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Groups > comp.sys.sinclair > #3380 > unrolled thread
| Started by | Mauricio <mimpallari@gmail.com> |
|---|---|
| First post | 2015-02-03 12:55 -0800 |
| Last post | 2015-02-09 10:12 -0800 |
| Articles | 20 on this page of 21 — 10 participants |
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ZX Spectrum most creative loading screens Mauricio <mimpallari@gmail.com> - 2015-02-03 12:55 -0800
Re: ZX Spectrum most creative loading screens "Brian Gaff" <brian1gaff@gmail.com> - 2015-02-04 09:06 +0000
Re: ZX Spectrum most creative loading screens Mauricio <mimpallari@gmail.com> - 2015-02-04 07:19 -0800
Re: ZX Spectrum most creative loading screens "Brian Gaff" <brian1gaff@gmail.com> - 2015-02-05 08:55 +0000
Re: ZX Spectrum most creative loading screens BloodBaz <chris@zxlife.net> - 2015-02-05 05:14 -0800
Re: ZX Spectrum most creative loading screens "Brian Gaff" <brian1gaff@gmail.com> - 2015-02-05 14:20 +0000
Re: ZX Spectrum most creative loading screens "Chris Young" <chris.usenet@mail-filter.com> - 2015-02-05 18:36 +0000
Re: ZX Spectrum most creative loading screens Duncan Snowden <duncan_s@talktalk.net> - 2015-02-06 13:54 +0000
Re: ZX Spectrum most creative loading screens Selwyn Froggitt <markrobertwills@yahoo.co.uk> - 2015-02-06 06:12 -0800
Re: ZX Spectrum most creative loading screens hp <ferd@farkel.net> - 2015-03-01 14:59 -0500
Re: ZX Spectrum most creative loading screens "Chris Young" <chris.usenet@mail-filter.com> - 2015-02-04 18:09 +0000
Re: ZX Spectrum most creative loading screens Mauricio <mimpallari@gmail.com> - 2015-02-04 11:04 -0800
Re: ZX Spectrum most creative loading screens "Chris Young" <chris.usenet@mail-filter.com> - 2015-02-05 18:34 +0000
Re: ZX Spectrum most creative loading screens Matthew Westcott <matthew@west.co.tt> - 2015-02-05 22:09 +0000
Re: ZX Spectrum most creative loading screens "Chris Young" <chris.usenet@mail-filter.com> - 2015-02-05 23:49 +0000
Re: ZX Spectrum most creative loading screens "Daniel Mandic" <daniel_mandic@hotmail.com> - 2015-02-06 07:07 +0000
Re: ZX Spectrum most creative loading screens Duncan Snowden <duncan_s@talktalk.net> - 2015-02-06 13:53 +0000
Re: ZX Spectrum most creative loading screens "Chris Young" <chris.usenet@mail-filter.com> - 2015-02-07 12:26 +0000
Re: ZX Spectrum most creative loading screens "Daniel Mandic" <daniel_mandic@hotmail.com> - 2015-02-07 12:38 +0000
Re: ZX Spectrum most creative loading screens R-Tape <stonechatproductions@yahoo.co.uk> - 2015-02-08 11:37 -0800
Re: ZX Spectrum most creative loading screens Mauricio <mimpallari@gmail.com> - 2015-02-09 10:12 -0800
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| From | Mauricio <mimpallari@gmail.com> |
|---|---|
| Date | 2015-02-03 12:55 -0800 |
| Subject | ZX Spectrum most creative loading screens |
| Message-ID | <83205ddf-1f92-44c1-b2f0-f81d595e1f7e@googlegroups.com> |
Just wanted to ask you guys what loading screen do you know... best Mau
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| From | "Brian Gaff" <brian1gaff@gmail.com> |
|---|---|
| Date | 2015-02-04 09:06 +0000 |
| Message-ID | <masndg$5nd$1@dont-email.me> |
| In reply to | #3380 |
That depends on how you judge it. If you mean that the picture is very good then you will get one answer but if you mean clever with a complete loading scheme rewrite that allows real animation while loading then you will get another. Brian -- From the Sofa of Brian Gaff Reply address is active "Mauricio" <mimpallari@gmail.com> wrote in message news:83205ddf-1f92-44c1-b2f0-f81d595e1f7e@googlegroups.com... > Just wanted to ask you guys what loading screen do you know... > best > > Mau
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| From | Mauricio <mimpallari@gmail.com> |
|---|---|
| Date | 2015-02-04 07:19 -0800 |
| Message-ID | <cd57c16a-7571-4740-8b5d-bbcc85372cb0@googlegroups.com> |
| In reply to | #3381 |
Hi, you are right I was thinking on those loading screens with cool animations. I remember the loading for Into the eagles nest... El miércoles, 4 de febrero de 2015, 6:06:29 (UTC-3), Brian Gaff escribió: > That depends on how you judge it. If you mean that the picture is very good > then you will get one answer but if you mean clever with a complete loading > scheme rewrite that allows real animation while loading then you will get > another. > Brian > > -- > From the Sofa of Brian Gaff Reply address is active > "Mauricio" <mimpallari@gmail.com> wrote in message > news:83205ddf-1f92-44c1-b2f0-f81d595e1f7e@googlegroups.com... > > Just wanted to ask you guys what loading screen do you know... > > best > > > > Mau
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| From | "Brian Gaff" <brian1gaff@gmail.com> |
|---|---|
| Date | 2015-02-05 08:55 +0000 |
| Message-ID | <mavb51$hdk$1@dont-email.me> |
