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Re: [PATCH 7/9] drm/vc4: Add support for drawing 3D frames.

From Emil Velikov <emil.l.velikov@gmail.com>
Newsgroups linux.kernel
Subject Re: [PATCH 7/9] drm/vc4: Add support for drawing 3D frames.
Date 2015-12-02 12:30 +0100
Message-ID <qBdLI-6vD-21@gated-at.bofh.it> (permalink)
References <qAZSq-622-7@gated-at.bofh.it> <qAZSq-622-21@gated-at.bofh.it>
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Hi Eric,

On 1 December 2015 at 20:35, Eric Anholt <eric@anholt.net> wrote:
> The user submission is basically a pointer to a command list and a
> pointer to uniforms.  We copy those in to the kernel, validate and
> relocate them, and store the result in a GPU BO which we queue for
> execution.
>
> Signed-off-by: Eric Anholt <eric@anholt.net>
> ---
>  drivers/gpu/drm/vc4/Makefile           |   7 +
>  drivers/gpu/drm/vc4/vc4_drv.c          |  15 +-
>  drivers/gpu/drm/vc4/vc4_drv.h          | 192 +++++++
>  drivers/gpu/drm/vc4/vc4_gem.c          | 640 ++++++++++++++++++++++
>  drivers/gpu/drm/vc4/vc4_irq.c          | 210 ++++++++
>  drivers/gpu/drm/vc4/vc4_packet.h       | 399 ++++++++++++++
>  drivers/gpu/drm/vc4/vc4_render_cl.c    | 631 ++++++++++++++++++++++
>  drivers/gpu/drm/vc4/vc4_trace.h        |  63 +++
>  drivers/gpu/drm/vc4/vc4_trace_points.c |  14 +
>  drivers/gpu/drm/vc4/vc4_v3d.c          |  37 ++
>  drivers/gpu/drm/vc4/vc4_validate.c     | 955 +++++++++++++++++++++++++++++++++
>  include/uapi/drm/vc4_drm.h             | 141 +++++
>  12 files changed, 3303 insertions(+), 1 deletion(-)

Am I assuming correct that the above are the exact same ones copied in
mesa (and used only then simulator is used) ? In the short term
keeping the two in sync would be fine, although wondering if you have
plans to reshuffle things in the long term ?

Thanks
Emil
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Thread

[PATCH 1/9] drm: Create a driver hook for allocating GEM object structs. Eric Anholt <eric@anholt.net> - 2015-12-01 21:40 +0100
  [PATCH 4/9] drm/vc4: Add an API for creating GPU shaders in GEM BOs. Eric Anholt <eric@anholt.net> - 2015-12-01 21:40 +0100
    Re: [PATCH 4/9] drm/vc4: Add an API for creating GPU shaders in GEM BOs. Emil Velikov <emil.l.velikov@gmail.com> - 2015-12-02 12:40 +0100
      Re: [PATCH 4/9] drm/vc4: Add an API for creating GPU shaders in GEM BOs. Eric Anholt <eric@anholt.net> - 2015-12-02 20:30 +0100
  [PATCH 6/9] drm/vc4: Bind and initialize the V3D engine. Eric Anholt <eric@anholt.net> - 2015-12-01 21:40 +0100
  [PATCH 8/9] drm/vc4: Add support for async pageflips. Eric Anholt <eric@anholt.net> - 2015-12-01 21:40 +0100
    Re: [PATCH 8/9] drm/vc4: Add support for async pageflips. Daniel Stone <daniel@fooishbar.org> - 2015-12-02 15:10 +0100
      Re: [PATCH 8/9] drm/vc4: Add support for async pageflips. Eric Anholt <eric@anholt.net> - 2015-12-04 02:50 +0100
        Re: [PATCH 8/9] drm/vc4: Add support for async pageflips. Daniel Stone <daniel@fooishbar.org> - 2015-12-07 11:20 +0100
  [PATCH 3/9] drm/vc4: Add create and map BO ioctls. Eric Anholt <eric@anholt.net> - 2015-12-01 21:40 +0100
    Re: [PATCH 3/9] drm/vc4: Add create and map BO ioctls. Emil Velikov <emil.l.velikov@gmail.com> - 2015-12-04 15:30 +0100
      Re: [PATCH 3/9] drm/vc4: Add create and map BO ioctls. Eric Anholt <eric@anholt.net> - 2015-12-08 02:20 +0100
        Re: [PATCH 3/9] drm/vc4: Add create and map BO ioctls. Michel Dänzer <michel@daenzer.net> - 2015-12-08 04:00 +0100
          Re: [PATCH 3/9] drm/vc4: Add create and map BO ioctls. Eric Anholt <eric@anholt.net> - 2015-12-08 05:10 +0100
  [PATCH 2/9] drm/vc4: Add a BO cache. Eric Anholt <eric@anholt.net> - 2015-12-01 21:40 +0100
  Re: [PATCH 1/9] drm: Create a driver hook for allocating GEM object  structs. Daniel Vetter <daniel@ffwll.ch> - 2015-12-02 10:00 +0100
  Re: [PATCH 7/9] drm/vc4: Add support for drawing 3D frames. Emil Velikov <emil.l.velikov@gmail.com> - 2015-12-02 12:30 +0100
    Re: [PATCH 7/9] drm/vc4: Add support for drawing 3D frames. Eric Anholt <eric@anholt.net> - 2015-12-02 20:30 +0100

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