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Re: Idea how to improve emulators.

From Dunny <paul.dunn@gmail.com>
Newsgroups comp.sys.sinclair
Subject Re: Idea how to improve emulators.
Date 2012-05-04 18:49 -0700
Organization http://groups.google.com
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On Saturday, May 5, 2012 2:41:31 AM UTC+1, Guesser wrote:
> On Tuesday, April 10, 2001 9:10:10 PM UTC+1, Dunny prophesied:
> > The original idea was (and is) to make a spectrum basic interpreter for the
> > PC, kind of like Sinbas, but with a nice gui and tools, making the CSSCGC
> > that bit easier to code. Basically, you'll be able to type in a program, and
> > run it in an emu style window. It'll have UDG editors and such like, but
> > essentially it will be a spectrum. It'll run a subset (?) of z80 code, but
> > without hardware support, so really the only asm you'll be able to write
> > will be stuff to write to the screen or other memory.
> > 
> > It's also an experiment to see if I can really write a language. So far,
> > it's taken about four to six months to get a workable and fast parser going.
> > The reason being that eventually it will become a full featured PC
> > interpreted language based on Sinclair BASIC, intended for kids to learn to
> > program their first simple stuff on. I've been requested to have a go at
> > this, so I will.
> > 
> > Secondly, it *may* grow into a kind of remakes language, for making the Andy
> > Noble style remakes of spectrum games. I intend to include 3D Graphics
> > support at a simple level in order to remake freescape/elite/starion type
> > games etc, with 256 colours, sprites, Midi/Mod/S3M music etc.
> > 
> > And there's no homepage yet until I get something that's usable. there's
> > just too much that needs implementing and fixing to show anything off yet. I
> > did pass out a really simple interface/parsing demo to few people on css,
> > and it fell over BIG time, so I'll not be putting anything out for a while
> > until I am sure I have got something stable.
> > 
> > But when I do have something, you'll be one of the first to know. I have to
> > fit it around Work/Family/Studying/Life, and they don't leave a lot of time
> > to code in. I'm also writing a spectrum game mapping tool (because I want
> > to) so the interpreter's on hold until that's finished.
> > It should be back on track in a day or two when the mapper's finished.
> > 
> > All the best,
> >     Paul.
> 
> Bump...
> Is it finished yet? :D

Getting there!

D.

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Thread

Re: Idea how to improve emulators. Guesser <alistairspam@googlemail.com> - 2012-05-04 18:41 -0700
  Re: Idea how to improve emulators. Dunny <paul.dunn@gmail.com> - 2012-05-04 18:49 -0700
  Re: Idea how to improve emulators. "Brian Gaff" <Briang1@blueyonder.co.uk> - 2012-05-05 09:46 +0100
    Re: Idea how to improve emulators. Dunny <paul.dunn@gmail.com> - 2012-05-05 05:23 -0700
  Re: Idea how to improve emulators. Duncan Snowden <duncan_s@talktalk.net> - 2012-05-05 19:02 +0100

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