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Groups > comp.lang.java.programmer > #19160
| From | Knute Johnson <nospam@knutejohnson.com> |
|---|---|
| Newsgroups | comp.lang.java.programmer |
| Subject | Re: Swing hardware acceleration? |
| Date | 2012-10-05 16:49 -0700 |
| Organization | A noiseless patient Spider |
| Message-ID | <k4nrmj$pc4$1@dont-email.me> (permalink) |
| References | <f01b0570-26ec-4b43-99dc-ab24a50e1647@googlegroups.com> |
On 10/5/2012 8:46 AM, bob smith wrote: > Anyone know if Swing can take advantage of hardware acceleration? > > Would it be folly to try to write a serious game like Angry Birds using Swing? > You can do pretty well without any additional hardware acceleration, just with the speed of Swing. See my Asteroids game at http://rabbitbrush.frazmtn.com/ for an example. It's not at the level of Angry Birds but I think you could write a game similar to Angry Birds in Swing without any trouble. -- Knute Johnson
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Swing hardware acceleration? bob smith <bob@coolfone.comze.com> - 2012-10-05 08:46 -0700
Re: Swing hardware acceleration? markspace <-@.> - 2012-10-05 09:36 -0700
Re: Swing hardware acceleration? Jeff Higgins <jeff@invalid.invalid> - 2012-10-05 13:02 -0400
Re: Swing hardware acceleration? Jeff Higgins <jeff@invalid.invalid> - 2012-10-05 14:22 -0400
Re: Swing hardware acceleration? Daniel Pitts <newsgroup.nospam@virtualinfinity.net> - 2012-10-05 10:04 -0700
Re: Swing hardware acceleration? bob smith <bob@coolfone.comze.com> - 2012-10-05 15:24 -0700
Re: Swing hardware acceleration? Arne Vajhøj <arne@vajhoej.dk> - 2012-10-05 18:35 -0400
Re: Swing hardware acceleration? Knute Johnson <nospam@knutejohnson.com> - 2012-10-05 16:49 -0700
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