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Re: Idea how to improve emulators.

From "Brian Gaff" <Briang1@blueyonder.co.uk>
Newsgroups comp.sys.sinclair
Subject Re: Idea how to improve emulators.
Date 2012-05-05 09:46 +0100
Organization Crazy nothing
Message-ID <jo2pe8$tdo$1@dont-email.me> (permalink)
References <3AD200A1.C3E74579@chello.at> <5LqA6.5565$2P2.857623@news6-win.server.ntlworld.com> <3AD347B3.39085D1A@chello.at> <fFJA6.1616$Ow3.351546@news2-win.server.ntlworld.com> <20551100.567.1336182091492.JavaMail.geo-discussion-forums@vbqq1>

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As long as the pc version uses some editing that can be read by 
screenreaders I'd like to see this.

 Brian

-- 
Brian Gaff....Note, this account does not accept Bcc: email.
 graphics are great, but the blind can't hear them
Email: briang1@blueyonder.co.uk
______________________________________________________________________________________________________________


"Guesser" <alistairspam@googlemail.com> wrote in message 
news:20551100.567.1336182091492.JavaMail.geo-discussion-forums@vbqq1...
> On Tuesday, April 10, 2001 9:10:10 PM UTC+1, Dunny prophesied:
>> The original idea was (and is) to make a spectrum basic interpreter for 
>> the
>> PC, kind of like Sinbas, but with a nice gui and tools, making the CSSCGC
>> that bit easier to code. Basically, you'll be able to type in a program, 
>> and
>> run it in an emu style window. It'll have UDG editors and such like, but
>> essentially it will be a spectrum. It'll run a subset (?) of z80 code, 
>> but
>> without hardware support, so really the only asm you'll be able to write
>> will be stuff to write to the screen or other memory.
>>
>> It's also an experiment to see if I can really write a language. So far,
>> it's taken about four to six months to get a workable and fast parser 
>> going.
>> The reason being that eventually it will become a full featured PC
>> interpreted language based on Sinclair BASIC, intended for kids to learn 
>> to
>> program their first simple stuff on. I've been requested to have a go at
>> this, so I will.
>>
>> Secondly, it *may* grow into a kind of remakes language, for making the 
>> Andy
>> Noble style remakes of spectrum games. I intend to include 3D Graphics
>> support at a simple level in order to remake freescape/elite/starion type
>> games etc, with 256 colours, sprites, Midi/Mod/S3M music etc.
>>
>> And there's no homepage yet until I get something that's usable. there's
>> just too much that needs implementing and fixing to show anything off 
>> yet. I
>> did pass out a really simple interface/parsing demo to few people on css,
>> and it fell over BIG time, so I'll not be putting anything out for a 
>> while
>> until I am sure I have got something stable.
>>
>> But when I do have something, you'll be one of the first to know. I have 
>> to
>> fit it around Work/Family/Studying/Life, and they don't leave a lot of 
>> time
>> to code in. I'm also writing a spectrum game mapping tool (because I want
>> to) so the interpreter's on hold until that's finished.
>> It should be back on track in a day or two when the mapper's finished.
>>
>> All the best,
>>     Paul.
>
> Bump...
> Is it finished yet? :D 

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Thread

Re: Idea how to improve emulators. Guesser <alistairspam@googlemail.com> - 2012-05-04 18:41 -0700
  Re: Idea how to improve emulators. Dunny <paul.dunn@gmail.com> - 2012-05-04 18:49 -0700
  Re: Idea how to improve emulators. "Brian Gaff" <Briang1@blueyonder.co.uk> - 2012-05-05 09:46 +0100
    Re: Idea how to improve emulators. Dunny <paul.dunn@gmail.com> - 2012-05-05 05:23 -0700
  Re: Idea how to improve emulators. Duncan Snowden <duncan_s@talktalk.net> - 2012-05-05 19:02 +0100

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