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Groups > comp.lang.java.programmer > #18300 > unrolled thread

JOGL, Java3d, or other?

Started byDaniel Pitts <newsgroup.nospam@virtualinfinity.net>
First post2012-08-23 10:55 -0700
Last post2012-08-24 13:46 +0200
Articles 6 — 4 participants

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  JOGL, Java3d, or other? Daniel Pitts <newsgroup.nospam@virtualinfinity.net> - 2012-08-23 10:55 -0700
    Re: JOGL, Java3d, or other? markspace <-@.> - 2012-08-23 11:58 -0700
    Re: JOGL, Java3d, or other? Jeff Higgins <jeff@invalid.invalid> - 2012-08-23 15:02 -0400
      Re: JOGL, Java3d, or other? Daniel Pitts <newsgroup.nospam@virtualinfinity.net> - 2012-08-23 16:54 -0700
        Re: JOGL, Java3d, or other? markspace <-@.> - 2012-08-23 17:21 -0700
    Re: JOGL, Java3d, or other? Joerg Meier <joergmmeier@arcor.de> - 2012-08-24 13:46 +0200

#18300 — JOGL, Java3d, or other?

FromDaniel Pitts <newsgroup.nospam@virtualinfinity.net>
Date2012-08-23 10:55 -0700
SubjectJOGL, Java3d, or other?
Message-ID<i9uZr.4$Ks7.2@newsfe01.iad>
I'm considering working on a Minecraft like project, just as an 
experiment/hobby. I have no intention of competing with Mojang or Notch ;-)

I have very little experience with any 3D libraries (other than basic 
home-grown ones that aren't hardware accelerated).  So, the question I 
have is what would be a good first library to jump into?  Given the 
hobby project status, portability isn't a big deal, but would be a nice 
to have in case I want to share this with friends.  If you're going to 
suggest a non-portable library, keep in mind I use a Mac.

What's most important to me is the community around the library, and the 
continued development of the core of the library.


Any suggestions appreciated.

Thanks,
Daniel.

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#18302

Frommarkspace <-@.>
Date2012-08-23 11:58 -0700
Message-ID<k15ugt$580$1@dont-email.me>
In reply to#18300
On 8/23/2012 10:55 AM, Daniel Pitts wrote:
> I'm considering working on a Minecraft like project, just as an
> experiment/hobby. I have no intention of competing with Mojang or Notch ;-)
>
> I have very little experience with any 3D libraries (other than basic
> home-grown ones that aren't hardware accelerated).  So, the question I
> have is what would be a good first library to jump into?


I haven't used any 3D library myself, so I can't say for certain, but 
I've done some research and jMonkey is the one I would pick.

http://jmonkeyengine.com/


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#18303

FromJeff Higgins <jeff@invalid.invalid>
Date2012-08-23 15:02 -0400
Message-ID<k15uoa$89l$1@dont-email.me>
In reply to#18300
On 08/23/2012 01:55 PM, Daniel Pitts wrote:
> I'm considering working on a Minecraft like project, just as an
> experiment/hobby. I have no intention of competing with Mojang or Notch ;-)
>
> I have very little experience with any 3D libraries (other than basic
> home-grown ones that aren't hardware accelerated). So, the question I
> have is what would be a good first library to jump into? Given the hobby
> project status, portability isn't a big deal, but would be a nice to
> have in case I want to share this with friends. If you're going to
> suggest a non-portable library, keep in mind I use a Mac.
>
> What's most important to me is the community around the library, and the
> continued development of the core of the library.
>
>
> Any suggestions appreciated.

jMonkeyEngine?

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#18306

FromDaniel Pitts <newsgroup.nospam@virtualinfinity.net>
Date2012-08-23 16:54 -0700
Message-ID<DozZr.3887$pd4.2915@newsfe21.iad>
In reply to#18303
On 08/23/2012 01:55 PM, Daniel Pitts wrote:
> I'm considering working on a Minecraft like project, just as an experiment/hobby. I have no intention of competing with Mojang or Notch
>
> I have very little experience with any 3D libraries (other than basic home-grown ones that aren't hardware accelerated).  So, the question I have is what would be a good first library to jump into?  Given the hobby project status, portability isn't a big deal, but would be a nice to have in case I want to share this with friends.  If you're going to suggest a non-portable library, keep in mind I use a Mac.
>
> What's most important to me is the community around the library, and the continued development of the core of the library.
>
>
> Any suggestions appreciated.

On 8/23/12 12:02 PM, Jeff Higgins wrote:
> jMonkeyEngine?

On 8/23/12 11:58 AM, markspace wrote:
> I haven't used any 3D library myself, so I can't say for certain, but I've done some research and jMonkey is the one I would pick.

Yes, this looks very promising. Thanks to both of you!

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#18307

Frommarkspace <-@.>
Date2012-08-23 17:21 -0700
Message-ID<k16hdp$pak$1@dont-email.me>
In reply to#18306
On 8/23/2012 4:54 PM, Daniel Pitts wrote:
>
> On 8/23/12 12:02 PM, Jeff Higgins wrote:
>> jMonkeyEngine?
>
> Yes, this looks very promising. Thanks to both of you!


One thing about jMonkey is that it is two projects: ones a helper/IDE, 
and one is just the open source.  jMonkeyEngine.com is the IDE helper 
part, and http://jmonkeyengine.org/ is the open source project.

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#18309

FromJoerg Meier <joergmmeier@arcor.de>
Date2012-08-24 13:46 +0200
Message-ID<1srjqoei9d6h4.6hajp4c8idcp$.dlg@40tude.net>
In reply to#18300
On Thu, 23 Aug 2012 10:55:58 -0700, Daniel Pitts wrote:

> I'm considering working on a Minecraft like project, just as an 
> experiment/hobby. I have no intention of competing with Mojang or Notch ;-)

> I have very little experience with any 3D libraries (other than basic 
> home-grown ones that aren't hardware accelerated).  So, the question I 
> have is what would be a good first library to jump into?  Given the 
> hobby project status, portability isn't a big deal, but would be a nice 
> to have in case I want to share this with friends.  If you're going to 
> suggest a non-portable library, keep in mind I use a Mac.

> What's most important to me is the community around the library, and the 
> continued development of the core of the library.

> Any suggestions appreciated.

You could check out the one Minecraft itself uses, LWJGL.

Liebe Gruesse,
		Joerg

-- 
Ich lese meine Emails nicht, replies to Email bleiben also leider
ungelesen.

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