Path: csiph.com!newsfeed.hal-mli.net!feeder3.hal-mli.net!newsfeed.hal-mli.net!feeder1.hal-mli.net!eternal-september.org!feeder.eternal-september.org!mx04.eternal-september.org!.POSTED!not-for-mail From: Knute Johnson Newsgroups: comp.lang.java.programmer Subject: Re: Swing hardware acceleration? Date: Fri, 05 Oct 2012 16:49:39 -0700 Organization: A noiseless patient Spider Lines: 15 Message-ID: References: Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Injection-Date: Fri, 5 Oct 2012 23:49:40 +0000 (UTC) Injection-Info: mx04.eternal-september.org; posting-host="9b3fcb0d22708969e4dc99e7aa0ef1f9"; logging-data="25988"; mail-complaints-to="abuse@eternal-september.org"; posting-account="U2FsdGVkX19nZt7yRBXmcqp98NY1VNIb" User-Agent: Mozilla/5.0 (Windows NT 5.1; rv:15.0) Gecko/20120907 Thunderbird/15.0.1 In-Reply-To: Cancel-Lock: sha1:SywSzKPUuG2JyHPXUppq08wp76A= Xref: csiph.com comp.lang.java.programmer:19160 On 10/5/2012 8:46 AM, bob smith wrote: > Anyone know if Swing can take advantage of hardware acceleration? > > Would it be folly to try to write a serious game like Angry Birds using Swing? > You can do pretty well without any additional hardware acceleration, just with the speed of Swing. See my Asteroids game at http://rabbitbrush.frazmtn.com/ for an example. It's not at the level of Angry Birds but I think you could write a game similar to Angry Birds in Swing without any trouble. -- Knute Johnson