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Groups > comp.lang.java.programmer > #18300 > unrolled thread
| Started by | Daniel Pitts <newsgroup.nospam@virtualinfinity.net> |
|---|---|
| First post | 2012-08-23 10:55 -0700 |
| Last post | 2012-08-24 13:46 +0200 |
| Articles | 6 — 4 participants |
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JOGL, Java3d, or other? Daniel Pitts <newsgroup.nospam@virtualinfinity.net> - 2012-08-23 10:55 -0700
Re: JOGL, Java3d, or other? markspace <-@.> - 2012-08-23 11:58 -0700
Re: JOGL, Java3d, or other? Jeff Higgins <jeff@invalid.invalid> - 2012-08-23 15:02 -0400
Re: JOGL, Java3d, or other? Daniel Pitts <newsgroup.nospam@virtualinfinity.net> - 2012-08-23 16:54 -0700
Re: JOGL, Java3d, or other? markspace <-@.> - 2012-08-23 17:21 -0700
Re: JOGL, Java3d, or other? Joerg Meier <joergmmeier@arcor.de> - 2012-08-24 13:46 +0200
| From | Daniel Pitts <newsgroup.nospam@virtualinfinity.net> |
|---|---|
| Date | 2012-08-23 10:55 -0700 |
| Subject | JOGL, Java3d, or other? |
| Message-ID | <i9uZr.4$Ks7.2@newsfe01.iad> |
I'm considering working on a Minecraft like project, just as an experiment/hobby. I have no intention of competing with Mojang or Notch ;-) I have very little experience with any 3D libraries (other than basic home-grown ones that aren't hardware accelerated). So, the question I have is what would be a good first library to jump into? Given the hobby project status, portability isn't a big deal, but would be a nice to have in case I want to share this with friends. If you're going to suggest a non-portable library, keep in mind I use a Mac. What's most important to me is the community around the library, and the continued development of the core of the library. Any suggestions appreciated. Thanks, Daniel.
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| From | markspace <-@.> |
|---|---|
| Date | 2012-08-23 11:58 -0700 |
| Message-ID | <k15ugt$580$1@dont-email.me> |
| In reply to | #18300 |
On 8/23/2012 10:55 AM, Daniel Pitts wrote: > I'm considering working on a Minecraft like project, just as an > experiment/hobby. I have no intention of competing with Mojang or Notch ;-) > > I have very little experience with any 3D libraries (other than basic > home-grown ones that aren't hardware accelerated). So, the question I > have is what would be a good first library to jump into? I haven't used any 3D library myself, so I can't say for certain, but I've done some research and jMonkey is the one I would pick. http://jmonkeyengine.com/
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| From | Jeff Higgins <jeff@invalid.invalid> |
|---|---|
| Date | 2012-08-23 15:02 -0400 |
| Message-ID | <k15uoa$89l$1@dont-email.me> |
| In reply to | #18300 |
On 08/23/2012 01:55 PM, Daniel Pitts wrote: > I'm considering working on a Minecraft like project, just as an > experiment/hobby. I have no intention of competing with Mojang or Notch ;-) > > I have very little experience with any 3D libraries (other than basic > home-grown ones that aren't hardware accelerated). So, the question I > have is what would be a good first library to jump into? Given the hobby > project status, portability isn't a big deal, but would be a nice to > have in case I want to share this with friends. If you're going to > suggest a non-portable library, keep in mind I use a Mac. > > What's most important to me is the community around the library, and the > continued development of the core of the library. > > > Any suggestions appreciated. jMonkeyEngine?
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| From | Daniel Pitts <newsgroup.nospam@virtualinfinity.net> |
|---|---|
| Date | 2012-08-23 16:54 -0700 |
| Message-ID | <DozZr.3887$pd4.2915@newsfe21.iad> |
| In reply to | #18303 |
On 08/23/2012 01:55 PM, Daniel Pitts wrote: > I'm considering working on a Minecraft like project, just as an experiment/hobby. I have no intention of competing with Mojang or Notch > > I have very little experience with any 3D libraries (other than basic home-grown ones that aren't hardware accelerated). So, the question I have is what would be a good first library to jump into? Given the hobby project status, portability isn't a big deal, but would be a nice to have in case I want to share this with friends. If you're going to suggest a non-portable library, keep in mind I use a Mac. > > What's most important to me is the community around the library, and the continued development of the core of the library. > > > Any suggestions appreciated. On 8/23/12 12:02 PM, Jeff Higgins wrote: > jMonkeyEngine? On 8/23/12 11:58 AM, markspace wrote: > I haven't used any 3D library myself, so I can't say for certain, but I've done some research and jMonkey is the one I would pick. Yes, this looks very promising. Thanks to both of you!
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| From | markspace <-@.> |
|---|---|
| Date | 2012-08-23 17:21 -0700 |
| Message-ID | <k16hdp$pak$1@dont-email.me> |
| In reply to | #18306 |
On 8/23/2012 4:54 PM, Daniel Pitts wrote: > > On 8/23/12 12:02 PM, Jeff Higgins wrote: >> jMonkeyEngine? > > Yes, this looks very promising. Thanks to both of you! One thing about jMonkey is that it is two projects: ones a helper/IDE, and one is just the open source. jMonkeyEngine.com is the IDE helper part, and http://jmonkeyengine.org/ is the open source project.
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| From | Joerg Meier <joergmmeier@arcor.de> |
|---|---|
| Date | 2012-08-24 13:46 +0200 |
| Message-ID | <1srjqoei9d6h4.6hajp4c8idcp$.dlg@40tude.net> |
| In reply to | #18300 |
On Thu, 23 Aug 2012 10:55:58 -0700, Daniel Pitts wrote: > I'm considering working on a Minecraft like project, just as an > experiment/hobby. I have no intention of competing with Mojang or Notch ;-) > I have very little experience with any 3D libraries (other than basic > home-grown ones that aren't hardware accelerated). So, the question I > have is what would be a good first library to jump into? Given the > hobby project status, portability isn't a big deal, but would be a nice > to have in case I want to share this with friends. If you're going to > suggest a non-portable library, keep in mind I use a Mac. > What's most important to me is the community around the library, and the > continued development of the core of the library. > Any suggestions appreciated. You could check out the one Minecraft itself uses, LWJGL. Liebe Gruesse, Joerg -- Ich lese meine Emails nicht, replies to Email bleiben also leider ungelesen.
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