe you won't even need a microphone, as you should be able to
>>>>>>> just plug a wire in the mini-jack audio receptor, and use that like an
>>>>>>> antenna.
>>>>>> 
>>>>>> That could have bad statistics. A real random signal should have no
>>>>>> statistics!
>>>>> 
>>>>> I don't think you can get a /real random signal/ with a physical input
>>>>> of some kind.  And to adjust for the bad statistics -- for now, let's
>>>>> just assume so -- you can fix that on the software end.
>>>>> 
>>>>> Read every /word/ from the ADC [1], and keep only the least significant
>>>>> bit, discard the rest.  After thirty two words from the ADC you have a
>>>>> single integer for the digital random number generator.
>>>>> 
>>>>> Of course, that might not be good enough, nor fast enough, for the app-
>>>>> lication, and you can mix that into a more complex R.N.G. with a /linear
>>>>> feedback shift register/ -- if I recall my nomenclature correctly -- or
>>>>> at the deep end of the pool, Fortuna.
>>>> 
>>>> I'd have a number of channels. Each a zener diode, amplifier, highpass
>>>> filter, and a comparator. Feed the comparators into an FPGA and
>>>> scramble them digitally.
>>>> 
>>>> A zener will make ballpark 300 nV/rthz of pretty white noise. That's
>>>> easier to process than resistor Johnson noise.
>>> 
>>> If you look at the output from a zener diode on an oscilloscope, it
>>> appears to made up of jumps between discrete levels; although it may be
>>> time-random it isn't voltage-random.  
>> 
>> I posted some notes on that. I found different behavior in different
>> current zones.
>> 
>>> 
>>> For a rough-and-ready audio noise generator, I used the noise of the
>>> blue LED pilot light and amplified it with a quad op-amp.  i also
>>> included a state-variable filter so you could select:
>>> 
>>> Full bandwidth
>>> High pass
>>> Low pass
>>> Narrow peak
>>> Narrow notch
>> 
>> Was the led forward biased? What was its noise amplitude?
>> 
>> The nice thing about zener noise is that it's big, so swamps amplifier
>> noise, like 1/f.
>
>It’s also highly asymmetrical and often has a peaky spectrum, especially at
>lower currents iirc. 
>
>Folk have tried fixing the symmetry by putting two in series and coming out
>the midpoint. That makes it better, but to get decent (not cryptographic
>quality) noise, AIUI you have to run the zeners at fairly high bias and
>filter the output. 
>
>Cheers 
>
>Phil Hobbs 

People sell noise diodes, zeners with guaranteed spectral behavior.

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#748207 — Re: Random noise generation

Fromliz@poppyrecords.invalid.invalid (Liz Tuddenham)
Date2026-09-25 22:12 +0100
SubjectRe: Random noise generation
Message-ID<1s20ih4.9s3ibycd8ilkN%liz@poppyrecords.invalid.invalid>
In reply to#748191
john larkin <jl@glen--canyon.com> wrote:

> On Fri, 25 Sep 2026 09:22:46 +0100, liz@poppyrecords.invalid.invalid
> (Liz Tuddenham) wrote:
[...]
> >For a rough-and-ready audio noise generator, I used the noise of the
> >blue LED pilot light and amplified it with a quad op-amp.  i also
> >included a state-variable filter so you could select:
> >
> >Full bandwidth
> >High pass
> >Low pass
> >Narrow peak
> >Narrow notch
> 
> Was the led forward biased?

Yes, it was used as the pilot light.


 >What was its noise amplitude?

The total voltage gain was about 10^5 to give a 0dBm output, so the
noise was around -100dBu.

-- 
~ Liz Tuddenham ~
(Remove the ".invalid"s and add ".co.uk" to reply)
www.poppyrecords.co.uk

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#748220 — Re: Random noise generation

FromJeroen Belleman <jeroen@nospam.please>
Date2026-09-26 10:14 +0200
SubjectRe: Random noise generation
Message-ID<1197usr$9tbq$2@dont-email.me>
In reply to#748207
On 9/25/26 23:12, Liz Tuddenham wrote:
> john larkin <jl@glen--canyon.com> wrote:
> 
>> On Fri, 25 Sep 2026 09:22:46 +0100, liz@poppyrecords.invalid.invalid
>> (Liz Tuddenham) wrote:
> [...]
>>> For a rough-and-ready audio noise generator, I used the noise of the
>>> blue LED pilot light and amplified it with a quad op-amp.  i also
>>> included a state-variable filter so you could select:
>>>
>>> Full bandwidth
>>> High pass
>>> Low pass
>>> Narrow peak
>>> Narrow notch
>>
>> Was the led forward biased?
> 
> Yes, it was used as the pilot light.
> 
> 
>   >What was its noise amplitude?
> 
> The total voltage gain was about 10^5 to give a 0dBm output, so the
> noise was around -100dBu.
> 

That should be -100dBm, surely?

