Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]
Groups > comp.lang.java.programmer > #19155
| Newsgroups | comp.lang.java.programmer |
|---|---|
| Date | 2012-10-05 15:24 -0700 |
| References | <f01b0570-26ec-4b43-99dc-ab24a50e1647@googlegroups.com> <nqEbs.2436$zI3.2079@newsfe18.iad> |
| Message-ID | <f07ad4b8-3cce-4341-babe-269d9e895a79@googlegroups.com> (permalink) |
| Subject | Re: Swing hardware acceleration? |
| From | bob smith <bob@coolfone.comze.com> |
On Friday, October 5, 2012 12:04:20 PM UTC-5, Daniel Pitts wrote: > On 10/5/12 8:46 AM, bob smith wrote: > > > Anyone know if Swing can take advantage of hardware acceleration? > > > > > > Would it be folly to try to write a serious game like Angry Birds using Swing? > > > > > Yes, swing does take advantage of some hardware acceleration, research > > VolatileImage for more info. Yes. It is very fast now. It is nice to get speed without the difficulty of OpenGL.
Back to comp.lang.java.programmer | Previous | Next — Previous in thread | Next in thread | Find similar | Unroll thread
Swing hardware acceleration? bob smith <bob@coolfone.comze.com> - 2012-10-05 08:46 -0700
Re: Swing hardware acceleration? markspace <-@.> - 2012-10-05 09:36 -0700
Re: Swing hardware acceleration? Jeff Higgins <jeff@invalid.invalid> - 2012-10-05 13:02 -0400
Re: Swing hardware acceleration? Jeff Higgins <jeff@invalid.invalid> - 2012-10-05 14:22 -0400
Re: Swing hardware acceleration? Daniel Pitts <newsgroup.nospam@virtualinfinity.net> - 2012-10-05 10:04 -0700
Re: Swing hardware acceleration? bob smith <bob@coolfone.comze.com> - 2012-10-05 15:24 -0700
Re: Swing hardware acceleration? Arne Vajhøj <arne@vajhoej.dk> - 2012-10-05 18:35 -0400
Re: Swing hardware acceleration? Knute Johnson <nospam@knutejohnson.com> - 2012-10-05 16:49 -0700
csiph-web