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Groups > comp.sys.sinclair > #967 > unrolled thread

Re: Idea how to improve emulators.

Started byGuesser <alistairspam@googlemail.com>
First post2012-05-04 18:41 -0700
Last post2012-05-05 19:02 +0100
Articles 5 — 4 participants

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  Re: Idea how to improve emulators. Guesser <alistairspam@googlemail.com> - 2012-05-04 18:41 -0700
    Re: Idea how to improve emulators. Dunny <paul.dunn@gmail.com> - 2012-05-04 18:49 -0700
    Re: Idea how to improve emulators. "Brian Gaff" <Briang1@blueyonder.co.uk> - 2012-05-05 09:46 +0100
      Re: Idea how to improve emulators. Dunny <paul.dunn@gmail.com> - 2012-05-05 05:23 -0700
    Re: Idea how to improve emulators. Duncan Snowden <duncan_s@talktalk.net> - 2012-05-05 19:02 +0100

#967 — Re: Idea how to improve emulators.

FromGuesser <alistairspam@googlemail.com>
Date2012-05-04 18:41 -0700
SubjectRe: Idea how to improve emulators.
Message-ID<20551100.567.1336182091492.JavaMail.geo-discussion-forums@vbqq1>
On Tuesday, April 10, 2001 9:10:10 PM UTC+1, Dunny prophesied:
> The original idea was (and is) to make a spectrum basic interpreter for the
> PC, kind of like Sinbas, but with a nice gui and tools, making the CSSCGC
> that bit easier to code. Basically, you'll be able to type in a program, and
> run it in an emu style window. It'll have UDG editors and such like, but
> essentially it will be a spectrum. It'll run a subset (?) of z80 code, but
> without hardware support, so really the only asm you'll be able to write
> will be stuff to write to the screen or other memory.
> 
> It's also an experiment to see if I can really write a language. So far,
> it's taken about four to six months to get a workable and fast parser going.
> The reason being that eventually it will become a full featured PC
> interpreted language based on Sinclair BASIC, intended for kids to learn to
> program their first simple stuff on. I've been requested to have a go at
> this, so I will.
> 
> Secondly, it *may* grow into a kind of remakes language, for making the Andy
> Noble style remakes of spectrum games. I intend to include 3D Graphics
> support at a simple level in order to remake freescape/elite/starion type
> games etc, with 256 colours, sprites, Midi/Mod/S3M music etc.
> 
> And there's no homepage yet until I get something that's usable. there's
> just too much that needs implementing and fixing to show anything off yet. I
> did pass out a really simple interface/parsing demo to few people on css,
> and it fell over BIG time, so I'll not be putting anything out for a while
> until I am sure I have got something stable.
> 
> But when I do have something, you'll be one of the first to know. I have to
> fit it around Work/Family/Studying/Life, and they don't leave a lot of time
> to code in. I'm also writing a spectrum game mapping tool (because I want
> to) so the interpreter's on hold until that's finished.
> It should be back on track in a day or two when the mapper's finished.
> 
> All the best,
>     Paul.

Bump...
Is it finished yet? :D

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#968

FromDunny <paul.dunn@gmail.com>
Date2012-05-04 18:49 -0700
Message-ID<9612618.1824.1336182591525.JavaMail.geo-discussion-forums@vbkv21>
In reply to#967
On Saturday, May 5, 2012 2:41:31 AM UTC+1, Guesser wrote:
> On Tuesday, April 10, 2001 9:10:10 PM UTC+1, Dunny prophesied:
> > The original idea was (and is) to make a spectrum basic interpreter for the
> > PC, kind of like Sinbas, but with a nice gui and tools, making the CSSCGC
> > that bit easier to code. Basically, you'll be able to type in a program, and
> > run it in an emu style window. It'll have UDG editors and such like, but
> > essentially it will be a spectrum. It'll run a subset (?) of z80 code, but
> > without hardware support, so really the only asm you'll be able to write
> > will be stuff to write to the screen or other memory.
> > 
> > It's also an experiment to see if I can really write a language. So far,
> > it's taken about four to six months to get a workable and fast parser going.
> > The reason being that eventually it will become a full featured PC
> > interpreted language based on Sinclair BASIC, intended for kids to learn to
> > program their first simple stuff on. I've been requested to have a go at
> > this, so I will.
> > 
> > Secondly, it *may* grow into a kind of remakes language, for making the Andy
> > Noble style remakes of spectrum games. I intend to include 3D Graphics
> > support at a simple level in order to remake freescape/elite/starion type
> > games etc, with 256 colours, sprites, Midi/Mod/S3M music etc.
> > 
> > And there's no homepage yet until I get something that's usable. there's
> > just too much that needs implementing and fixing to show anything off yet. I
> > did pass out a really simple interface/parsing demo to few people on css,
> > and it fell over BIG time, so I'll not be putting anything out for a while
> > until I am sure I have got something stable.
> > 
> > But when I do have something, you'll be one of the first to know. I have to
> > fit it around Work/Family/Studying/Life, and they don't leave a lot of time
> > to code in. I'm also writing a spectrum game mapping tool (because I want
> > to) so the interpreter's on hold until that's finished.
> > It should be back on track in a day or two when the mapper's finished.
> > 
> > All the best,
> >     Paul.
> 
> Bump...
> Is it finished yet? :D