Jeroen Belleman

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#748229 — Re: Random noise generation

Fromliz@poppyrecords.invalid.invalid (Liz Tuddenham)
Date2026-09-26 14:37 +0100
SubjectRe: Random noise generation
Message-ID<1s21p25.du6ev31qi92xqN%liz@poppyrecords.invalid.invalid>
In reply to#748220
Jeroen Belleman <jeroen@nospam.please> wrote:

> On 9/25/26 23:12, Liz Tuddenham wrote:
> > john larkin <jl@glen--canyon.com> wrote:
> > 
> >> On Fri, 25 Sep 2026 09:22:46 +0100, liz@poppyrecords.invalid.invalid
> >> (Liz Tuddenham) wrote:
> > [...]
> >>> For a rough-and-ready audio noise generator, I used the noise of the
> >>> blue LED pilot light and amplified it with a quad op-amp.  i also
> >>> included a state-variable filter so you could select:
> >>>
> >>> Full bandwidth
> >>> High pass
> >>> Low pass
> >>> Narrow peak
> >>> Narrow notch
> >>
> >> Was the led forward biased?
> > 
> > Yes, it was used as the pilot light.
> > 
> > 
> >   >What was its noise amplitude?
> > 
> > The total voltage gain was about 10^5 to give a 0dBm output, so the
> > noise was around -100dBu.
> > 
> 
> That should be -100dBm, surely?

No, that was the (near) open-circuit voltage but it wasn't delivering
that voltage into a 600-ohm load, so that is no indication of the power
(which is what dBm measures).  A voltage level of -100 dBu would only be
equivelent to -100dBm if the circuit impedance were 600 0hms.


-- 
~ Liz Tuddenham ~
(Remove the ".invalid"s and add ".co.uk" to reply)
www.poppyrecords.co.uk

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#748254 — Re: Random noise generation

FromJeroen Belleman <jeroen@nospam.please>
Date2026-09-26 23:09 +0200
SubjectRe: Random noise generation
Message-ID<1199cat$psc7$3@dont-email.me>
In reply to#748229
On 9/26/26 15:37, Liz Tuddenham wrote:
> Jeroen Belleman <jeroen@nospam.please> wrote:
> 
>> On 9/25/26 23:12, Liz Tuddenham wrote:
>>> john larkin <jl@glen--canyon.com> wrote:
>>>
>>>> On Fri, 25 Sep 2026 09:22:46 +0100, liz@poppyrecords.invalid.invalid
>>>> (Liz Tuddenham) wrote:
>>> [...]
>>>>> For a rough-and-ready audio noise generator, I used the noise of the
>>>>> blue LED pilot light and amplified it with a quad op-amp.  i also
>>>>> included a state-variable filter so you could select:
>>>>>
>>>>> Full bandwidth
>>>>> High pass
>>>>> Low pass
>>>>> Narrow peak
>>>>> Narrow notch
>>>>
>>>> Was the led forward biased?
>>>
>>> Yes, it was used as the pilot light.
>>>
>>>
>>>    >What was its noise amplitude?
>>>
>>> The total voltage gain was about 10^5 to give a 0dBm output, so the
>>> noise was around -100dBu.
>>>
>>
>> That should be -100dBm, surely?
> 
> No, that was the (near) open-circuit voltage but it wasn't delivering
> that voltage into a 600-ohm load, so that is no indication of the power
> (which is what dBm measures).  A voltage level of -100 dBu would only be
> equivelent to -100dBm if the circuit impedance were 600 0hms.
> 
> 

I see. I wasn't familiar with dBu. With a little effort, I think
I could probably collect over a hundred dBxx units in use in one
place or another. I use only a few.

