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Groups > comp.lang.java.programmer > #19155

Re: Swing hardware acceleration?

Newsgroups comp.lang.java.programmer
Date 2012-10-05 15:24 -0700
References <f01b0570-26ec-4b43-99dc-ab24a50e1647@googlegroups.com> <nqEbs.2436$zI3.2079@newsfe18.iad>
Message-ID <f07ad4b8-3cce-4341-babe-269d9e895a79@googlegroups.com> (permalink)
Subject Re: Swing hardware acceleration?
From bob smith <bob@coolfone.comze.com>

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On Friday, October 5, 2012 12:04:20 PM UTC-5, Daniel Pitts wrote:
> On 10/5/12 8:46 AM, bob smith wrote:
> 
> > Anyone know if Swing can take advantage of hardware acceleration?
> 
> >
> 
> > Would it be folly to try to write a serious game like Angry Birds using Swing?
> 
> >
> 
> Yes, swing does take advantage of some hardware acceleration, research 
> 
> VolatileImage for more info.

Yes.  It is very fast now.  It is nice to get speed without the difficulty of OpenGL.

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Thread

Swing hardware acceleration? bob smith <bob@coolfone.comze.com> - 2012-10-05 08:46 -0700
  Re: Swing hardware acceleration? markspace <-@.> - 2012-10-05 09:36 -0700
  Re: Swing hardware acceleration? Jeff Higgins <jeff@invalid.invalid> - 2012-10-05 13:02 -0400
    Re: Swing hardware acceleration? Jeff Higgins <jeff@invalid.invalid> - 2012-10-05 14:22 -0400
  Re: Swing hardware acceleration? Daniel Pitts <newsgroup.nospam@virtualinfinity.net> - 2012-10-05 10:04 -0700
    Re: Swing hardware acceleration? bob smith <bob@coolfone.comze.com> - 2012-10-05 15:24 -0700
  Re: Swing hardware acceleration? Arne Vajhøj <arne@vajhoej.dk> - 2012-10-05 18:35 -0400
  Re: Swing hardware acceleration? Knute Johnson <nospam@knutejohnson.com> - 2012-10-05 16:49 -0700

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