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| From | BGB <cr88192@hotmail.com> |
|---|---|
| Newsgroups | comp.lang.c |
| Subject | Re: "Death To C" |
| Date | 2015-05-08 09:09 -0500 |
| Organization | albasani.net |
| Message-ID | <miig9e$a4d$1@news.albasani.net> (permalink) |
| References | <mi8hvq$p37$1@dont-email.me> <1d3d39e1-3907-4222-9369-154784461fbd@googlegroups.com> <mi8nfs$fll$1@dont-email.me> |
On 5/4/2015 4:15 PM, Bartc wrote: > On 04/05/2015 21:22, Malcolm McLean wrote: >> On Monday, May 4, 2015 at 8:41:55 PM UTC+1, Lynn McGuire wrote: >>> "Death To C" >>> http://techcrunch.com/2015/05/02/and-c-plus-plus-too/ > >> Thousands of language are proposed (I've done it myself, Minibasic >> has found a niche as a simple, customisable Basic variant). Only >> a handful are ever used for anything more than a demo project by >> the language implementer and a few tools for the same language. > > I've created many (although all very similar), mostly to help me do my > work over a period of nearly 20 years. For various reasons, they just > helped me be very productive, even allowing for a couple of months to > put one together. Some were built-in to applications and were used by > other people. > > But now it's just for fun. However they aren't 'toy' implementations and > can do real work. They just lack extensive libraries so I make it a > priority to allow external libraries to be used. Ones with an interface > defined in C are the simplest. > yeah. my stuff is also a bit immature in many areas, but is more special purpose. I have two major languages I am using in VMs at present: BGBScript, which is loosely a mix of JavaScript and ActionScript, Java, C#, and C. syntactically, it is closer to an AS3/Java hybrid, but has a fair bit in common with C# and C from a semantics perspective. VM performance in the JIT is roughly comparable to C#. it has existed in some form and been on/off updated and maintained since around 2004. C-Aux, which is a bit newer and less mature, but is essentially just C in a VM. I had tried recently to get Quake working in the VM, but this effort had shaken up a lot of bugs (compiler / VM debugging is "fun") and problem areas (*1), and I haven't yet gotten back to beating on it (*2). the VMs currently use very different bytecode representations, where BS uses a stack-based VM, and C-Aux uses a register-based VM. *: one issue is how to best deal with function pointers into the VM within the constraints of a plain C implementation. it is possible to use va_list, but this requires at least one "true" argument, and there is an issue that each function can only be used once (short of a way of reclaiming no-longer-needed function pointers). however, this strategy fails hard for Win32 "stdcall" function pointers (which don't handle variable argument lists and assume callee stack cleanup), which come up in a few cases (Win32 event-handler callbacks). I had been torn between either splitting up Quake such that parts of it are run in native land, or resort to implementing some sort of wrapper layer and making Quake use this (rather than try to directly interfacing between interpreted code and the Win32 API). *2: much more of my time recently is going into my electronics projects, which only nominally involve programming (beating on the code which deals with I/O to the external electronics). had partly recently started on a real-time electronics simulator, but I would need to invest a bit more time in this as well (still pretty early in development). this was prompted mostly by most of the existing free electronics simulators I can find not being terribly well suited to my uses (mostly frustrations with LTspice and Qucs and similar). unlike some other simulators, this one uses a partial hybrid of board-layout and schematic symbols (it is not purely schematic, nor does it intend to full graphically represent a circuit board either, but is sort of a hybrid). for example, TO-92, TO-220, and TO-247 transistors have different representations and pin layout/spacing. it also attempts to simulate (thus far not so well) things like wire and component temperatures. it is also intended mostly for DC power-electronics, which is more often what I am dealing with IRL. it may have some digital components, and basic support for analog electronics, but this wont be a focus. likewise, it uses a linear solver and simplistic models, which are faster but wont necessarily give high precision output. time-stepping is likely to be 100us for real-time (should be pretty doable for low-complexity circuits), smaller for reduced-time (say, 1s in real-time is mapped to 1ms in the simulation, and the simulator would operate on a 100ns time-step). I may or may not consider trying to simulate things like motors. could be a little harder, as things like 3-phase BLDC and induction motors' behavior depends a fair lot on the motor specifics, things like inductive properties in the phase coils, ... however, the model would still likely be mostly hand-waved (it would likely track the rotor position and velocity and dynamically change the induced current and reluctance as a result). don't yet know if or to what extent scripting would be used in this (as-is, most component behavior is hard-coded). this would mostly apply if/when things like microcontrollers are simulated (probably C is compiled in a VM using a runtime based on a mockup of what is available for a given MCU, then the VM is run in-sync with the simulation). to some extent, the idea is also influenced by things like FluidSIM and similar (which may simulate mixed electronic and pneumatic/hydraulic systems).