Jeroen Belleman

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#748263 — Re: Random noise generation

Fromliz@poppyrecords.invalid.invalid (Liz Tuddenham)
Date2026-09-27 09:15 +0100
SubjectRe: Random noise generation
Message-ID<1s237hm.pxvqnw17snkz0N%liz@poppyrecords.invalid.invalid>
In reply to#748254
Jeroen Belleman <jeroen@nospam.please> wrote:

> On 9/26/26 15:37, Liz Tuddenham wrote:
> > Jeroen Belleman <jeroen@nospam.please> wrote:
> > 
> >> On 9/25/26 23:12, Liz Tuddenham wrote:
> >>> john larkin <jl@glen--canyon.com> wrote:
> >>>
> >>>> On Fri, 25 Sep 2026 09:22:46 +0100, liz@poppyrecords.invalid.invalid
> >>>> (Liz Tuddenham) wrote:
> >>> [...]
> >>>>> For a rough-and-ready audio noise generator, I used the noise of the
> >>>>> blue LED pilot light and amplified it with a quad op-amp.  i also
> >>>>> included a state-variable filter so you could select:
> >>>>>
> >>>>> Full bandwidth
> >>>>> High pass
> >>>>> Low pass
> >>>>> Narrow peak
> >>>>> Narrow notch
> >>>>
> >>>> Was the led forward biased?
> >>>
> >>> Yes, it was used as the pilot light.
> >>>
> >>>
> >>>    >What was its noise amplitude?
> >>>
> >>> The total voltage gain was about 10^5 to give a 0dBm output, so the
> >>> noise was around -100dBu.
> >>>
> >>
> >> That should be -100dBm, surely?
> > 
> > No, that was the (near) open-circuit voltage but it wasn't delivering
> > that voltage into a 600-ohm load, so that is no indication of the power
> > (which is what dBm measures).  A voltage level of -100 dBu would only be
> > equivelent to -100dBm if the circuit impedance were 600 0hms.
> > 
> > 
> 
> I see. I wasn't familiar with dBu. With a little effort, I think
> I could probably collect over a hundred dBxx units in use in one
> place or another. I use only a few.

The dB is such a useful concept that it crops up in all sorts of places
but even people who use it regularly don't seem to be aware that it is a
unit of power ratios ...and only power ratios ...and nothing else.  To
work out what those two power levels are, we may have to measure voltage
and make certain assumptions.  

In a 600-ohm circuit, there are mathematical short cuts we can take
because the impedance is always the same but using the same shorcuts in
a circuit with different impedances at different points can lead to
stupid results.  A FET can appear to have near infinity gain if you
compare power in with power out and I have had long arguments with
people who insisted that a transformer gave 20 dB of gain because the
output voltage was higher than the input voltage.

The suffix is where the devilish detail occurs.  That is how dB can be
used as a measure of absolute values by referring it to some fixed
quantity, such as 1 milliwatt, and specifying some measurement method,
such as voltage.   Hence the dBu = the ratio in dB between 1mW and the
power which the voltage being measured would give if it were applied to
a 600 ohm resistor.


-- 
~ Liz Tuddenham ~
(Remove the ".invalid"s and add ".co.uk" to reply)
www.poppyrecords.co.uk

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#748246 — Re: Random noise generation

Fromjohn larkin <jl@glen--canyon.com>
Date2026-09-26 09:01 -0700
SubjectRe: Random noise generation
Message-ID<mtqfbl5vlo40en3khlemsuq42050hgd8m2@4ax.com>
In reply to#748207
On Fri, 25 Sep 2026 22:12:11 +0100, liz@poppyrecords.invalid.invalid
(Liz Tuddenham) wrote:

>john larkin <jl@glen--canyon.com> wrote:
>
>> On Fri, 25 Sep 2026 09:22:46 +0100, liz@poppyrecords.invalid.invalid
>> (Liz Tuddenham) wrote:
>[...]
>> >For a rough-and-ready audio noise generator, I used the noise of the
>> >blue LED pilot light and amplified it with a quad op-amp.  i also
>> >included a state-variable filter so you could select:
>> >
>> >Full bandwidth
>> >High pass
>> >Low pass
>> >Narrow peak
>> >Narrow notch
>> 
>> Was the led forward biased?
>
>Yes, it was used as the pilot light.
>
>
> >What was its noise amplitude?
>
>The total voltage gain was about 10^5 to give a 0dBm output, so the
>noise was around -100dBu.

