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Groups > comp.sys.sinclair > #3380 > unrolled thread

ZX Spectrum most creative loading screens

Started byMauricio <mimpallari@gmail.com>
First post2015-02-03 12:55 -0800
Last post2015-02-09 10:12 -0800
Articles 20 on this page of 21 — 10 participants

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  ZX Spectrum most creative loading screens Mauricio <mimpallari@gmail.com> - 2015-02-03 12:55 -0800
    Re: ZX Spectrum most creative loading screens "Brian Gaff" <brian1gaff@gmail.com> - 2015-02-04 09:06 +0000
      Re: ZX Spectrum most creative loading screens Mauricio <mimpallari@gmail.com> - 2015-02-04 07:19 -0800
        Re: ZX Spectrum most creative loading screens "Brian Gaff" <brian1gaff@gmail.com> - 2015-02-05 08:55 +0000
          Re: ZX Spectrum most creative loading screens BloodBaz <chris@zxlife.net> - 2015-02-05 05:14 -0800
            Re: ZX Spectrum most creative loading screens "Brian Gaff" <brian1gaff@gmail.com> - 2015-02-05 14:20 +0000
          Re: ZX Spectrum most creative loading screens "Chris Young" <chris.usenet@mail-filter.com> - 2015-02-05 18:36 +0000
            Re: ZX Spectrum most creative loading screens Duncan Snowden <duncan_s@talktalk.net> - 2015-02-06 13:54 +0000
              Re: ZX Spectrum most creative loading screens Selwyn Froggitt <markrobertwills@yahoo.co.uk> - 2015-02-06 06:12 -0800
          Re: ZX Spectrum most creative loading screens hp <ferd@farkel.net> - 2015-03-01 14:59 -0500
      Re: ZX Spectrum most creative loading screens "Chris Young" <chris.usenet@mail-filter.com> - 2015-02-04 18:09 +0000
        Re: ZX Spectrum most creative loading screens Mauricio <mimpallari@gmail.com> - 2015-02-04 11:04 -0800
          Re: ZX Spectrum most creative loading screens "Chris Young" <chris.usenet@mail-filter.com> - 2015-02-05 18:34 +0000
            Re: ZX Spectrum most creative loading screens Matthew Westcott <matthew@west.co.tt> - 2015-02-05 22:09 +0000
              Re: ZX Spectrum most creative loading screens "Chris Young" <chris.usenet@mail-filter.com> - 2015-02-05 23:49 +0000
                Re: ZX Spectrum most creative loading screens "Daniel Mandic" <daniel_mandic@hotmail.com> - 2015-02-06 07:07 +0000
              Re: ZX Spectrum most creative loading screens Duncan Snowden <duncan_s@talktalk.net> - 2015-02-06 13:53 +0000
                Re: ZX Spectrum most creative loading screens "Chris Young" <chris.usenet@mail-filter.com> - 2015-02-07 12:26 +0000
                  Re: ZX Spectrum most creative loading screens "Daniel Mandic" <daniel_mandic@hotmail.com> - 2015-02-07 12:38 +0000
    Re: ZX Spectrum most creative loading screens R-Tape <stonechatproductions@yahoo.co.uk> - 2015-02-08 11:37 -0800
      Re: ZX Spectrum most creative loading screens Mauricio <mimpallari@gmail.com> - 2015-02-09 10:12 -0800

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#3380 — ZX Spectrum most creative loading screens

FromMauricio <mimpallari@gmail.com>
Date2015-02-03 12:55 -0800
SubjectZX Spectrum most creative loading screens
Message-ID<83205ddf-1f92-44c1-b2f0-f81d595e1f7e@googlegroups.com>
Just wanted to ask you guys what loading screen do you know...
best

