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Groups > alt.folklore.computers > #161500
| From | "Rod Speed" <rod.speed.aaa@gmail.com> |
|---|---|
| Newsgroups | alt.folklore.computers |
| Subject | Re: Debugging Adventure using Address Break |
| Date | 2016-03-27 04:11 +1100 |
| Message-ID | <dlnu5dFpfn7U1@mid.individual.net> (permalink) |
| References | (9 earlier) <56f0f20d.1619358@nntp2.rawbw.com> <PM00052EA36003CE62@aca410ea.ipt.aol.com> <56f63b00.8472873@nntp2.rawbw.com> <acvhsc-3v.ln1@sambook.reistad.name> <PM00052EF36C99680E@aca40d98.ipt.aol.com> |
"jmfbahciv" <See.above@aol.com> wrote in message news:PM00052EF36C99680E@aca40d98.ipt.aol.com... > Morten Reistad wrote: >> In article <56f63b00.8472873@nntp2.rawbw.com>, Questor <usenet@only.tnx> > wrote: >>>On 22 Mar 2016 13:40:37 GMT, jmfbahciv <See.above@aol.com> wrote: >>>>Questor wrote: >>>>> On 19 Mar 2016 13:23:27 GMT, jmfbahciv <See.above@aol.com> wrote: >>>>>>If you did think you needed DDT, then you would have to go >>>>>>to a TOPS-20 system, and type: >>>>>> >>>>>>GET ADVENT >>>>>>DDT >>>>>>^C >>>>>>SAVE ADVENT >>>>> >>>>> You can do the same thing on TOPS-10 and you don't need to save the >>>>> image >>>>with >>>>> DDT. >>>>> >>>>>>Then you can look using DDT commands but there won't be >>>>>>symbols with this program. >>>>> >>>>> Whether or not the .EXE has symbols included has nothing to do with > loading >>>>DDT. >>>>> >>>>>>depending on the code. One does not need DDT loaded with >>>>>>the EXE to do any of the debugging. I probably would not >>>>>>want DDT in my address space because it's extra code >>>>>>to ignore and it does strange things with one's adddress space. >>>>> >>>>> DDT doesn't do "strange things" with the address space. The DDT >>>>> command >>>>> loads DDT into the top of the address space and transfers program >>>>> control > to >>>>> its start address. >>>> >>>>Having DDT loaded with the program on TOPS-10 makes the exe writable and >>>>the addresses of the program's code and data may not be the same >>>>absolute >>>>addresses when DDT is not part of the EXE. >>> >>>Having DDT loaded with the program does not make the .EXE writeable. >>>Having DDT loaded does not change the addresses of code or data. >>>Neither of these are relevant to the discussion at hand. >> >> It is the other way around; at least in Tops20. You must have the >> image readable (not execute-only) to load DDT on it. With DDT loaded >> you can then save it as a different .EXE. > > Yea, he's confused. >> >>>>This is a pure EXE. You don't know if absolute addressing was used or >>>>if SETUWP was used if the points were kept in the EXE. >>> >>>Please tell us, what would be an impure .EXE? >> >> In Tops20, it is one that has been modified since the initial load from >> disk. By executing, patching or loading of debuggers, like DDT. > > And it can't be sharable on TOPS-10. Since the code is FORTRAN, the OTS > is sharable. I think you could get around it on the -20. > >> >>>An .EXE file by definition uses absolute addresses. That's what LINK >>>does. > It >>>takes as input the relocatable code from .REL files and resolves the > addresses. >>>The resulting .EXE can be slapped directly into memory with a series of > block >>>transfers and then executed. >>> >>>It is highly unlike a SETUWP would be used in a FORTRAN program. >>> >>>Again, none of this is relevant to the discussion at hand. You >>>demonstrate >>>no comprehension of the issue, and rather than admit your ignorance, you > throw >>>out unrelated crap and pretend you know what you're talking about. >>> >>> >>>>Instead of trying to "prove" me wrong, why don't you try debugging >>>>the fucking program? >>> >>>No one has to prove you wrong. It's been clearly demonstrated. You are >>>either too obstinate, too ignorant -- or both -- to recognize it. >>> >>>Go back and read the code fragment again. It's FORTRAN, even you should >>>be able to figure it out. To begin with, the program doesn't even store >>>the >>>score. It's only calculated when needed. >> >> And this is why you need address breaks to figure it out rapidly when you > only >> have the binary. Once you find the calculation code you can go look for >> references to the various variables it uses. > > You can also set a mask and break when a particular bit is referenced. >> >> The pdp10 code compiled from fortran code was pretty easy to understand, >> at > least >> on lower levels of optimisation. > > Reading code and determining when it's invoked (such as setting a bit for > a score) can be complicated if it involves 3 conditions :-). IIRC, > the point was set when a vase was placed on a pillow in a particular > room. That's 3 conditions: the vase and pillow had to be acquired > and then the room where they were to be placed had to be found. And that can't be done with JUST SET BREAK, whatever you claim.