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"Death To C" Lynn McGuire <lmc@winsim.com> - 2015-05-04 14:41 -0500
Re: "Death To C" Melzzzzz <mel@zzzzz.com> - 2015-05-04 22:16 +0200
Re: "Death To C" Malcolm McLean <malcolm.mclean5@btinternet.com> - 2015-05-04 13:26 -0700
Re: "Death To C" Melzzzzz <mel@zzzzz.com> - 2015-05-04 22:51 +0200
Re: "Death To C" Bartc <bc@freeuk.com> - 2015-05-04 22:02 +0100
Re: "Death To C" Melzzzzz <mel@zzzzz.com> - 2015-05-05 00:06 +0200
Re: "Death To C" Malcolm McLean <malcolm.mclean5@btinternet.com> - 2015-05-04 13:22 -0700
Re: "Death To C" Melzzzzz <mel@zzzzz.com> - 2015-05-04 22:41 +0200
Re: "Death To C" Robert Wessel <robertwessel2@yahoo.com> - 2015-05-04 20:25 -0500
Bounds checking in C (Was: "Death To C") gazelle@shell.xmission.com (Kenny McCormack) - 2015-05-05 02:15 +0000
Re: Bounds checking in C (Was: "Death To C") BGB <cr88192@hotmail.com> - 2015-05-06 10:23 -0500
Re: "Death To C" Les Cargill <lcargill99@comcast.com> - 2015-05-04 21:36 -0500
Re: "Death To C" Robert Wessel <robertwessel2@yahoo.com> - 2015-05-05 01:01 -0500
Re: "Death To C" Les Cargill <lcargill99@comcast.com> - 2015-05-05 12:23 -0500
Re: "Death To C" CHIN Dihedral <dihedral88888@gmail.com> - 2015-05-05 03:06 -0700
Re: "Death To C" Ian Collins <ian-news@hotmail.com> - 2015-05-05 17:43 +1200
Re: "Death To C" Robert Wessel <robertwessel2@yahoo.com> - 2015-05-05 01:00 -0500
Re: "Death To C" Robert Wessel <robertwessel2@yahoo.com> - 2015-05-05 01:13 -0500
Re: "Death To C" Ian Collins <ian-news@hotmail.com> - 2015-05-05 19:15 +1200
Re: "Death To C" Robert Wessel <robertwessel2@yahoo.com> - 2015-05-05 02:41 -0500
Re: "Death To C" Ian Collins <ian-news@hotmail.com> - 2015-05-05 20:12 +1200
Re: "Death To C" glen herrmannsfeldt <gah@ugcs.caltech.edu> - 2015-05-05 06:48 +0000
Re: "Death To C" Bartc <bc@freeuk.com> - 2015-05-05 10:57 +0100
Re: "Death To C" asetofsymbols@gmail.com - 2015-05-05 16:53 -0700
Re: "Death To C" Nobody <nobody@nowhere.invalid> - 2015-05-06 08:10 +0100
Re: "Death To C" Bartc <bc@freeuk.com> - 2015-05-06 09:53 +0100
Re: "Death To C" Richard Heathfield <rjh@cpax.org.uk> - 2015-05-06 13:49 +0100
Re: "Death To C" Bartc <bc@freeuk.com> - 2015-05-06 14:29 +0100
Re: "Death To C" Malcolm McLean <malcolm.mclean5@btinternet.com> - 2015-05-06 09:43 -0700
Re: "Death To C" Bartc <bc@freeuk.com> - 2015-05-06 18:24 +0100
Re: "Death To C" asetofsymbols@gmail.com - 2015-05-08 00:44 -0700
Re: "Death To C" Bartc <bc@freeuk.com> - 2015-05-08 13:49 +0100
Re: "Death To C" Bartc <bc@freeuk.com> - 2015-05-04 22:15 +0100
Re: "Death To C" BGB <cr88192@hotmail.com> - 2015-05-08 09:09 -0500
Re: "Death To C" Stephen Sprunk <stephen@sprunk.org> - 2015-05-04 16:18 -0500
Re: "Death To C" Ian Collins <ian-news@hotmail.com> - 2015-05-05 12:49 +1200
Re: "Death To C" raltbos@xs4all.nl (Richard Bos) - 2015-05-08 21:52 +0000
Re: "Death To C" Merikissa <merikissa@no.spam.net> - 2015-05-10 04:04 +0300
Re: "Death To C" "Rick C. Hodgin" <rick.c.hodgin@gmail.com> - 2015-05-13 08:11 -0700
Re: "Death To C" David Kleinecke <dkleinecke@gmail.com> - 2015-05-13 10:00 -0700
Re: "Death To C" Bartc <bc@freeuk.com> - 2015-05-13 18:20 +0100
Re: "Death To C" David Kleinecke <dkleinecke@gmail.com> - 2015-05-14 10:47 -0700
Re: "Death To C" "Rick C. Hodgin" <rick.c.hodgin@gmail.com> - 2015-05-14 11:09 -0700
Re: "Death To C" Bartc <bc@freeuk.com> - 2015-05-15 19:21 +0100
Re: "Death To C" David Kleinecke <dkleinecke@gmail.com> - 2015-05-16 09:10 -0700
Re: "Death To C" Bartc <bc@freeuk.com> - 2015-05-16 20:45 +0100
Re: "Death To C" David Kleinecke <dkleinecke@gmail.com> - 2015-05-17 09:38 -0700
Re: "Death To C" raltbos@xs4all.nl (Richard Bos) - 2015-05-17 10:47 +0000
Re: "Death To C" Bartc <bc@freeuk.com> - 2015-05-17 12:20 +0100
Re: "Death To C" "Rick C. Hodgin" <rick.c.hodgin@gmail.com> - 2015-05-13 10:24 -0700
Re: "Death To C" David Brown <david.brown@hesbynett.no> - 2015-05-13 22:01 +0200
Re: "Death To C" Nobody <nobody@nowhere.invalid> - 2015-05-14 07:48 +0100
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