Mau

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#3381

From"Brian Gaff" <brian1gaff@gmail.com>
Date2015-02-04 09:06 +0000
Message-ID<masndg$5nd$1@dont-email.me>
In reply to#3380
That depends on how you judge it. If you mean that the picture is very good 
then you will get one answer but if you mean clever with a complete loading 
scheme rewrite that allows  real animation while loading then you will get 
another.
 Brian

-- 
From the Sofa of Brian Gaff Reply address is  active
"Mauricio" <mimpallari@gmail.com> wrote in message 
news:83205ddf-1f92-44c1-b2f0-f81d595e1f7e@googlegroups.com...
> Just wanted to ask you guys what loading screen do you know...
> best
>
> Mau 

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#3382

FromMauricio <mimpallari@gmail.com>
Date2015-02-04 07:19 -0800
Message-ID<cd57c16a-7571-4740-8b5d-bbcc85372cb0@googlegroups.com>
In reply to#3381
Hi, you are right
I was thinking on those loading screens with cool animations.  I remember the loading for Into the eagles nest...

El miércoles, 4 de febrero de 2015, 6:06:29 (UTC-3), Brian Gaff  escribió:
> That depends on how you judge it. If you mean that the picture is very good 
> then you will get one answer but if you mean clever with a complete loading 
> scheme rewrite that allows  real animation while loading then you will get 
> another.
>  Brian
> 
> -- 
> From the Sofa of Brian Gaff Reply address is  active
> "Mauricio" <mimpallari@gmail.com> wrote in message 
> news:83205ddf-1f92-44c1-b2f0-f81d595e1f7e@googlegroups.com...
> > Just wanted to ask you guys what loading screen do you know...
> > best
> >
> > Mau

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#3385

From"Brian Gaff" <brian1gaff@gmail.com>
Date2015-02-05 08:55 +0000
Message-ID<mavb51$hdk$1@dont-email.me>
In reply to#3382
There was one with little characters walking about on the screen for no 
apparent reason, and some silly ones like eyes moving about on static drawn 
monsters etc, and one that flashed the screen apparently randomly as the 
load went on with no bars visible in the border.

Brian

-- 
From the Sofa of Brian Gaff Reply address is  active
"Mauricio" <mimpallari@gmail.com> wrote in message 
news:cd57c16a-7571-4740-8b5d-bbcc85372cb0@googlegroups.com...
Hi, you are right
I was thinking on those loading screens with cool animations.  I remember 
the loading for Into the eagles nest...

El miércoles, 4 de febrero de 2015, 6:06:29 (UTC-3), Brian Gaff  escribió:
> That depends on how you judge it. If you mean that the picture is very 
> good
> then you will get one answer but if you mean clever with a complete 
> loading
> scheme rewrite that allows  real animation while loading then you will get
> another.
>  Brian
>
> -- 
> From the Sofa of Brian Gaff Reply address is  active
> "Mauricio" <mimpallari@gmail.com> wrote in message
> news:83205ddf-1f92-44c1-b2f0-f81d595e1f7e@googlegroups.com...
> > Just wanted to ask you guys what loading screen do you know...
> > best
> >
> > Mau 

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#3386

FromBloodBaz <chris@zxlife.net>
Date2015-02-05 05:14 -0800
Message-ID<5bd59d02-0f52-45c7-95e0-4a4bdc0f29a0@googlegroups.com>
In reply to#3385
That would be Technician Ted - which incidentally I was going to mention myself.  Others include Manic Miner, Bobby Bearing (for the loading order).  Other faves are Fairlight and Thunderbirds (in that the swimming pool started animating after loading completed)

On Thursday, 5 February 2015 08:55:36 UTC, Brian Gaff  wrote:
> There was one with little characters walking about on the screen for no 
> apparent reason, and some silly ones like eyes moving about on static drawn 
> monsters etc, and one that flashed the screen apparently randomly as the 
> load went on with no bars visible in the border.
> 
> Brian