| In reply to | #3382 |
There was one with little characters walking about on the screen for no apparent reason, and some silly ones like eyes moving about on static drawn monsters etc, and one that flashed the screen apparently randomly as the load went on with no bars visible in the border. Brian -- From the Sofa of Brian Gaff Reply address is active "Mauricio" <mimpallari@gmail.com> wrote in message news:cd57c16a-7571-4740-8b5d-bbcc85372cb0@googlegroups.com... Hi, you are right I was thinking on those loading screens with cool animations. I remember the loading for Into the eagles nest... El miércoles, 4 de febrero de 2015, 6:06:29 (UTC-3), Brian Gaff escribió: > That depends on how you judge it. If you mean that the picture is very > good > then you will get one answer but if you mean clever with a complete > loading > scheme rewrite that allows real animation while loading then you will get > another. > Brian > > -- > From the Sofa of Brian Gaff Reply address is active > "Mauricio" <mimpallari@gmail.com> wrote in message > news:83205ddf-1f92-44c1-b2f0-f81d595e1f7e@googlegroups.com... > > Just wanted to ask you guys what loading screen do you know... > > best > > > > Mau
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| From | BloodBaz <chris@zxlife.net> |
|---|---|
| Date | 2015-02-05 05:14 -0800 |
| Message-ID | <5bd59d02-0f52-45c7-95e0-4a4bdc0f29a0@googlegroups.com> |
| In reply to | #3385 |
That would be Technician Ted - which incidentally I was going to mention myself. Others include Manic Miner, Bobby Bearing (for the loading order). Other faves are Fairlight and Thunderbirds (in that the swimming pool started animating after loading completed) On Thursday, 5 February 2015 08:55:36 UTC, Brian Gaff wrote: > There was one with little characters walking about on the screen for no > apparent reason, and some silly ones like eyes moving about on static drawn > monsters etc, and one that flashed the screen apparently randomly as the > load went on with no bars visible in the border. > > Brian
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| From | "Brian Gaff" <brian1gaff@gmail.com> |
|---|---|
| Date | 2015-02-05 14:20 +0000 |
| Message-ID | <mavu6b$p8q$1@dont-email.me> |
| In reply to | #3386 |
Yes a friend of minesaid that one could do almost anything as long as you did not want the loading to be too fast or need acurate timing. He used to copy the routine than modify it and the first bit loaded directed all further loading to the custom routine. Indeed, if you did not mind a p ba lack line at the top he could hide the code up there that did the loading which also tended to have the effect of copy protecting the code to some extent as if you overwrote the screen by c hacking it destroyed the code. However the hardware copiers often got around it by using their own memory as I recall and saved a snap which although did no longer animate the screen at load time usually ran ok. Brian -- From the Sofa of Brian Gaff Reply address is active "BloodBaz" <chris@zxlife.net> wrote in message news:5bd59d02-0f52-45c7-95e0-4a4bdc0f29a0@googlegroups.com... That would be Technician Ted - which incidentally I was going to mention myself. Others include Manic Miner, Bobby Bearing (for the loading order). Other faves are Fairlight and Thunderbirds (in that the swimming pool started animating after loading completed) On Thursday, 5 February 2015 08:55:36 UTC, Brian Gaff wrote: > There was one with little characters walking about on the screen for no > apparent reason, and some silly ones like eyes moving about on static > drawn > monsters etc, and one that flashed the screen apparently randomly as the > load went on with no bars visible in the border. > > Brian
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| From | "Chris Young" <chris.usenet@mail-filter.com> |
|---|---|
| Date | 2015-02-05 18:36 +0000 |
| Message-ID | <54D3B829.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk> |
| In reply to | #3385 |
Was that Trap Door with the moving eye monsters? Rings a bell anyway. Most Hewson games had a little countdown timer (looking a bit like the counter you get on old tape recorders) somewhere on the screen. On Thu, 5 Feb 2015 08:55:37 -0000 da kidz on comp.sys.sinclair were rappin' to MC Brian Gaff: > There was one with little characters walking about on the screen for no > apparent reason, and some silly ones like eyes moving about on static drawn > monsters etc, and one that flashed the screen apparently randomly as the > load went on with no bars visible in the border. > > Brian -- +-------------------------------------------+ | Unsatisfactory Software - "because it is" | | http://www.unsatisfactorysoftware.co.uk | | Your Sinclair: A Celebration | +- http://www.yoursinclair.co.uk -----------+ DISCLAIMER: I may be making all this stuff up again.
