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| From | Miles Bader <miles@gnu.org> |
| Newsgroups | comp.lang.c++ |
| Subject | Re: Scripting language, for game logic. |
| Date | Mon, 11 Apr 2011 14:21:40 +0900 |
| Organization | NEC Electronics |
| Lines | 17 |
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Chrstfer <chrstfr@gmail.com> writes: > If not, is there a C++ wrapper for Lua? There are many... I personally use SWIG, which has the advantage of being multi-lingual, very powerful, able to expose many C++ features easily, and somewhat simple to get started with -- but can be a bit bloated too (and it does have a learning curve when you want to use more advanced features). See: http://lua-users.org/wiki/BindingCodeToLua (this page is kind of disorganized, but it has a lot of links ...) -miles -- Philosophy, n. A route of many roads leading from nowhere to nothing.
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Scripting language, for game logic. Chrstfer <chrstfr@gmail.com> - 2011-04-10 16:51 -0700
Re: Scripting language, for game logic. Miles Bader <miles@gnu.org> - 2011-04-11 14:21 +0900
Re: Scripting language, for game logic. Chrstfer <chrstfr@gmail.com> - 2011-04-11 16:31 -0700
Re: Scripting language, for game logic. Chrstfer <chrstfr@gmail.com> - 2011-04-11 16:43 -0700
Re: Scripting language, for game logic. "Alf P. Steinbach /Usenet" <alf.p.steinbach+usenet@gmail.com> - 2011-04-12 02:23 +0200
Re: Scripting language, for game logic. Miles Bader <miles@gnu.org> - 2011-04-12 12:05 +0900
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