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#3387

From"Brian Gaff" <brian1gaff@gmail.com>
Date2015-02-05 14:20 +0000
Message-ID<mavu6b$p8q$1@dont-email.me>
In reply to#3386
Yes a friend of minesaid that  one could do almost anything as long as you 
did not want the loading to be too fast or need acurate timing. He used to 
copy the routine than modify it and the first bit loaded directed all 
further loading to the custom routine. Indeed, if you did not mind a p ba 
lack line at the top he could hide the code up there that did the loading 
which also tended to have the effect  of copy protecting the code to some 
extent as if you overwrote the screen by c hacking it destroyed the code. 
However the  hardware  copiers often got around it by using their own memory 
as I recall and saved a snap which although did no longer animate the screen 
at load time usually ran ok.
 Brian

-- 
From the Sofa of Brian Gaff Reply address is  active
"BloodBaz" <chris@zxlife.net> wrote in message 
news:5bd59d02-0f52-45c7-95e0-4a4bdc0f29a0@googlegroups.com...
That would be Technician Ted - which incidentally I was going to mention 
myself.  Others include Manic Miner, Bobby Bearing (for the loading order). 
Other faves are Fairlight and Thunderbirds (in that the swimming pool 
started animating after loading completed)

On Thursday, 5 February 2015 08:55:36 UTC, Brian Gaff  wrote:
> There was one with little characters walking about on the screen for no
> apparent reason, and some silly ones like eyes moving about on static 
> drawn
> monsters etc, and one that flashed the screen apparently randomly as the
> load went on with no bars visible in the border.
>
> Brian 

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#3389

From"Chris Young" <chris.usenet@mail-filter.com>
Date2015-02-05 18:36 +0000
Message-ID<54D3B829.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk>
In reply to#3385
Was that Trap Door with the moving eye monsters? Rings a bell anyway.
Most Hewson games had a little countdown timer (looking a bit like the
counter you get on old tape recorders) somewhere on the screen.

On Thu, 5 Feb 2015 08:55:37 -0000 da kidz on comp.sys.sinclair were rappin'
to MC Brian Gaff:

> There was one with little characters walking about on the screen for no 
> apparent reason, and some silly ones like eyes moving about on static drawn 
> monsters etc, and one that flashed the screen apparently randomly as the 
> load went on with no bars visible in the border.
> 
> Brian


-- 
+-------------------------------------------+
| Unsatisfactory Software - "because it is" |
|  http://www.unsatisfactorysoftware.co.uk  |
| Your Sinclair: A Celebration              |
+- http://www.yoursinclair.co.uk -----------+

DISCLAIMER: I may be making all this stuff up again.

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#3397

FromDuncan Snowden <duncan_s@talktalk.net>
Date2015-02-06 13:54 +0000
Message-ID<20150206135401.6be7b631@talktalk.net>
In reply to#3389
Ranarama and Quazatron had text slideshows giving the backstory too, as
far as I remember.

On 5 Feb 2015 18:36:25 +0000
"Chris Young" <chris.usenet@mail-filter.com> wrote:

> Was that Trap Door with the moving eye monsters? Rings a bell anyway.
> Most Hewson games had a little countdown timer (looking a bit like the
> counter you get on old tape recorders) somewhere on the screen.
> 
> On Thu, 5 Feb 2015 08:55:37 -0000 da kidz on comp.sys.sinclair were
> rappin' to MC Brian Gaff:
> 
> > There was one with little characters walking about on the screen
> > for no apparent reason, and some silly ones like eyes moving about
> > on static drawn monsters etc, and one that flashed the screen
> > apparently randomly as the load went on with no bars visible in the
> > border.
> > 
> > Brian

-- 
Duncan Snowden.