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| From | Duncan Snowden <duncan_s@talktalk.net> |
|---|---|
| Date | 2015-02-06 13:54 +0000 |
| Message-ID | <20150206135401.6be7b631@talktalk.net> |
| In reply to | #3389 |
Ranarama and Quazatron had text slideshows giving the backstory too, as far as I remember. On 5 Feb 2015 18:36:25 +0000 "Chris Young" <chris.usenet@mail-filter.com> wrote: > Was that Trap Door with the moving eye monsters? Rings a bell anyway. > Most Hewson games had a little countdown timer (looking a bit like the > counter you get on old tape recorders) somewhere on the screen. > > On Thu, 5 Feb 2015 08:55:37 -0000 da kidz on comp.sys.sinclair were > rappin' to MC Brian Gaff: > > > There was one with little characters walking about on the screen > > for no apparent reason, and some silly ones like eyes moving about > > on static drawn monsters etc, and one that flashed the screen > > apparently randomly as the load went on with no bars visible in the > > border. > > > > Brian -- Duncan Snowden.
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| From | Selwyn Froggitt <markrobertwills@yahoo.co.uk> |
|---|---|
| Date | 2015-02-06 06:12 -0800 |
| Message-ID | <e715c479-bdc2-479e-b527-1324f38a29ed@googlegroups.com> |
| In reply to | #3397 |
On Friday, 6 February 2015 13:54:52 UTC, Duncan Snowden wrote: > Ranarama and Quazatron had text slideshows giving the backstory too, as > far as I remember. > > On 5 Feb 2015 18:36:25 +0000 > "Chris Young" <chris.usenet@mail-filter.com> wrote: > > > Was that Trap Door with the moving eye monsters? Rings a bell anyway. > > Most Hewson games had a little countdown timer (looking a bit like the > > counter you get on old tape recorders) somewhere on the screen. > > > > On Thu, 5 Feb 2015 08:55:37 -0000 da kidz on comp.sys.sinclair were > > rappin' to MC Brian Gaff: > > > > > There was one with little characters walking about on the screen > > > for no apparent reason, and some silly ones like eyes moving about > > > on static drawn monsters etc, and one that flashed the screen > > > apparently randomly as the load went on with no bars visible in the > > > border. > > > > > > Brian > > -- > Duncan Snowden. I thought the Manic Miner loading screen was cool, how it flashed MANIC then MINER just using the FLASH attributes. Bloody clever git he was old Matthew Smith.
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| From | hp <ferd@farkel.net> |
|---|---|
| Date | 2015-03-01 14:59 -0500 |
| Message-ID | <mcvr3d$n9j$1@speranza.aioe.org> |
| In reply to | #3385 |
On 2/5/2015 3:55 AM, Brian Gaff wrote: > There was one with little characters walking about on the screen for no > apparent reason, and some silly ones like eyes moving about on static drawn > monsters etc, and one that flashed the screen apparently randomly as the > load went on with no bars visible in the border. > Brian Ok, a long time ago, in a land far across the big pond, there was once a programming contest promoted by a 'Zine that had a national circulation. I ended up winning the thing with a learning game for kids that taught facts about our solar system. Part of the premize was learning to locate where the space ship was. Sadly it had a defective main screen, so there were no visual clues where the ship was it. By answering the Q & A part of the game the person playing the game could use the Q & A to locate the spaceships location in the solar system. The 'Main Viewing screen' of the space ship up until it 'failed' was a normal graphic, the 'crashed viewing screen' used the 'loading' method to depict the 'crash', sort of a reverse to the topic of this discussion.
