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Groups > linux.kernel > #1281684
| From | Emil Velikov <emil.l.velikov@gmail.com> |
|---|---|
| Newsgroups | linux.kernel |
| Subject | Re: [PATCH 4/9] drm/vc4: Add an API for creating GPU shaders in GEM BOs. |
| Date | 2015-12-02 12:40 +0100 |
| Message-ID | <qBdVo-6zq-23@gated-at.bofh.it> (permalink) |
| References | <qAZSq-622-7@gated-at.bofh.it> <qAZSr-622-29@gated-at.bofh.it> |
| Organization | linux.* mail to news gateway |
Hi Eric, On 1 December 2015 at 20:35, Eric Anholt <eric@anholt.net> wrote: > Since we have no MMU, the kernel needs to validate that the submitted > shader code won't make any accesses to memory that the user doesn't > control, which involves banning some operations (general purpose DMA > writes), and tracking where we need to write out pointers for other > operations (texture sampling). Once it's validated, we return a GEM > BO containing the shader, which doesn't allow mapping for write or > exporting to other subsystems. > > Signed-off-by: Eric Anholt <eric@anholt.net> > --- > drivers/gpu/drm/vc4/Makefile | 3 +- > drivers/gpu/drm/vc4/vc4_bo.c | 140 ++++++++ > drivers/gpu/drm/vc4/vc4_drv.c | 9 +- > drivers/gpu/drm/vc4/vc4_drv.h | 50 +++ > drivers/gpu/drm/vc4/vc4_qpu_defines.h | 264 +++++++++++++++ May I suggest that one 'exports' the header to something like libdrm_vc4 ? There are patches in flight for nouveau which in similar fashion, allow userspare to reuse existing api/abi. -Emil -- To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/
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[PATCH 1/9] drm: Create a driver hook for allocating GEM object structs. Eric Anholt <eric@anholt.net> - 2015-12-01 21:40 +0100
[PATCH 4/9] drm/vc4: Add an API for creating GPU shaders in GEM BOs. Eric Anholt <eric@anholt.net> - 2015-12-01 21:40 +0100
Re: [PATCH 4/9] drm/vc4: Add an API for creating GPU shaders in GEM BOs. Emil Velikov <emil.l.velikov@gmail.com> - 2015-12-02 12:40 +0100
Re: [PATCH 4/9] drm/vc4: Add an API for creating GPU shaders in GEM BOs. Eric Anholt <eric@anholt.net> - 2015-12-02 20:30 +0100
[PATCH 6/9] drm/vc4: Bind and initialize the V3D engine. Eric Anholt <eric@anholt.net> - 2015-12-01 21:40 +0100
[PATCH 8/9] drm/vc4: Add support for async pageflips. Eric Anholt <eric@anholt.net> - 2015-12-01 21:40 +0100
Re: [PATCH 8/9] drm/vc4: Add support for async pageflips. Daniel Stone <daniel@fooishbar.org> - 2015-12-02 15:10 +0100
Re: [PATCH 8/9] drm/vc4: Add support for async pageflips. Eric Anholt <eric@anholt.net> - 2015-12-04 02:50 +0100
Re: [PATCH 8/9] drm/vc4: Add support for async pageflips. Daniel Stone <daniel@fooishbar.org> - 2015-12-07 11:20 +0100
[PATCH 3/9] drm/vc4: Add create and map BO ioctls. Eric Anholt <eric@anholt.net> - 2015-12-01 21:40 +0100
Re: [PATCH 3/9] drm/vc4: Add create and map BO ioctls. Emil Velikov <emil.l.velikov@gmail.com> - 2015-12-04 15:30 +0100
Re: [PATCH 3/9] drm/vc4: Add create and map BO ioctls. Eric Anholt <eric@anholt.net> - 2015-12-08 02:20 +0100
Re: [PATCH 3/9] drm/vc4: Add create and map BO ioctls. Michel Dänzer <michel@daenzer.net> - 2015-12-08 04:00 +0100
Re: [PATCH 3/9] drm/vc4: Add create and map BO ioctls. Eric Anholt <eric@anholt.net> - 2015-12-08 05:10 +0100
[PATCH 2/9] drm/vc4: Add a BO cache. Eric Anholt <eric@anholt.net> - 2015-12-01 21:40 +0100
Re: [PATCH 1/9] drm: Create a driver hook for allocating GEM object structs. Daniel Vetter <daniel@ffwll.ch> - 2015-12-02 10:00 +0100
Re: [PATCH 7/9] drm/vc4: Add support for drawing 3D frames. Emil Velikov <emil.l.velikov@gmail.com> - 2015-12-02 12:30 +0100
Re: [PATCH 7/9] drm/vc4: Add support for drawing 3D frames. Eric Anholt <eric@anholt.net> - 2015-12-02 20:30 +0100
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