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#3398

FromSelwyn Froggitt <markrobertwills@yahoo.co.uk>
Date2015-02-06 06:12 -0800
Message-ID<e715c479-bdc2-479e-b527-1324f38a29ed@googlegroups.com>
In reply to#3397
On Friday, 6 February 2015 13:54:52 UTC, Duncan Snowden  wrote:
> Ranarama and Quazatron had text slideshows giving the backstory too, as
> far as I remember.
> 
> On 5 Feb 2015 18:36:25 +0000
> "Chris Young" <chris.usenet@mail-filter.com> wrote:
> 
> > Was that Trap Door with the moving eye monsters? Rings a bell anyway.
> > Most Hewson games had a little countdown timer (looking a bit like the
> > counter you get on old tape recorders) somewhere on the screen.
> > 
> > On Thu, 5 Feb 2015 08:55:37 -0000 da kidz on comp.sys.sinclair were
> > rappin' to MC Brian Gaff:
> > 
> > > There was one with little characters walking about on the screen
> > > for no apparent reason, and some silly ones like eyes moving about
> > > on static drawn monsters etc, and one that flashed the screen
> > > apparently randomly as the load went on with no bars visible in the
> > > border.
> > > 
> > > Brian
> 
> -- 
> Duncan Snowden.

I thought the Manic Miner loading screen was cool, how it flashed
MANIC then MINER just using the FLASH attributes. Bloody clever git
he was old Matthew Smith.

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#3458

Fromhp <ferd@farkel.net>
Date2015-03-01 14:59 -0500
Message-ID<mcvr3d$n9j$1@speranza.aioe.org>
In reply to#3385
On 2/5/2015 3:55 AM, Brian Gaff wrote:
> There was one with little characters walking about on the screen for no
> apparent reason, and some silly ones like eyes moving about on static drawn
> monsters etc, and one that flashed the screen apparently randomly as the
> load went on with no bars visible in the border.

> Brian

Ok, a long time ago, in a land far across the big pond, there was
once a programming contest promoted by a 'Zine that had a national
circulation.

I ended up winning the thing with a learning game for kids that
taught facts about our solar system. Part of the premize was
learning to locate where the space ship was. Sadly it had a defective
main screen, so there were no visual clues where the ship was it.

By answering the Q & A part of the game the person playing the game
could use the Q & A to locate the spaceships location in the
solar system. The 'Main Viewing screen' of the space ship up until
it 'failed' was a normal graphic, the 'crashed viewing screen'
used the 'loading' method to depict the 'crash', sort of a reverse
to the topic of this discussion.

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#3383

From"Chris Young" <chris.usenet@mail-filter.com>
Date2015-02-04 18:09 +0000
Message-ID<54D2605F.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk>
In reply to#3381
How about the ones which allowed you to play a game whilst the game
you actually wanted to play was loading?

On Wed, 4 Feb 2015 09:06:31 -0000 da kidz on comp.sys.sinclair were rappin'
to MC Brian Gaff:

> That depends on how you judge it. If you mean that the picture is very good 
> then you will get one answer but if you mean clever with a complete loading 
> scheme rewrite that allows  real animation while loading then you will get 
> another.



-- 
+-------------------------------------------+
| Unsatisfactory Software - "because it is" |
|  http://www.unsatisfactorysoftware.co.uk  |
| Your Sinclair: A Celebration              |
+- http://www.yoursinclair.co.uk -----------+

DISCLAIMER: I may be making all this stuff up again.

[toc] | [prev] | [next] | [standalone]


#3384

FromMauricio <mimpallari@gmail.com>
Date2015-02-04 11:04 -0800
Message-ID<9c3ff694-813c-4164-b75b-e79cfa80e412@googlegroups.com>
In reply to#3383
I don't remember any of those you mentioned...could you tell me some ?

El miércoles, 4 de febrero de 2015, 15:09:38 (UTC-3), Chris Young  escribió:
> How about the ones which allowed you to play a game whilst the game
> you actually wanted to play was loading?
> 
> On Wed, 4 Feb 2015 09:06:31 -0000 da kidz on comp.sys.sinclair were rappin'
> to MC Brian Gaff:
> 
> > That depends on how you judge it. If you mean that the picture is very good 
> > then you will get one answer but if you mean clever with a complete loading 
> > scheme rewrite that allows  real animation while loading then you will get 
> > another.
> 
> 
> 
> -- 
> +-------------------------------------------+
> | Unsatisfactory Software - "because it is" |
> |  http://www.unsatisfactorysoftware.co.uk  |
> | Your Sinclair: A Celebration              |
> +- http://www.yoursinclair.co.uk -----------+
> 
> DISCLAIMER: I may be making all this stuff up again.

