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Re: Solving the Floating-Point Goldilocks Problem!

From jmfbahciv <See.above@aol.com>
Newsgroups comp.arch, alt.folklore.computers
Subject Re: Solving the Floating-Point Goldilocks Problem!
Date 2011-09-01 13:39 +0000
Organization "Have EDDT, will travel"
Message-ID <PM0004ABE17987E851@aca343ef.ipt.aol.com> (permalink)
References (11 earlier) <PM0004ABB937A8E0AF@ac81f014.ipt.aol.com> <PM0004ABB937A8E0AF@ac81f014.ipt.aol.com> <4E5CED7B.5040209@SPAM.comp-arch.net> <PM0004ABCCE7889F1F@aca33809.ipt.aol.com> <9c7cubFmt7U1@mid.individual.net>

Cross-posted to 2 groups.

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Rod Speed wrote:
> jmfbahciv wrote
>> Andy "Krazy" Glew wrote
>>> jmfbahciv wrote
>>>> Andy "Krazy" Glew wrote
>>>>> nmm1@cam.ac.uk wrote
>>>>>> Andy \"Krazy\" Glew<andy@SPAM.comp-arch.net> wrote
>>>>>>> Terje Mathisen wrote
>
>>>>> I am collecting these against the next time I am involved in an
>>>>> effort like MMX.  Where shortsighted people will say "all we need
>>>>> to support is 4:2:2 YUV, and we should add a special instruction
>>>>> just for that", rather than more general support.  Or vice versa.
>
>>>> Please consider putting your collections on bitsavers, or somewhere,
>>>> so that the knowledge doesn't get lost.
>
>>> I am putting my collection on comp-arch.net --- my own personal
>>> wikipedia.  I had not considered it as Bitsavers, but fair enough.
>
>> Not wiki.   Definitely not wiki.  I don't care where as long as all
>> your tradeoffs, which is the most important piece of designing
>> but never gets published.  In our biz, our mistakes and initial
>> desing reasonings rarely got put down on paper.
>
>>> Why "my own personal" - well, I started putting it on wikipedia,
>>> but got tired of stuff being deleted by the wikipedia trolls.
>
>> I have yet to believe anything on wiki.
>
> More fool you.
>
>> I think of it as a non-feature and eventually dangerous.
>
> More fool you.
>
>>> Why not "bitsavers"?  Well, my impression is that bitsavers is about
>>> saving manuals, etc.
>
>> Well, I don't care where as long as the thinking processes oof those
>> designs are preserved.  :-)  Making computers represent numbers
>> and do mere arithmetic is hard and most people, even those who
>> become bit gods in other areas, have no idea about the problems.
>> Training new people to design these things is in the startosphere
>> of techniques, IMO.  Every kiddie is going to have a wonderful
>> idea and won't discover the pitfalls until too late.
>
> Kiddies dont design computers.

They do.  Getting it to market requires experience.

/BAH

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Thread

Re: Solving the Floating-Point Goldilocks Problem! jmfbahciv <See.above@aol.com> - 2011-08-30 13:32 +0000
  Re: Solving the Floating-Point Goldilocks Problem! "Andy \"Krazy\" Glew" <andy@SPAM.comp-arch.net> - 2011-08-30 07:02 -0700
    Re: Solving the Floating-Point Goldilocks Problem! Morten Reistad <first@last.name> - 2011-08-30 17:09 +0200
    Re: Solving the Floating-Point Goldilocks Problem! jmfbahciv <See.above@aol.com> - 2011-08-31 13:21 +0000
      Re: Solving the Floating-Point Goldilocks Problem! "Andy \"Krazy\" Glew" <andy@SPAM.comp-arch.net> - 2011-08-31 07:55 -0700
        Re: Solving the Floating-Point Goldilocks Problem! jmfbahciv <See.above@aol.com> - 2011-09-01 13:39 +0000
          Re: Solving the Floating-Point Goldilocks Problem! "Rod Speed" <rod.speed.aaa@gmail.com> - 2011-09-02 01:24 +1000
          Re: Solving the Floating-Point Goldilocks Problem! "Andy \"Krazy\" Glew" <andy@SPAM.comp-arch.net> - 2011-09-01 08:28 -0700
            Re: Solving the Floating-Point Goldilocks Problem! jmfbahciv <See.above@aol.com> - 2011-09-02 13:44 +0000
      Re: Solving the Floating-Point Goldilocks Problem! "Rod Speed" <rod.speed.aaa@gmail.com> - 2011-09-01 04:30 +1000
        Re: Solving the Floating-Point Goldilocks Problem! jmfbahciv <See.above@aol.com> - 2011-09-01 13:39 +0000
          Re: Solving the Floating-Point Goldilocks Problem! "Rod Speed" <rod.speed.aaa@gmail.com> - 2011-09-02 01:26 +1000

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