Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]
Groups > comp.lang.javascript > #32696
| From | "Chris M. Thomasson" <invalid@invalid.invalid> |
|---|---|
| Newsgroups | comp.lang.javascript |
| Subject | Re: Field Collisions Anime... |
| Date | 2017-03-05 18:47 -0800 |
| Organization | n/a |
| Message-ID | <o9iiep$vtq$1@dont-email.me> (permalink) |
| References | <o7op8l$otg$1@dont-email.me> <bd9689e5-2321-4bcc-b09c-ccbc6eda3a25@googlegroups.com> |
On 2/12/2017 1:27 AM, jonas.thornvall@gmail.com wrote: > Den söndag 12 februari 2017 kl. 05:47:02 UTC+1 skrev Chris M. Thomasson: >> Here is the non-interactive pre-alpha test origin of a "collision >> avoidance system" based on vector fields. Its meant to be a fun, >> hopefully interesting, experiment. So far, the damn field lines just >> want to help the vehicles in circles avoid crashes. In this crude setup, >> a collision will make the anime flash, and tangentially move the >> colliding agents out of the way. The crude online example is here: >> >> http://funwithfractals.atspace.cc/ct_gf_explore >> (does this work for you at all?) >> >> Fwiw, I first posted about this here: >> >> https://plus.google.com/101799841244447089430/posts/JmbpLWvdJEf >> (has a screenshot of the program...) >> >> Can you please give it a go? Is it slow as shi%? Crap? >> >> Any radical bugs in the JavaScript? ;^o >> >> Thanks. > > But you can't see the code from browser, but i seem to remember something similar getting stucked in a loop toggle forw, back not able to leave. Because the conditions for the loop. > You can see the code from the browser.
Back to comp.lang.javascript | Previous | Next — Previous in thread | Next in thread | Find similar | Unroll thread
Field Collisions Anime... "Chris M. Thomasson" <invalid@invalid.invalid> - 2017-02-11 20:46 -0800
Re: Field Collisions Anime... jonas.thornvall@gmail.com - 2017-02-11 23:00 -0800
Re: Field Collisions Anime... "Chris M. Thomasson" <invalid@invalid.invalid> - 2017-02-13 16:15 -0800
Re: Field Collisions Anime... jonas.thornvall@gmail.com - 2017-02-12 01:27 -0800
Re: Field Collisions Anime... "Chris M. Thomasson" <invalid@invalid.invalid> - 2017-03-05 18:47 -0800
Re: Field Collisions Anime... "Michael Haufe (TNO)" <tno@thenewobjective.com> - 2017-02-12 07:59 -0800
Re: Field Collisions Anime... "Chris M. Thomasson" <invalid@invalid.invalid> - 2017-02-12 20:00 -0800
Re: Field Collisions Anime... "Chris M. Thomasson" <invalid@invalid.invalid> - 2017-02-14 18:16 -0800
Re: Field Collisions Anime... "Chris M. Thomasson" <invalid@invalid.invalid> - 2017-02-14 18:27 -0800
csiph-web