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#3388

From"Chris Young" <chris.usenet@mail-filter.com>
Date2015-02-05 18:34 +0000
Message-ID<54D3B7A5.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk>
In reply to#3384
On Wed, 4 Feb 2015 11:04:16 -0800 (PST) da kidz on comp.sys.sinclair were rappin'
to MC Mauricio:
 
> El miércoles, 4 de febrero de 2015, 15:09:38 (UTC-3), Chris Young  escribió:
> > How about the ones which allowed you to play a game whilst the game
> > you actually wanted to play was loading?

> I don't remember any of those you mentioned...could you tell me some ?

Hmm, now you're asking.  I think Death Wish 2 (or 3?) might have had a
game whilst it was loading, but there were others.

Chris


-- 
+-------------------------------------------+
| Unsatisfactory Software - "because it is" |
|  http://www.unsatisfactorysoftware.co.uk  |
| Your Sinclair: A Celebration              |
+- http://www.yoursinclair.co.uk -----------+

DISCLAIMER: I may be making all this stuff up again.

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#3390

FromMatthew Westcott <matthew@west.co.tt>
Date2015-02-05 22:09 +0000
Message-ID<mb0pmk$rpe$1@speranza.aioe.org>
In reply to#3388
On 05/02/2015 18:34, Chris Young wrote:
> On Wed, 4 Feb 2015 11:04:16 -0800 (PST) da kidz on comp.sys.sinclair were rappin'
> to MC Mauricio:
>
>> El miércoles, 4 de febrero de 2015, 15:09:38 (UTC-3), Chris Young  escribió:
>>> How about the ones which allowed you to play a game whilst the game
>>> you actually wanted to play was loading?
>
>> I don't remember any of those you mentioned...could you tell me some ?
>
> Hmm, now you're asking.  I think Death Wish 2 (or 3?) might have had a
> game whilst it was loading, but there were others.

Joe Blade 2 is the one I know - it has a game of Pacman.

http://www.worldofspectrum.org/infoseek.cgi?regexp=^Joe+Blade+II$&pub=^Players+Software$&loadpics=1

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#3392

From"Chris Young" <chris.usenet@mail-filter.com>
Date2015-02-05 23:49 +0000
Message-ID<54D40188.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk>
In reply to#3390
On Thu, 05 Feb 2015 22:09:26 +0000 da kidz on comp.sys.sinclair were rappin'
to MC Matthew Westcott:

> > Hmm, now you're asking.  I think Death Wish 2 (or 3?) might have had a
> > game whilst it was loading, but there were others.
> 
> Joe Blade 2 is the one I know - it has a game of Pacman.

Ah, that might be what I was thinking of!  Although I thought the
in-load game had most of the title screen around the outside of it,
but that's probably my memory playing tricks, as I definitely owned
that, and I'm reasonably sure I only owned one game with that feature,
so it must have been that one.

Also, Joe Blade 2 and Death Wish 3 are basically the same game, so
it's easy to see why I was confu- (this is not helping - Ed)

Chris


-- 
+-------------------------------------------+
| Unsatisfactory Software - "because it is" |
|  http://www.unsatisfactorysoftware.co.uk  |
| Your Sinclair: A Celebration              |
+- http://www.yoursinclair.co.uk -----------+

DISCLAIMER: I may be making all this stuff up again.

