Path: csiph.com!x330-a1.tempe.blueboxinc.net!usenet.pasdenom.info!news.albasani.net!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Miles Bader Newsgroups: comp.lang.c++ Subject: Re: Scripting language, for game logic. Date: Mon, 11 Apr 2011 14:21:40 +0900 Organization: NEC Electronics Lines: 17 Message-ID: References: Mime-Version: 1.0 Content-Type: text/plain X-Trace: individual.net pmwr5KPlr4KSNTwmo0rzrgbZedStg6EO4sM7LwQRXMrIp7/pCg Cancel-Lock: sha1:oZ5C7EdW7N3og/p6t+ueGDt9Ka4= sha1:+uU0ThGem4AJzbnxuz6ZIqq7xzk= System-Type: x86_64-unknown-linux-gnu Blat: Foop Xref: x330-a1.tempe.blueboxinc.net comp.lang.c++:3397 Chrstfer writes: > If not, is there a C++ wrapper for Lua? There are many... I personally use SWIG, which has the advantage of being multi-lingual, very powerful, able to expose many C++ features easily, and somewhat simple to get started with -- but can be a bit bloated too (and it does have a learning curve when you want to use more advanced features). See: http://lua-users.org/wiki/BindingCodeToLua (this page is kind of disorganized, but it has a lot of links ...) -miles -- Philosophy, n. A route of many roads leading from nowhere to nothing.