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Groups > comp.sys.sinclair > #969
| From | "Brian Gaff" <Briang1@blueyonder.co.uk> |
|---|---|
| Newsgroups | comp.sys.sinclair |
| Subject | Re: Idea how to improve emulators. |
| Date | 2012-05-05 09:46 +0100 |
| Organization | Crazy nothing |
| Message-ID | <jo2pe8$tdo$1@dont-email.me> (permalink) |
| References | <3AD200A1.C3E74579@chello.at> <5LqA6.5565$2P2.857623@news6-win.server.ntlworld.com> <3AD347B3.39085D1A@chello.at> <fFJA6.1616$Ow3.351546@news2-win.server.ntlworld.com> <20551100.567.1336182091492.JavaMail.geo-discussion-forums@vbqq1> |
As long as the pc version uses some editing that can be read by screenreaders I'd like to see this. Brian -- Brian Gaff....Note, this account does not accept Bcc: email. graphics are great, but the blind can't hear them Email: briang1@blueyonder.co.uk ______________________________________________________________________________________________________________ "Guesser" <alistairspam@googlemail.com> wrote in message news:20551100.567.1336182091492.JavaMail.geo-discussion-forums@vbqq1... > On Tuesday, April 10, 2001 9:10:10 PM UTC+1, Dunny prophesied: >> The original idea was (and is) to make a spectrum basic interpreter for >> the >> PC, kind of like Sinbas, but with a nice gui and tools, making the CSSCGC >> that bit easier to code. Basically, you'll be able to type in a program, >> and >> run it in an emu style window. It'll have UDG editors and such like, but >> essentially it will be a spectrum. It'll run a subset (?) of z80 code, >> but >> without hardware support, so really the only asm you'll be able to write >> will be stuff to write to the screen or other memory. >> >> It's also an experiment to see if I can really write a language. So far, >> it's taken about four to six months to get a workable and fast parser >> going. >> The reason being that eventually it will become a full featured PC >> interpreted language based on Sinclair BASIC, intended for kids to learn >> to >> program their first simple stuff on. I've been requested to have a go at >> this, so I will. >> >> Secondly, it *may* grow into a kind of remakes language, for making the >> Andy >> Noble style remakes of spectrum games. I intend to include 3D Graphics >> support at a simple level in order to remake freescape/elite/starion type >> games etc, with 256 colours, sprites, Midi/Mod/S3M music etc. >> >> And there's no homepage yet until I get something that's usable. there's >> just too much that needs implementing and fixing to show anything off >> yet. I >> did pass out a really simple interface/parsing demo to few people on css, >> and it fell over BIG time, so I'll not be putting anything out for a >> while >> until I am sure I have got something stable. >> >> But when I do have something, you'll be one of the first to know. I have >> to >> fit it around Work/Family/Studying/Life, and they don't leave a lot of >> time >> to code in. I'm also writing a spectrum game mapping tool (because I want >> to) so the interpreter's on hold until that's finished. >> It should be back on track in a day or two when the mapper's finished. >> >> All the best, >> Paul. > > Bump... > Is it finished yet? :D
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Re: Idea how to improve emulators. Guesser <alistairspam@googlemail.com> - 2012-05-04 18:41 -0700
Re: Idea how to improve emulators. Dunny <paul.dunn@gmail.com> - 2012-05-04 18:49 -0700
Re: Idea how to improve emulators. "Brian Gaff" <Briang1@blueyonder.co.uk> - 2012-05-05 09:46 +0100
Re: Idea how to improve emulators. Dunny <paul.dunn@gmail.com> - 2012-05-05 05:23 -0700
Re: Idea how to improve emulators. Duncan Snowden <duncan_s@talktalk.net> - 2012-05-05 19:02 +0100
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