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Groups > sci.physics.relativity > #389682
| Message-ID | <57AAF0BD.30B9@ix.netcom.com> (permalink) |
|---|---|
| Date | 2016-08-10 02:15 -0700 |
| From | The Starmaker <starmaker@ix.netcom.com> |
| Newsgroups | rec.arts.sf.written, sci.physics, sci.physics.relativity, sci.math |
| Subject | Re: The Next Game |
| References | (14 earlier) <579BA62E.4DEF@ix.netcom.com> <579F0CCE.53BF@ix.netcom.com> <579F7513.2CFB@ix.netcom.com> <579FAEC4.254F@ix.netcom.com> <57A2EFFB.4D56@ix.netcom.com> |
Cross-posted to 4 groups.
The Starmaker wrote: > > The Starmaker wrote: > > > > The Starmaker wrote: > > > > > > The Starmaker wrote: > > > > > > > > The Starmaker wrote: > > > > > > > > > > The Starmaker wrote: > > > > > > > > > > > > The Starmaker wrote: > > > > > > > > > > > > > > you have to ask yourself the question > > > > > > > "Where did they get the idea that magnets have a north pole and a south > > > > > > > pole?" > > > > > > > > > > > > > > Is it colder in the north pole of the magnet than the south pole? > > > > > > > > > > > > > > Is there a big magnet at the south pole that makes the compass point > > > > > > > north??? > > > > > > > > > > > > > > There is no magnet on either end... > > > > > > > > > > > > > > It's zero, one. > > > > > > > > > > > > > > burn your text books. > > > > > > > > > > > > > > don't follow the water.. > > > > > > > follow the 0,1 > > > > > > > > > > > > Like for example... > > > > > > > > > > > > Suppose you wanted to scan your brain and > > > > > > upload it to your computer.. > > > > > > first you have to convert your brain to zeros and ones.. > > > > > > > > > > > > Do you even know where the 0's, 1's are at???? > > > > > > > > > > > > Okay, I'll make it simple for you... > > > > > > it's on your north pole and your south pole. > > > > > > > > > > > > I'm tryin to get to your 4th grade level, but I'm > > > > > > not sure all of yous got past the 3rd grade! > > > > > > > > > > > > Certaintly the lie dector industry don't have a clue... > > > > > > http://www.polytest.org/images/pic08.jpg > > > > > > > > > > > > > People are computer simulations, and they > > > > > > > are computational. The One is on your Right, > > > > > > > and the Zero is on your Left side. The Positive side > > > > > > > of people is on their Right side, and their > > > > > > > Negative is on their left side. > > > > > > > > > > > > Certaintly the lie dectector industry don't have a clue... > > > > > > http://www.polytest.org/images/pic08.jpg > > > > > > > > > > > > The criminal is on the left hand.. > > > > > > so what is the lie dectector industry > > > > > > doing using finger tip sensors on the right hand???? > > > > > > > > > > > > My conclusion is...your math and sciences is still back in the 1930's!!! > > > > > > > > > > Look, it's very simple.. > > > > > in order to prove > > > > > we are living in a > > > > > computer simulation > > > > > you first have to > > > > > describe people > > > > > in > > > > > mathematical terms. > > > > > > > > > > Nature's math is simple. > > > > > > > > > > zero, one > > > > > > > > > > I will soon show you > > > > > a mathematical model > > > > > of people in 0,1 > > > > > using photograph illustration. > > > > > > > > > > It is indisputable. > > > > > > > > Not only do you have to > > > > show the mathematical model, but > > > > also the language needs to be > > > > converted so that others > > > > can understand in which they > > > > are more fimilar with. > > > > > > > > For example: > > > > > > > > 0,1 > > > > zero, one > > > > negative, positive > > > > Left, Right > > > > etc, etc.. > > > > > > > > Now, before I explain > > > > How a person is divided > > > > in half from head to toe, > > > > left, right > > > > 0, 1 > > > > > > > > I'll start from > > > > what you're most > > > > familiar with... > > > > > > > > or, the 'scientific community' > > > > incomplete findings: > > > > > > > > http://aetherforce.com/wp-content/uploads/2014/10/mirrorleftright.png > > > > > > > > The scientific community have only discovered left and right for the brain, > > > > but not the whole rest of the body. > > > > > > > > http://aetherforce.com/wp-content/uploads/2014/10/mirrorleftright.png > > > > > > > > I have to fill in their missing parts.. > > > > > > > > I will provide the missing parts soon, > > > > but first before I do..you need to be > > > > more familiar with what is already known. > > > > > > > > http://images.huffingtonpost.com/2013-02-06-LeftBrainRightBrain21.jpg > > > > > > > > I could explain that a person body on the left