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Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-19 13:23 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-20 06:46 +1100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-20 13:56 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-21 04:51 +1100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-21 12:24 +0000
Re: Debugging Adventure using Address Break Morten Reistad <first@last.name.invalid> - 2016-03-21 13:53 +0100
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-22 04:23 +1100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-22 13:40 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-23 05:01 +1100
Re: Debugging Adventure using Address Break Rob Doyle <radioengr@gmail.com> - 2016-03-22 01:50 -0700
Re: Debugging Adventure using Address Break Morten Reistad <first@last.name.invalid> - 2016-03-22 13:22 +0100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-22 13:40 +0000
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-22 13:40 +0000
Re: Debugging Adventure using Address Break usenet@only.tnx (Questor) - 2016-03-26 07:32 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-22 04:24 +1100
Re: Debugging Adventure using Address Break "Charles Richmond" <numerist@aquaporin4.com> - 2016-03-22 10:20 -0500
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-23 13:23 +0000
Re: Debugging Adventure using Address Break scott@slp53.sl.home (Scott Lurndal) - 2016-03-21 13:58 +0000
Re: Debugging Adventure using Address Break scott@slp53.sl.home (Scott Lurndal) - 2016-03-21 14:00 +0000
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-22 13:40 +0000
Re: Debugging Adventure using Address Break "Charles Richmond" <numerist@aquaporin4.com> - 2016-03-22 10:24 -0500
Re: Debugging Adventure using Address Break usenet@only.tnx (Questor) - 2016-03-22 07:19 +0000
Re: Debugging Adventure using Address Break usenet@only.tnx (Questor) - 2016-03-22 07:19 +0000
Re: Debugging Adventure using Address Break Morten Reistad <first@last.name.invalid> - 2016-03-22 13:20 +0100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-22 13:40 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-23 04:55 +1100
Re: Debugging Adventure using Address Break usenet@only.tnx (Questor) - 2016-03-26 07:32 +0000
Re: Debugging Adventure using Address Break Morten Reistad <first@last.name.invalid> - 2016-03-26 09:55 +0100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-26 13:24 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-27 04:11 +1100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-27 13:26 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-28 04:25 +1100
Re: Debugging Adventure using Address Break "Charles Richmond" <numerist@aquaporin4.com> - 2016-03-28 15:58 -0500
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-29 13:55 +0000
Re: Debugging Adventure using Address Break Morten Reistad <first@last.name.invalid> - 2016-03-29 17:17 +0200
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-30 13:58 +0000
Re: Debugging Adventure using Address Break scott@slp53.sl.home (Scott Lurndal) - 2016-03-29 16:17 +0000
Re: Debugging Adventure using Address Break Ahem A Rivet's Shot <steveo@eircom.net> - 2016-03-29 17:57 +0100
Re: Debugging Adventure using Address Break Charlie Gibbs <cgibbs@kltpzyxm.invalid> - 2016-03-29 17:14 +0000
Re: Debugging Adventure using Address Break Huge <Huge@nowhere.much.invalid> - 2016-03-29 17:17 +0000
Re: Debugging Adventure using Address Break scott@slp53.sl.home (Scott Lurndal) - 2016-03-29 17:48 +0000
Re: Debugging Adventure using Address Break Ibmekon <Ibmekon> - 2016-03-29 21:35 +0100
Re: Debugging Adventure using Address Break Charlie Gibbs <cgibbs@kltpzyxm.invalid> - 2016-03-29 23:20 +0000
Re: Debugging Adventure using Address Break Andrew Swallow <am.swallow@btopenworld.com> - 2016-03-30 05:33 +0100
Re: Debugging Adventure using Address Break "764hho" <764hho@nospam.com> - 2016-03-30 17:23 +1100
Re: Debugging Adventure using Address Break Ibmekon <Ibmekon> - 2016-03-29 19:28 +0100
Re: Debugging Adventure using Address Break "Charles Richmond" <numerist@aquaporin4.com> - 2016-03-31 11:10 -0500
Re: Debugging Adventure using Address Break Ibmekon <Ibmekon> - 2016-03-31 19:20 +0100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-30 13:58 +0000
Re: Debugging Adventure using Address Break Charlie Gibbs <cgibbs@kltpzyxm.invalid> - 2016-03-30 16:32 +0000
Re: Debugging Adventure using Address Break scott@slp53.sl.home (Scott Lurndal) - 2016-03-30 16:55 +0000
Re: Debugging Adventure using Address Break "764hho" <764hho@nospam.com> - 2016-03-31 04:09 +1100
Re: Debugging Adventure using Address Break Charlie Gibbs <cgibbs@kltpzyxm.invalid> - 2016-03-31 06:22 +0000
Re: Debugging Adventure using Address Break "Charles Richmond" <numerist@aquaporin4.com> - 2016-03-31 11:13 -0500
Re: Debugging Adventure using Address Break JimP. <blue@cwahi.net> - 2016-03-31 21:00 -0500
Re: Debugging Adventure using Address Break "764hho" <764hho@nospam.com> - 2016-03-31 03:49 +1100
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-30 05:29 +1100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-30 13:58 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-31 03:41 +1100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-31 12:41 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-04-01 05:03 +1100
Re: Debugging Adventure using Address Break usenet@only.tnx (Questor) - 2016-04-15 08:34 +0000
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