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| From | "Chris Young" <chris.usenet@mail-filter.com> |
|---|---|
| Date | 2015-02-04 18:09 +0000 |
| Message-ID | <54D2605F.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk> |
| In reply to | #3381 |
How about the ones which allowed you to play a game whilst the game you actually wanted to play was loading? On Wed, 4 Feb 2015 09:06:31 -0000 da kidz on comp.sys.sinclair were rappin' to MC Brian Gaff: > That depends on how you judge it. If you mean that the picture is very good > then you will get one answer but if you mean clever with a complete loading > scheme rewrite that allows real animation while loading then you will get > another. -- +-------------------------------------------+ | Unsatisfactory Software - "because it is" | | http://www.unsatisfactorysoftware.co.uk | | Your Sinclair: A Celebration | +- http://www.yoursinclair.co.uk -----------+ DISCLAIMER: I may be making all this stuff up again.
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| From | Mauricio <mimpallari@gmail.com> |
|---|---|
| Date | 2015-02-04 11:04 -0800 |
| Message-ID | <9c3ff694-813c-4164-b75b-e79cfa80e412@googlegroups.com> |
| In reply to | #3383 |
I don't remember any of those you mentioned...could you tell me some ? El miércoles, 4 de febrero de 2015, 15:09:38 (UTC-3), Chris Young escribió: > How about the ones which allowed you to play a game whilst the game > you actually wanted to play was loading? > > On Wed, 4 Feb 2015 09:06:31 -0000 da kidz on comp.sys.sinclair were rappin' > to MC Brian Gaff: > > > That depends on how you judge it. If you mean that the picture is very good > > then you will get one answer but if you mean clever with a complete loading > > scheme rewrite that allows real animation while loading then you will get > > another. > > > > -- > +-------------------------------------------+ > | Unsatisfactory Software - "because it is" | > | http://www.unsatisfactorysoftware.co.uk | > | Your Sinclair: A Celebration | > +- http://www.yoursinclair.co.uk -----------+ > > DISCLAIMER: I may be making all this stuff up again.
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| From | "Chris Young" <chris.usenet@mail-filter.com> |
|---|---|
| Date | 2015-02-05 18:34 +0000 |
| Message-ID | <54D3B7A5.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk> |
| In reply to | #3384 |
On Wed, 4 Feb 2015 11:04:16 -0800 (PST) da kidz on comp.sys.sinclair were rappin' to MC Mauricio: > El miércoles, 4 de febrero de 2015, 15:09:38 (UTC-3), Chris Young escribió: > > How about the ones which allowed you to play a game whilst the game > > you actually wanted to play was loading? > I don't remember any of those you mentioned...could you tell me some ? Hmm, now you're asking. I think Death Wish 2 (or 3?) might have had a game whilst it was loading, but there were others. Chris -- +-------------------------------------------+ | Unsatisfactory Software - "because it is" | | http://www.unsatisfactorysoftware.co.uk | | Your Sinclair: A Celebration | +- http://www.yoursinclair.co.uk -----------+ DISCLAIMER: I may be making all this stuff up again.
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| From | Matthew Westcott <matthew@west.co.tt> |
|---|---|
| Date | 2015-02-05 22:09 +0000 |
| Message-ID | <mb0pmk$rpe$1@speranza.aioe.org> |
| In reply to | #3388 |
On 05/02/2015 18:34, Chris Young wrote: > On Wed, 4 Feb 2015 11:04:16 -0800 (PST) da kidz on comp.sys.sinclair were rappin' > to MC Mauricio: > >> El miércoles, 4 de febrero de 2015, 15:09:38 (UTC-3), Chris Young escribió: >>> How about the ones which allowed you to play a game whilst the game >>> you actually wanted to play was loading? > >> I don't remember any of those you mentioned...could you tell me some ? > > Hmm, now you're asking. I think Death Wish 2 (or 3?) might have had a > game whilst it was loading, but there were others. Joe Blade 2 is the one I know - it has a game of Pacman. http://www.worldofspectrum.org/infoseek.cgi?regexp=^Joe+Blade+II$&pub=^Players+Software$&loadpics=1
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| From | "Chris Young" <chris.usenet@mail-filter.com> |
|---|---|
| Date | 2015-02-05 23:49 +0000 |
| Message-ID | <54D40188.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk> |
| In reply to | #3390 |
On Thu, 05 Feb 2015 22:09:26 +0000 da kidz on comp.sys.sinclair were rappin' to MC Matthew Westcott: > > Hmm, now you're asking. I think Death Wish 2 (or 3?) might have had a > > game whilst it was loading, but there were others. > > Joe Blade 2 is the one I know - it has a game of Pacman. Ah, that might be what I was thinking of! Although I thought the in-load game had most of the title screen around the outside of it, but that's probably my memory playing tricks, as I definitely owned that, and I'm reasonably sure I only owned one game with that feature, so it must have been that one. Also, Joe Blade 2 and Death Wish 3 are basically the same game, so it's easy to see why I was confu- (this is not helping - Ed) Chris -- +-------------------------------------------+ | Unsatisfactory Software - "because it is" | | http://www.unsatisfactorysoftware.co.uk | | Your Sinclair: A Celebration | +- http://www.yoursinclair.co.uk -----------+ DISCLAIMER: I may be making all this stuff up again.