side is different than the > > > > right side...for example: womans breast are both not the same size. > > > > > > > > But, this topic is about 'People are computer simulations', so i'm > > > > not going into the different parts sizes on both sides... > > > > I'm focusing on proving that people are computer simulations, > > > > living in a computer simulated universe, > > > > so I'll be explaing it in terms of zeros and ones. > > > > > > > > You people are to close to the trees to see the > > > > computer... > > > > > > "A genuine smile is often asymmetric and usually larger on the right side of the face. > > > A false smile may be more symmetrical or larger on the left side of the face." > > > > > > Left - false smile > > > > > > right - genuine smile > > > > > > left = 0 > > > right = 1 > > > > > > left = minus > > > right - plus > > > > > > left = negative > > > right = positive > > > > > > Left - false smile > > > > > > right - genuine smile > > > > > > left = bad > > > right = good > > > > > > left = zero > > > right = one > > > > > > > > in order to prove > > > > > we are living in a > > > > > computer simulation > > > > > you first have to > > > > > describe people > > > > > in > > > > > mathematical terms. > > > > > > > > > > zero, one > > > > > > to be continued... > > > > i have to provide you first with parts of > > the picture otherwise if i show you the whole picture...you will > > just get overwhelmed. > > > > It's like a blind man > > regaining his sight > > for the first time and > > seeing stairs ... > > he does not know what the stairs are. > > > > He gets disoriented by his surroundings. > > > > I don't want you to get > > disoriented by your surroundings > > when you realize you're living in a > > computer simulation universe. > > > > http://www.simulation-argument.com/simulation.html > > After a while a 'pattern' begins to emerge... > > > > "A genuine smile is often asymmetric and usually larger on the right side of the face. > > > A false smile may be more symmetrical or larger on the left side of the face." > > The left seems to have a pattern of....being negative, zero, left=bad, 0, minus... > > "I've got two left feet." > > In order for me to demostrate that you're a computer simulation, > I first have to make sure you're familar with...zero, one. > > Every person you see on earth is in fact an...optical illusion. > > If you don't separate the left from the right...you're just going to see > an optical illusion. The left and the right meld to form the illusion. > > I will remove the illusion. > > to be continued... > to be continued...
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The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-07-22 00:22 -0700
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Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-07-29 11:53 -0700
Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-08-01 01:48 -0700
Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-08-01 09:13 -0700
Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-08-01 13:19 -0700
Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-08-04 00:34 -0700
Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-08-10 02:15 -0700
Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-08-26 00:36 -0700
Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-08-27 16:43 -0700
Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-08-29 10:23 -0700
Re: The Next Game "David (Time Lord) Fuller" <fuller.david@hotmail.com> - 2016-08-29 12:27 -0700
Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-07-28 15:52 -0700
Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-07-29 10:35 -0700
Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-07-29 11:16 -0700
Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-07-29 11:59 -0700
Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-07-29 16:09 -0700
Re: The Next Game Sergio <invalid@invalid.com> - 2016-07-23 09:16 -0500
Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-07-23 14:33 -0700
Re: The Next Game Sergio <invalid@invalid.com> - 2016-07-23 17:16 -0500
Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-07-23 15:26 -0700
Re: The Next Game Sergio <invalid@invalid.com> - 2016-07-23 17:38 -0500
Re: The Next Game The Starmaker <starmaker@ix.netcom.com> - 2016-07-23 17:17 -0700
Re: The Next Game Sergio <invalid@invalid.com> - 2016-07-23 22:44 -0500
Re: The Next Game benj <benj@nobody.net> - 2016-07-23 20:16 -0400
[OT] "Mr. Man-wai Chang" <toylet.toylet@gmail.com> - 2016-07-25 22:30 +0800
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