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| From | jmfbahciv <See.above@aol.com> |
|---|---|
| Newsgroups | comp.arch, alt.folklore.computers |
| Subject | Re: Solving the Floating-Point Goldilocks Problem! |
| Date | 2011-09-01 13:39 +0000 |
| Organization | "Have EDDT, will travel" |
| Message-ID | <PM0004ABE17987E851@aca343ef.ipt.aol.com> (permalink) |
| References | (11 earlier) <PM0004ABB937A8E0AF@ac81f014.ipt.aol.com> <PM0004ABB937A8E0AF@ac81f014.ipt.aol.com> <4E5CED7B.5040209@SPAM.comp-arch.net> <PM0004ABCCE7889F1F@aca33809.ipt.aol.com> <9c7cubFmt7U1@mid.individual.net> |
Cross-posted to 2 groups.
Rod Speed wrote: > jmfbahciv wrote >> Andy "Krazy" Glew wrote >>> jmfbahciv wrote >>>> Andy "Krazy" Glew wrote >>>>> nmm1@cam.ac.uk wrote >>>>>> Andy \"Krazy\" Glew<andy@SPAM.comp-arch.net> wrote >>>>>>> Terje Mathisen wrote > >>>>> I am collecting these against the next time I am involved in an >>>>> effort like MMX. Where shortsighted people will say "all we need >>>>> to support is 4:2:2 YUV, and we should add a special instruction >>>>> just for that", rather than more general support. Or vice versa. > >>>> Please consider putting your collections on bitsavers, or somewhere, >>>> so that the knowledge doesn't get lost. > >>> I am putting my collection on comp-arch.net --- my own personal >>> wikipedia. I had not considered it as Bitsavers, but fair enough. > >> Not wiki. Definitely not wiki. I don't care where as long as all >> your tradeoffs, which is the most important piece of designing >> but never gets published. In our biz, our mistakes and initial >> desing reasonings rarely got put down on paper. > >>> Why "my own personal" - well, I started putting it on wikipedia, >>> but got tired of stuff being deleted by the wikipedia trolls. > >> I have yet to believe anything on wiki. > > More fool you. > >> I think of it as a non-feature and eventually dangerous. > > More fool you. > >>> Why not "bitsavers"? Well, my impression is that bitsavers is about >>> saving manuals, etc. > >> Well, I don't care where as long as the thinking processes oof those >> designs are preserved. :-) Making computers represent numbers >> and do mere arithmetic is hard and most people, even those who >> become bit gods in other areas, have no idea about the problems. >> Training new people to design these things is in the startosphere >> of techniques, IMO. Every kiddie is going to have a wonderful >> idea and won't discover the pitfalls until too late. > > Kiddies dont design computers. They do. Getting it to market requires experience. /BAH
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Re: Solving the Floating-Point Goldilocks Problem! jmfbahciv <See.above@aol.com> - 2011-08-30 13:32 +0000
Re: Solving the Floating-Point Goldilocks Problem! "Andy \"Krazy\" Glew" <andy@SPAM.comp-arch.net> - 2011-08-30 07:02 -0700
Re: Solving the Floating-Point Goldilocks Problem! Morten Reistad <first@last.name> - 2011-08-30 17:09 +0200
Re: Solving the Floating-Point Goldilocks Problem! jmfbahciv <See.above@aol.com> - 2011-08-31 13:21 +0000
Re: Solving the Floating-Point Goldilocks Problem! "Andy \"Krazy\" Glew" <andy@SPAM.comp-arch.net> - 2011-08-31 07:55 -0700
Re: Solving the Floating-Point Goldilocks Problem! jmfbahciv <See.above@aol.com> - 2011-09-01 13:39 +0000
Re: Solving the Floating-Point Goldilocks Problem! "Rod Speed" <rod.speed.aaa@gmail.com> - 2011-09-02 01:24 +1000
Re: Solving the Floating-Point Goldilocks Problem! "Andy \"Krazy\" Glew" <andy@SPAM.comp-arch.net> - 2011-09-01 08:28 -0700
Re: Solving the Floating-Point Goldilocks Problem! jmfbahciv <See.above@aol.com> - 2011-09-02 13:44 +0000
Re: Solving the Floating-Point Goldilocks Problem! "Rod Speed" <rod.speed.aaa@gmail.com> - 2011-09-01 04:30 +1000
Re: Solving the Floating-Point Goldilocks Problem! jmfbahciv <See.above@aol.com> - 2011-09-01 13:39 +0000
Re: Solving the Floating-Point Goldilocks Problem! "Rod Speed" <rod.speed.aaa@gmail.com> - 2011-09-02 01:26 +1000
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