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Groups > comp.sys.sinclair > #967 > unrolled thread
| Started by | Guesser <alistairspam@googlemail.com> |
|---|---|
| First post | 2012-05-04 18:41 -0700 |
| Last post | 2012-05-05 19:02 +0100 |
| Articles | 5 — 4 participants |
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Re: Idea how to improve emulators. Guesser <alistairspam@googlemail.com> - 2012-05-04 18:41 -0700
Re: Idea how to improve emulators. Dunny <paul.dunn@gmail.com> - 2012-05-04 18:49 -0700
Re: Idea how to improve emulators. "Brian Gaff" <Briang1@blueyonder.co.uk> - 2012-05-05 09:46 +0100
Re: Idea how to improve emulators. Dunny <paul.dunn@gmail.com> - 2012-05-05 05:23 -0700
Re: Idea how to improve emulators. Duncan Snowden <duncan_s@talktalk.net> - 2012-05-05 19:02 +0100
| From | Guesser <alistairspam@googlemail.com> |
|---|---|
| Date | 2012-05-04 18:41 -0700 |
| Subject | Re: Idea how to improve emulators. |
| Message-ID | <20551100.567.1336182091492.JavaMail.geo-discussion-forums@vbqq1> |
On Tuesday, April 10, 2001 9:10:10 PM UTC+1, Dunny prophesied: > The original idea was (and is) to make a spectrum basic interpreter for the > PC, kind of like Sinbas, but with a nice gui and tools, making the CSSCGC > that bit easier to code. Basically, you'll be able to type in a program, and > run it in an emu style window. It'll have UDG editors and such like, but > essentially it will be a spectrum. It'll run a subset (?) of z80 code, but > without hardware support, so really the only asm you'll be able to write > will be stuff to write to the screen or other memory. > > It's also an experiment to see if I can really write a language. So far, > it's taken about four to six months to get a workable and fast parser going. > The reason being that eventually it will become a full featured PC > interpreted language based on Sinclair BASIC, intended for kids to learn to > program their first simple stuff on. I've been requested to have a go at > this, so I will. > > Secondly, it *may* grow into a kind of remakes language, for making the Andy > Noble style remakes of spectrum games. I intend to include 3D Graphics > support at a simple level in order to remake freescape/elite/starion type > games etc, with 256 colours, sprites, Midi/Mod/S3M music etc. > > And there's no homepage yet until I get something that's usable. there's > just too much that needs implementing and fixing to show anything off yet. I > did pass out a really simple interface/parsing demo to few people on css, > and it fell over BIG time, so I'll not be putting anything out for a while > until I am sure I have got something stable. > > But when I do have something, you'll be one of the first to know. I have to > fit it around Work/Family/Studying/Life, and they don't leave a lot of time > to code in. I'm also writing a spectrum game mapping tool (because I want > to) so the interpreter's on hold until that's finished. > It should be back on track in a day or two when the mapper's finished. > > All the best, > Paul. Bump... Is it finished yet? :D
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| From | Dunny <paul.dunn@gmail.com> |
|---|---|
| Date | 2012-05-04 18:49 -0700 |
| Message-ID | <9612618.1824.1336182591525.JavaMail.geo-discussion-forums@vbkv21> |
| In reply to | #967 |
On Saturday, May 5, 2012 2:41:31 AM UTC+1, Guesser wrote: > On Tuesday, April 10, 2001 9:10:10 PM UTC+1, Dunny prophesied: > > The original idea was (and is) to make a spectrum basic interpreter for the > > PC, kind of like Sinbas, but with a nice gui and tools, making the CSSCGC > > that bit easier to code. Basically, you'll be able to type in a program, and > > run it in an emu style window. It'll have UDG editors and such like, but > > essentially it will be a spectrum. It'll run a subset (?) of z80 code, but > > without hardware support, so really the only asm you'll be able to write > > will be stuff to write to the screen or other memory. > > > > It's also an experiment to see if I can really write a language. So far, > > it's taken about four to six months to get a workable and fast parser going. > > The reason being that eventually it will become a full featured PC > > interpreted language based on Sinclair BASIC, intended for kids to learn to > > program their first simple stuff on. I've been requested to have a go at > > this, so I will. > > > > Secondly, it *may* grow into a kind of remakes language, for making the Andy > > Noble style remakes of spectrum games. I intend to include 3D Graphics > > support at a simple level in order to remake freescape/elite/starion type > > games etc, with 256 colours, sprites, Midi/Mod/S3M music etc. > > > > And there's no homepage yet until I get something that's usable. there's > > just too much that needs implementing and fixing to show anything off yet. I > > did pass out a really simple interface/parsing demo to few people on css, > > and it fell over BIG time, so I'll not be putting anything out for a while > > until I am sure I have got something stable. > > > > But when I do have something, you'll be one of the first to know. I have to > > fit it around Work/Family/Studying/Life, and they don't leave a lot of time > > to code in. I'm also writing a spectrum game mapping tool (because I want > > to) so the interpreter's on hold until that's finished. > > It should be back on track in a day or two when the mapper's finished. > > > > All the best, > > Paul. > > Bump... > Is it finished yet? :D Getting there! D.