What's that in volts?

What amplifier did you use?


John Larkin
Highland Tech Glen Canyon Design Center
Lunatic Fringe Electronics

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#748249 — Re: Random noise generation

Fromliz@poppyrecords.invalid.invalid (Liz Tuddenham)
Date2026-09-26 19:45 +0100
SubjectRe: Random noise generation
Message-ID<1s226dd.1imujkf158keyoN%liz@poppyrecords.invalid.invalid>
In reply to#748246
john larkin <jl@glen--canyon.com> wrote:

> On Fri, 25 Sep 2026 22:12:11 +0100, liz@poppyrecords.invalid.invalid
> (Liz Tuddenham) wrote:
> 
> >john larkin <jl@glen--canyon.com> wrote:
> >
> >> On Fri, 25 Sep 2026 09:22:46 +0100, liz@poppyrecords.invalid.invalid
> >> (Liz Tuddenham) wrote:
> >[...]
> >> >For a rough-and-ready audio noise generator, I used the noise of the
> >> >blue LED pilot light and amplified it with a quad op-amp.  i also
> >> >included a state-variable filter so you could select:
> >> >
> >> >Full bandwidth
> >> >High pass
> >> >Low pass
> >> >Narrow peak
> >> >Narrow notch
> >> 
> >> Was the led forward biased?
> >
> >Yes, it was used as the pilot light.
> >
> >
> > >What was its noise amplitude?
> >
> >The total voltage gain was about 10^5 to give a 0dBm output, so the
> >noise was around -100dBu.
> 
> What's that in volts?

About 7.75 microvolts RMS..

>
> What amplifier did you use?

From memory it was most likely a TL082 and a TL084 - I ve put a copy of
the circuit diagram at:

http://www.poppyrecords.co.uk/other/NoiseGen.gif


-- 
~ Liz Tuddenham ~
(Remove the ".invalid"s and add ".co.uk" to reply)
www.poppyrecords.co.uk

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#748410 — Re: Random noise generation

