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Groups > comp.sys.sinclair > #968
| From | Dunny <paul.dunn@gmail.com> |
|---|---|
| Newsgroups | comp.sys.sinclair |
| Subject | Re: Idea how to improve emulators. |
| Date | 2012-05-04 18:49 -0700 |
| Organization | http://groups.google.com |
| Message-ID | <9612618.1824.1336182591525.JavaMail.geo-discussion-forums@vbkv21> (permalink) |
| References | <3AD200A1.C3E74579@chello.at> <5LqA6.5565$2P2.857623@news6-win.server.ntlworld.com> <3AD347B3.39085D1A@chello.at> <fFJA6.1616$Ow3.351546@news2-win.server.ntlworld.com> <20551100.567.1336182091492.JavaMail.geo-discussion-forums@vbqq1> |
On Saturday, May 5, 2012 2:41:31 AM UTC+1, Guesser wrote: > On Tuesday, April 10, 2001 9:10:10 PM UTC+1, Dunny prophesied: > > The original idea was (and is) to make a spectrum basic interpreter for the > > PC, kind of like Sinbas, but with a nice gui and tools, making the CSSCGC > > that bit easier to code. Basically, you'll be able to type in a program, and > > run it in an emu style window. It'll have UDG editors and such like, but > > essentially it will be a spectrum. It'll run a subset (?) of z80 code, but > > without hardware support, so really the only asm you'll be able to write > > will be stuff to write to the screen or other memory. > > > > It's also an experiment to see if I can really write a language. So far, > > it's taken about four to six months to get a workable and fast parser going. > > The reason being that eventually it will become a full featured PC > > interpreted language based on Sinclair BASIC, intended for kids to learn to > > program their first simple stuff on. I've been requested to have a go at > > this, so I will. > > > > Secondly, it *may* grow into a kind of remakes language, for making the Andy > > Noble style remakes of spectrum games. I intend to include 3D Graphics > > support at a simple level in order to remake freescape/elite/starion type > > games etc, with 256 colours, sprites, Midi/Mod/S3M music etc. > > > > And there's no homepage yet until I get something that's usable. there's > > just too much that needs implementing and fixing to show anything off yet. I > > did pass out a really simple interface/parsing demo to few people on css, > > and it fell over BIG time, so I'll not be putting anything out for a while > > until I am sure I have got something stable. > > > > But when I do have something, you'll be one of the first to know. I have to > > fit it around Work/Family/Studying/Life, and they don't leave a lot of time > > to code in. I'm also writing a spectrum game mapping tool (because I want > > to) so the interpreter's on hold until that's finished. > > It should be back on track in a day or two when the mapper's finished. > > > > All the best, > > Paul. > > Bump... > Is it finished yet? :D Getting there! D.
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Re: Idea how to improve emulators. Guesser <alistairspam@googlemail.com> - 2012-05-04 18:41 -0700
Re: Idea how to improve emulators. Dunny <paul.dunn@gmail.com> - 2012-05-04 18:49 -0700
Re: Idea how to improve emulators. "Brian Gaff" <Briang1@blueyonder.co.uk> - 2012-05-05 09:46 +0100
Re: Idea how to improve emulators. Dunny <paul.dunn@gmail.com> - 2012-05-05 05:23 -0700
Re: Idea how to improve emulators. Duncan Snowden <duncan_s@talktalk.net> - 2012-05-05 19:02 +0100
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