Getting there!

D.

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#969

From"Brian Gaff" <Briang1@blueyonder.co.uk>
Date2012-05-05 09:46 +0100
Message-ID<jo2pe8$tdo$1@dont-email.me>
In reply to#967
As long as the pc version uses some editing that can be read by 
screenreaders I'd like to see this.

 Brian

-- 
Brian Gaff....Note, this account does not accept Bcc: email.
 graphics are great, but the blind can't hear them
Email: briang1@blueyonder.co.uk
______________________________________________________________________________________________________________


"Guesser" <alistairspam@googlemail.com> wrote in message 
news:20551100.567.1336182091492.JavaMail.geo-discussion-forums@vbqq1...
> On Tuesday, April 10, 2001 9:10:10 PM UTC+1, Dunny prophesied:
>> The original idea was (and is) to make a spectrum basic interpreter for 
>> the
>> PC, kind of like Sinbas, but with a nice gui and tools, making the CSSCGC
>> that bit easier to code. Basically, you'll be able to type in a program, 
>> and
>> run it in an emu style window. It'll have UDG editors and such like, but
>> essentially it will be a spectrum. It'll run a subset (?) of z80 code, 
>> but
>> without hardware support, so really the only asm you'll be able to write
>> will be stuff to write to the screen or other memory.
>>
>> It's also an experiment to see if I can really write a language. So far,
>> it's taken about four to six months to get a workable and fast parser 
>> going.
>> The reason being that eventually it will become a full featured PC
>> interpreted language based on Sinclair BASIC, intended for kids to learn 
>> to
>> program their first simple stuff on. I've been requested to have a go at
>> this, so I will.
>>
>> Secondly, it *may* grow into a kind of remakes language, for making the 
>> Andy
>> Noble style remakes of spectrum games. I intend to include 3D Graphics
>> support at a simple level in order to remake freescape/elite/starion type
>> games etc, with 256 colours, sprites, Midi/Mod/S3M music etc.
>>
>> And there's no homepage yet until I get something that's usable. there's
>> just too much that needs implementing and fixing to show anything off 
>> yet. I
>> did pass out a really simple interface/parsing demo to few people on css,
>> and it fell over BIG time, so I'll not be putting anything out for a 
>> while
>> until I am sure I have got something stable.
>>
>> But when I do have something, you'll be one of the first to know. I have 
>> to
>> fit it around Work/Family/Studying/Life, and they don't leave a lot of 
>> time
>> to code in. I'm also writing a spectrum game mapping tool (because I want
>> to) so the interpreter's on hold until that's finished.
>> It should be back on track in a day or two when the mapper's finished.
>>
>> All the best,
>>     Paul.
>
> Bump...
> Is it finished yet? :D 

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#970

FromDunny <paul.dunn@gmail.com>
Date2012-05-05 05:23 -0700
Message-ID<2523192.1602.1336220619364.JavaMail.geo-discussion-forums@vbbfk16>
In reply to#969
No, Sorry Brian - The text is all generated in software and doesn't use any API code at all, so there's nothing for a screen reader to hook into. I have no plans to change that, as it would go against the main design of the language.

D.

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#971

FromDuncan Snowden <duncan_s@talktalk.net>
Date2012-05-05 19:02 +0100
Message-ID<20120505190250.02efc6b2@talktalk.net>
In reply to#967
On Fri, 4 May 2012 18:41:31 -0700 (PDT)
Guesser <alistairspam@googlemail.com> wrote:

> Is it finished yet? :D

2001? Cripes. I still think of it as “that new thing Dunny's working
on”.

Now, where's my stick? Those young whippersnappers are at my bins
again...

-- 
Duncan Snowden.

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