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Re: JS games on the web, and preventing piracy

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From Thomas 'PointedEars' Lahn <PointedEars@web.de>
Newsgroups comp.lang.javascript
Subject Re: JS games on the web, and preventing piracy
Date Sun, 03 Sep 2017 19:10:52 +0200
Organization PointedEars Software (PES)
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JJ wrote:
^^
Your real name belongs there.

> You can't prevent downloaded application from being copied elsewhere. But
> you can detect whether the application is run from your site or not.

How do you suggest to do this?

> And if not, you can make it to silently stop working.

How?

> Protect the source code by uglifying and obfuscating it.

That does not protect anything.  This is old knowledge:

  “What one man can invent another can discover.”
    —Sherlock Holmes in A.C. Doyle's
     “The Adventure of the Dancing Men” (1903)

> So that the code would be difficult to understand. Use
> virtual code if you're serious about this.

What do you mean by “virtual code” in this context?

-- 
PointedEars
FAQ: <http://PointedEars.de/faq> | <http://PointedEars.de/es-matrix>
<https://github.com/PointedEars> | <http://PointedEars.de/wsvn/>
Twitter: @PointedEars2 | Please do not cc me./Bitte keine Kopien per E-Mail.

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Thread

JS games on the web, and preventing piracy bit-naughty@hotmail.com - 2017-09-02 11:10 -0700
  Re: JS games on the web, and preventing piracy "Evertjan." <exxjxw.hannivoort@inter.nl.net> - 2017-09-03 00:18 +0200
    Re: JS games on the web, and preventing piracy Andrew Poulos <ap_prog@hotmail.com> - 2017-09-03 18:20 +1000
      Re: JS games on the web, and preventing piracy "Evertjan." <exxjxw.hannivoort@inter.nl.net> - 2017-09-03 12:29 +0200
  Re: JS games on the web, and preventing piracy JJ <jj4public@vfemail.net> - 2017-09-03 14:41 +0700
    Re: JS games on the web, and preventing piracy Thomas 'PointedEars' Lahn <PointedEars@web.de> - 2017-09-03 19:10 +0200
  Re: JS games on the web, and preventing piracy "Michael Haufe (TNO)" <tno@thenewobjective.com> - 2017-09-03 10:14 -0700

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