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| From | "Daniel Mandic" <daniel_mandic@hotmail.com> |
|---|---|
| Date | 2015-02-06 07:07 +0000 |
| Message-ID | <mb1p81$qig$1@news.albasani.net> |
| In reply to | #3392 |
Chris Young wrote: > Also, Joe Blade 2 and Death Wish 3 are basically the same game, so > it's easy to see why I was confu- (this is not helping - Ed) Well, me thinks Joe Blade 2 is by far better than Death Wish 3. Nice Gameplay, whereas DW3 makes no sense to me. Both games are new to me! Deathwish 1 is M.I.A. at worldofspectrum.org and DW2 seems to be not available.... only DW3. -- Daniel Mandic
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| From | Duncan Snowden <duncan_s@talktalk.net> |
|---|---|
| Date | 2015-02-06 13:53 +0000 |
| Message-ID | <20150206135307.03c71021@talktalk.net> |
| In reply to | #3390 |
On Thu, 05 Feb 2015 22:09:26 +0000 Matthew Westcott <matthew@west.co.tt> wrote: > Joe Blade 2 is the one I know - it has a game of Pacman. > > http://www.worldofspectrum.org/infoseek.cgi?regexp=^Joe+Blade+II$&pub=^Players+Software$&loadpics=1 That's the one I was trying to remember. One thing I always envied on the C64 was the lack of loading sounds. At least for this sort of thing, 'cos their loading games had sound. Made it a pain in the arse to diagnose errors, though. The procedure was half-a-turn on the azimuth, try again... half-a-turn, try again... and just hope it wasn't a dropout. -- Duncan Snowden.
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| From | "Chris Young" <chris.usenet@mail-filter.com> |
|---|---|
| Date | 2015-02-07 12:26 +0000 |
| Message-ID | <54D60479.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk> |
| In reply to | #3396 |
On Fri, 6 Feb 2015 13:53:07 +0000 da kidz on comp.sys.sinclair were rappin' to MC Duncan Snowden: > One thing I always envied on the C64 was the lack of loading sounds. At > least for this sort of thing, 'cos their loading games had sound. Made > it a pain in the arse to diagnose errors, though. The procedure was > half-a-turn on the azimuth, try again... half-a-turn, try again... and > just hope it wasn't a dropout. Yeah, I had a C16 (we were too poor to afford a C64), and the lack of feedback was astonishing. LOAD "" PRESS PLAY ON TAPE LOADING Then absolutely nothing for 20 minutes or longer, leaving you unsure whether it was still loading or had failed. Fortunately most games had a custom loader with a loading screen and Spectrum-style stripes in the border. Chris -- +-------------------------------------------+ | Unsatisfactory Software - "because it is" | | http://www.unsatisfactorysoftware.co.uk | | Your Sinclair: A Celebration | +- http://www.yoursinclair.co.uk -----------+ DISCLAIMER: I may be making all this stuff up again.
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| From | "Daniel Mandic" <daniel_mandic@hotmail.com> |
|---|---|
| Date | 2015-02-07 12:38 +0000 |
| Message-ID | <mb510u$vta$1@news.albasani.net> |
| In reply to | #3403 |
Chris Young wrote: > Yeah, I had a C16 (we were too poor to afford a C64), and the lack of > feedback was astonishing. It has an mentionable BASIC interpreter (3.5) and an assembler-monitor onboard and is not brown coloured. Might have been a machine for becoming engineers.... but don't touch the I/O ports while running. -- Daniel Mandic
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| From | R-Tape <stonechatproductions@yahoo.co.uk> |
|---|---|
| Date | 2015-02-08 11:37 -0800 |
| Message-ID | <77eee03e-5184-4048-aeca-902da97242f1@googlegroups.com> |
| In reply to | #3380 |
Sorry to mention my own stuff but I think the loading screen for EFMB (ftp://ftp.worldofspectrum.org/pub/sinclair/screens/load/e/gif/EFMB-EndlessFormsMostBeautiful.gif) was creative, it puts a mirrored & randomly generated UDG into every free space around the baby, different every load. It just uses the regular ROM loader though.
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