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| From | "Brian Gaff" <Briang1@blueyonder.co.uk> |
|---|---|
| Date | 2012-05-05 09:46 +0100 |
| Message-ID | <jo2pe8$tdo$1@dont-email.me> |
| In reply to | #967 |
As long as the pc version uses some editing that can be read by screenreaders I'd like to see this. Brian -- Brian Gaff....Note, this account does not accept Bcc: email. graphics are great, but the blind can't hear them Email: briang1@blueyonder.co.uk ______________________________________________________________________________________________________________ "Guesser" <alistairspam@googlemail.com> wrote in message news:20551100.567.1336182091492.JavaMail.geo-discussion-forums@vbqq1... > On Tuesday, April 10, 2001 9:10:10 PM UTC+1, Dunny prophesied: >> The original idea was (and is) to make a spectrum basic interpreter for >> the >> PC, kind of like Sinbas, but with a nice gui and tools, making the CSSCGC >> that bit easier to code. Basically, you'll be able to type in a program, >> and >> run it in an emu style window. It'll have UDG editors and such like, but >> essentially it will be a spectrum. It'll run a subset (?) of z80 code, >> but >> without hardware support, so really the only asm you'll be able to write >> will be stuff to write to the screen or other memory. >> >> It's also an experiment to see if I can really write a language. So far, >> it's taken about four to six months to get a workable and fast parser >> going. >> The reason being that eventually it will become a full featured PC >> interpreted language based on Sinclair BASIC, intended for kids to learn >> to >> program their first simple stuff on. I've been requested to have a go at >> this, so I will. >> >> Secondly, it *may* grow into a kind of remakes language, for making the >> Andy >> Noble style remakes of spectrum games. I intend to include 3D Graphics >> support at a simple level in order to remake freescape/elite/starion type >> games etc, with 256 colours, sprites, Midi/Mod/S3M music etc. >> >> And there's no homepage yet until I get something that's usable. there's >> just too much that needs implementing and fixing to show anything off >> yet. I >> did pass out a really simple interface/parsing demo to few people on css, >> and it fell over BIG time, so I'll not be putting anything out for a >> while >> until I am sure I have got something stable. >> >> But when I do have something, you'll be one of the first to know. I have >> to >> fit it around Work/Family/Studying/Life, and they don't leave a lot of >> time >> to code in. I'm also writing a spectrum game mapping tool (because I want >> to) so the interpreter's on hold until that's finished. >> It should be back on track in a day or two when the mapper's finished. >> >> All the best, >> Paul. > > Bump... > Is it finished yet? :D
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| From | Dunny <paul.dunn@gmail.com> |
|---|---|
| Date | 2012-05-05 05:23 -0700 |
| Message-ID | <2523192.1602.1336220619364.JavaMail.geo-discussion-forums@vbbfk16> |
| In reply to | #969 |
No, Sorry Brian - The text is all generated in software and doesn't use any API code at all, so there's nothing for a screen reader to hook into. I have no plans to change that, as it would go against the main design of the language. D.
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| From | Duncan Snowden <duncan_s@talktalk.net> |
|---|---|
| Date | 2012-05-05 19:02 +0100 |
| Message-ID | <20120505190250.02efc6b2@talktalk.net> |
| In reply to | #967 |
On Fri, 4 May 2012 18:41:31 -0700 (PDT) Guesser <alistairspam@googlemail.com> wrote: > Is it finished yet? :D 2001? Cripes. I still think of it as “that new thing Dunny's working on”. Now, where's my stick? Those young whippersnappers are at my bins again... -- Duncan Snowden.
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