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#3393

From"Daniel Mandic" <daniel_mandic@hotmail.com>
Date2015-02-06 07:07 +0000
Message-ID<mb1p81$qig$1@news.albasani.net>
In reply to#3392
Chris Young wrote:

> Also, Joe Blade 2 and Death Wish 3 are basically the same game, so
> it's easy to see why I was confu- (this is not helping - Ed)

Well, me thinks Joe Blade 2 is by far better than Death Wish 3. Nice
Gameplay, whereas DW3 makes no sense to me.
Both games are new to me!

Deathwish 1 is M.I.A. at worldofspectrum.org and DW2 seems to be not
available.... only DW3.


-- 
Daniel Mandic

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#3396

FromDuncan Snowden <duncan_s@talktalk.net>
Date2015-02-06 13:53 +0000
Message-ID<20150206135307.03c71021@talktalk.net>
In reply to#3390
On Thu, 05 Feb 2015 22:09:26 +0000
Matthew Westcott <matthew@west.co.tt> wrote:

> Joe Blade 2 is the one I know - it has a game of Pacman.
> 
> http://www.worldofspectrum.org/infoseek.cgi?regexp=^Joe+Blade+II$&pub=^Players+Software$&loadpics=1

That's the one I was trying to remember.

One thing I always envied on the C64 was the lack of loading sounds. At
least for this sort of thing, 'cos their loading games had sound. Made
it a pain in the arse to diagnose errors, though. The procedure was
half-a-turn on the azimuth, try again... half-a-turn, try again... and
just hope it wasn't a dropout.

-- 
Duncan Snowden.

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#3403

From"Chris Young" <chris.usenet@mail-filter.com>
Date2015-02-07 12:26 +0000
Message-ID<54D60479.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk>
In reply to#3396
On Fri, 6 Feb 2015 13:53:07 +0000 da kidz on comp.sys.sinclair were rappin'
to MC Duncan Snowden:

> One thing I always envied on the C64 was the lack of loading sounds. At
> least for this sort of thing, 'cos their loading games had sound. Made
> it a pain in the arse to diagnose errors, though. The procedure was
> half-a-turn on the azimuth, try again... half-a-turn, try again... and
> just hope it wasn't a dropout.

Yeah, I had a C16 (we were too poor to afford a C64), and the lack of
feedback was astonishing.

LOAD ""
PRESS PLAY ON TAPE
LOADING
Then absolutely nothing for 20 minutes or longer, leaving you unsure
whether it was still loading or had failed.

Fortunately most games had a custom loader with a loading screen and
Spectrum-style stripes in the border.

Chris


-- 
+-------------------------------------------+
| Unsatisfactory Software - "because it is" |
|  http://www.unsatisfactorysoftware.co.uk  |
| Your Sinclair: A Celebration              |
+- http://www.yoursinclair.co.uk -----------+

DISCLAIMER: I may be making all this stuff up again.

[toc] | [prev] | [next] | [standalone]


#3404

From"Daniel Mandic" <daniel_mandic@hotmail.com>
Date2015-02-07 12:38 +0000
Message-ID<mb510u$vta$1@news.albasani.net>
In reply to#3403
Chris Young wrote:

> Yeah, I had a C16 (we were too poor to afford a C64), and the lack of
> feedback was astonishing.

It has an mentionable BASIC interpreter (3.5) and an assembler-monitor
onboard and is not brown coloured.
Might have been a machine for becoming engineers.... but don't touch
the I/O ports while running.


-- 
Daniel Mandic

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#3409

FromR-Tape <stonechatproductions@yahoo.co.uk>
Date2015-02-08 11:37 -0800
Message-ID<77eee03e-5184-4048-aeca-902da97242f1@googlegroups.com>
In reply to#3380
Sorry to mention my own stuff but I think the loading screen for EFMB (ftp://ftp.worldofspectrum.org/pub/sinclair/screens/load/e/gif/EFMB-EndlessFormsMostBeautiful.gif) was creative, it puts a mirrored & randomly generated UDG into every free space around the baby, different every load.  It just uses the regular ROM loader though.

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