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Groups > comp.lang.java.programmer > #19160

Re: Swing hardware acceleration?

From Knute Johnson <nospam@knutejohnson.com>
Newsgroups comp.lang.java.programmer
Subject Re: Swing hardware acceleration?
Date 2012-10-05 16:49 -0700
Organization A noiseless patient Spider
Message-ID <k4nrmj$pc4$1@dont-email.me> (permalink)
References <f01b0570-26ec-4b43-99dc-ab24a50e1647@googlegroups.com>

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On 10/5/2012 8:46 AM, bob smith wrote:
> Anyone know if Swing can take advantage of hardware acceleration?
>
> Would it be folly to try to write a serious game like Angry Birds using Swing?
>

You can do pretty well without any additional hardware acceleration, 
just with the speed of Swing.  See my Asteroids game at 
http://rabbitbrush.frazmtn.com/ for an example.  It's not at the level 
of Angry Birds but I think you could write a game similar to Angry Birds 
in Swing without any trouble.

-- 

Knute Johnson

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Thread

Swing hardware acceleration? bob smith <bob@coolfone.comze.com> - 2012-10-05 08:46 -0700
  Re: Swing hardware acceleration? markspace <-@.> - 2012-10-05 09:36 -0700
  Re: Swing hardware acceleration? Jeff Higgins <jeff@invalid.invalid> - 2012-10-05 13:02 -0400
    Re: Swing hardware acceleration? Jeff Higgins <jeff@invalid.invalid> - 2012-10-05 14:22 -0400
  Re: Swing hardware acceleration? Daniel Pitts <newsgroup.nospam@virtualinfinity.net> - 2012-10-05 10:04 -0700
    Re: Swing hardware acceleration? bob smith <bob@coolfone.comze.com> - 2012-10-05 15:24 -0700
  Re: Swing hardware acceleration? Arne Vajhøj <arne@vajhoej.dk> - 2012-10-05 18:35 -0400
  Re: Swing hardware acceleration? Knute Johnson <nospam@knutejohnson.com> - 2012-10-05 16:49 -0700

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