FromGerhard Hoffmann <dk4xp@arcor.de>
Date2026-10-03 13:34 +0200
SubjectRe: Random noise generation
Message-ID<119qp7k$o9f4$1@solani.org>
In reply to#748191
Am 25.09.26 um 16:56 schrieb john larkin:
> On Fri, 25 Sep 2026 09:22:46 +0100, liz@poppyrecords.invalid.invalid
> (Liz Tuddenham) wrote:
> 
>> john larkin <jl@htigct.com> wrote:
>>
>>> On Wed, 23 Sep 2026 01:55:36 +0800, Johann 'Myrkraverk' Oskarsson
>>> <johann@myrkraverk.invalid> wrote:
>>>
>>>> On 9/23/2026 1:20 AM, john larkin wrote:
>>>>> On Wed, 23 Sep 2026 00:50:15 +0800, Johann 'Myrkraverk' Oskarsson
>>>>> <johann@myrkraverk.invalid> wrote:
>>>>>
>>>>>> On 9/23/2026 12:36 AM, john larkin wrote:
>>>>>>> On Wed, 23 Sep 2026 00:08:28 +0800, Johann 'Myrkraverk' Oskarsson
>>>>>>> <johann@myrkraverk.invalid> wrote:
>>>>>>
>>>>>> [snip]
>>>>>>>> Do you make any cryptographically secure random number generators?  I
>>>>>>>> have a personal interest in Fortuna, but am not willing to buy a product
>>>>>>>> that claims to make cryptographically secure random numbers, and does
>>>>>>>> not.
>>>>>>>
>>>>>>> No. A really good random number generator would start with a
>>>>>>> physics-based source, probably Johnson noise, and scramble that. We
>>>>>>> just want to simulate random vibration and jitter.
>>>>>>
>>>>>> Fair enough.  For cryptographical purposes, people need to be aware of
>>>>>> /three letter agencies/ subverting physics based sources.  This has been
>>>>>> mentioned in books by Schneier, so I presume you know all about it, and
>>>>>> I won't have to expand further on the subject.
>>>>>
>>>>> No, I didn't know. How can one subvert Johnson or zener noise? One
>>>>> could easily have a dozen of them and scramble hard.
>>>>>
>>>>>>
>>>>>>>
>>>>>>> Some people don't want to go off-chip, so use a bunch of bad ring
>>>>>>> oscillators.
>>>>>>
>>>>>> I believe I have somewhere an external noise generator.  Forgive me if
>>>>>> I don't recall exactly what, as that project has been dormant for some
>>>>>> time.  It's a ready made /click/ for my PIC32 development board, if I
>>>>>> recall correctly.  So please don't consider myself as one of those peo-
>>>>>> ple.
>>>>>>
>>>>>> Have you ever experimented with audio input as a physics based source?
>>>>>> I believe you won't even need a microphone, as you should be able to
>>>>>> just plug a wire in the mini-jack audio receptor, and use that like an
>>>>>> antenna.
>>>>>
>>>>> That could have bad statistics. A real random signal should have no
>>>>> statistics!
>>>>
>>>> I don't think you can get a /real random signal/ with a physical input
>>>> of some kind.  And to adjust for the bad statistics -- for now, let's
>>>> just assume so -- you can fix that on the software end.
>>>>
>>>> Read every /word/ from the ADC [1], and keep only the least significant
>>>> bit, discard the rest.  After thirty two words from the ADC you have a
>>>> single integer for the digital random number generator.
>>>>
>>>> Of course, that might not be good enough, nor fast enough, for the app-
>>>> lication, and you can mix that into a more complex R.N.G. with a /linear
>>>> feedback shift register/ -- if I recall my nomenclature correctly -- or
>>>> at the deep end of the pool, Fortuna.
>>>
>>> I'd have a number of channels. Each a zener diode, amplifier, highpass
>>> filter, and a comparator. Feed the comparators into an FPGA and
>>> scramble them digitally.
>>>
>>> A zener will make ballpark 300 nV/rthz of pretty white noise. That's
>>> easier to process than resistor Johnson noise.
>>
>> If you look at the output from a zener diode on an oscilloscope, it
>> appears to made up of jumps between discrete levels; although it may be
>> time-random it isn't voltage-random.
> 
> I posted some notes on that. I found different behavior in different
> current zones.
> 
>>
>> For a rough-and-ready audio noise generator, I used the noise of the
>> blue LED pilot light and amplified it with a quad op-amp.  i also
>> included a state-variable filter so you could select:
>>
>> Full bandwidth
>> High pass
>> Low pass
>> Narrow peak
>> Narrow notch
> 
> Was the led forward biased? What was its noise amplitude?

Absolute noise levels of some LEDs:
< 
https://www.flickr.com/photos/137684711@N07/24354944411/in/album-72157662535945536 
   >
0 dB is 1 nV/rt Hz
The LEDs are fed from NiCd 14V via 1 or 2 KOhm.
Noisewise, king of the hill is HP/Avago HLMP6000.
Optically, it is quite a dim bulb, literally.

Preamp is 10 pairs of ADA4898-2 in parallel, 220 pV/rtHz in the
flat part. The worse than 1/f noise rise towards low frequencies
comes from the undersized input coupling capacitor. It must be
much bigger than needed for the lower corner frequency since it
must short the bias resistor noise through the low-impedance DUT.
Scott Wurcer RIP, the father of AD797, AD825.. saw that immediately.
I took 2 weeks longer.

Pics to the right: some regulators, then some Zeners/avalanche diodes.

> The nice thing about zener noise is that it's big, so swamps amplifier
> noise, like 1/f.

No, Zeners are fine. In the pic, the BZX84 family the 2.7V is > 30 dB
better than the 6V8. At 5 to 7V the avalanche effect has taken over.
At 3V3 and 4V7 it starts to get worse and worse, noise-wise.
Zener and Avalanche have different signs of TK. Somewhere near 6V they
compensate each other.

In a case of scientific honesty, Prof. Zener sued the industry that
they should not use his name for avalanche diodes. He won, but the
ghost had already escaped the bottle.

I once used the BE junction of a BFR93A transistor as a noise head
and had it measured at the Weinheim amateur radio meeting. It
delivered 22 dB excess noise to > 2 GHz flat.
Now, I have such a thing + 8970B:
< 
https://www.keysight.com/us/en/product/346A/noise-source-10-mhz-18-ghz-nominal-enr-6-db.html 
   >

cheers, Gerhard

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