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Groups > comp.lang.java.programmer > #10900
| Date | 2011-12-20 10:39 -0500 |
|---|---|
| From | Arne Vajhøj <arne@vajhoej.dk> |
| Newsgroups | comp.lang.java.programmer |
| Subject | Re: Design Question |
| References | <Xns9FBFC38D782BCjpnasty@94.75.214.39> <4eee8447$0$291$14726298@news.sunsite.dk> <m2obv3paea.fsf@wantspam.net> |
| Message-ID | <4ef0ac49$0$285$14726298@news.sunsite.dk> (permalink) |
| Organization | SunSITE.dk - Supporting Open source |
On 12/20/2011 9:47 AM, ilAn wrote: > Arne Vajhøj<arne@vajhoej.dk> writes: >> On 12/18/2011 7:13 PM, Novice wrote: >>> Am I right in thinking that I should actually have an abstract class, maybe >>> called AbstractScore, and that it should have two subclasses, Interim Score >>> and FinalScore? AbstractScore could have all of the "common code" in it >>> while InterimScore and FinalScore could each do the stuff that was unique >>> to itself, like setting the Title appropriately, setting the text of the >>> button, and reacting to the appropriate button in actionPerformed(). In >>> other words, the actionPerformed() in InterimScore would only react to Quit >>> while the actionPerformed() in FinalScore would only react to Exit. Then, >>> my game should instantiate InterimScore during the game and FinalScore when >>> the user wants to end the game. >>> >>> Or is there a better way? >> >> The abstract class with two sub classes must be the OO way. > > Or you could consider the user of an interface, two classes that > implement that interface - and a factory class that returns the correct > one. You should pass some kind of object to the factory class, maybe in > the constructor; from which it can work out what type of class to > return. (Maybe the Game itself as a class/interface.) > > This would allow you to add other types of class that implement the > interface for scenarios you have not yet imagined. He said "common code". Arne
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Design Question Novice <novice@example..com> - 2011-12-19 00:13 +0000
Re: Design Question Arne Vajhøj <arne@vajhoej.dk> - 2011-12-18 19:24 -0500
Re: Design Question ilAn <idonot@wantspam.net> - 2011-12-20 16:47 +0200
Re: Design Question Arne Vajhøj <arne@vajhoej.dk> - 2011-12-20 10:39 -0500
Re: Design Question markspace <-@.> - 2011-12-18 19:23 -0800
Re: Design Question Novice <novice@example..com> - 2011-12-19 13:26 +0000
Re: Design Question Novice <novice@example..com> - 2011-12-19 13:28 +0000
Re: Design Question Arved Sandstrom <asandstrom3minus1@eastlink.ca> - 2011-12-19 07:16 -0400
Re: Design Question Novice <novice@example..com> - 2011-12-19 13:49 +0000
Re: Design Question Martin Gregorie <martin@address-in-sig.invalid> - 2011-12-19 22:22 +0000
Re: Design Question Arved Sandstrom <asandstrom3minus1@eastlink.ca> - 2011-12-19 20:13 -0400
Re: Design Question Lew <lewbloch@gmail.com> - 2011-12-20 07:37 -0800
Re: Design Question Arne Vajhøj <arne@vajhoej.dk> - 2011-12-20 10:42 -0500
Re: Design Question Arved Sandstrom <asandstrom3minus1@eastlink.ca> - 2011-12-20 17:46 -0400
Re: Design Question Martin Gregorie <martin@address-in-sig.invalid> - 2011-12-20 20:40 +0000
Re: Design Question Novice <novice@example..com> - 2011-12-19 13:34 +0000
Re: Design Question Roedy Green <see_website@mindprod.com.invalid> - 2011-12-19 06:25 -0800
Re: Design Question Gene Wirchenko <genew@ocis.net> - 2011-12-19 11:38 -0800
Re: Design Question Lew <lewbloch@gmail.com> - 2011-12-20 07:42 -0800
Re: Design Question Gene Wirchenko <genew@ocis.net> - 2011-12-20 11:51 -0800
Re: Design Question soulspirit@gmail.com - 2011-12-20 14:55 -0800
Re: Design Question Gene Wirchenko <genew@ocis.net> - 2011-12-20 15:25 -0800
Re: Design Question soulspirit@gmail.com - 2011-12-21 01:11 -0800
Re: Design Question Gene Wirchenko <genew@ocis.net> - 2011-12-21 11:08 -0800
Re: Design Question soulspirit@gmail.com - 2011-12-21 15:27 -0800
Re: Design Question Gene Wirchenko <genew@ocis.net> - 2011-12-21 18:06 -0800
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