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Groups > comp.lang.java.programmer > #19124 > unrolled thread
| Started by | bob smith <bob@coolfone.comze.com> |
|---|---|
| First post | 2012-10-05 08:46 -0700 |
| Last post | 2012-10-05 16:49 -0700 |
| Articles | 8 — 6 participants |
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Swing hardware acceleration? bob smith <bob@coolfone.comze.com> - 2012-10-05 08:46 -0700
Re: Swing hardware acceleration? markspace <-@.> - 2012-10-05 09:36 -0700
Re: Swing hardware acceleration? Jeff Higgins <jeff@invalid.invalid> - 2012-10-05 13:02 -0400
Re: Swing hardware acceleration? Jeff Higgins <jeff@invalid.invalid> - 2012-10-05 14:22 -0400
Re: Swing hardware acceleration? Daniel Pitts <newsgroup.nospam@virtualinfinity.net> - 2012-10-05 10:04 -0700
Re: Swing hardware acceleration? bob smith <bob@coolfone.comze.com> - 2012-10-05 15:24 -0700
Re: Swing hardware acceleration? Arne Vajhøj <arne@vajhoej.dk> - 2012-10-05 18:35 -0400
Re: Swing hardware acceleration? Knute Johnson <nospam@knutejohnson.com> - 2012-10-05 16:49 -0700
| From | bob smith <bob@coolfone.comze.com> |
|---|---|
| Date | 2012-10-05 08:46 -0700 |
| Subject | Swing hardware acceleration? |
| Message-ID | <f01b0570-26ec-4b43-99dc-ab24a50e1647@googlegroups.com> |
Anyone know if Swing can take advantage of hardware acceleration? Would it be folly to try to write a serious game like Angry Birds using Swing?
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| From | markspace <-@.> |
|---|---|
| Date | 2012-10-05 09:36 -0700 |
| Message-ID | <k4n2ab$icq$2@dont-email.me> |
| In reply to | #19124 |
On 10/5/2012 8:46 AM, bob smith wrote: > Anyone know if Swing can take advantage of hardware acceleration? > Probably. That would be up to the JVM though. > Would it be folly to try to write a serious game like Angry Birds using Swing? Probably. Neither Android nor iOS use Swing, so what would be the point?
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| From | Jeff Higgins <jeff@invalid.invalid> |
|---|---|
| Date | 2012-10-05 13:02 -0400 |
| Message-ID | <k4n3h5$rfa$1@dont-email.me> |
| In reply to | #19124 |
On 10/05/2012 11:46 AM, bob smith wrote: > Anyone know if Swing can take advantage of hardware acceleration? web search terms java+swing+hardware+acceleration first hit <http://www.oracle.com/technetwork/articles/java/javaclient-484666.html>
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| From | Jeff Higgins <jeff@invalid.invalid> |
|---|---|
| Date | 2012-10-05 14:22 -0400 |
| Message-ID | <k4n86p$tt0$1@dont-email.me> |
| In reply to | #19130 |
On 10/05/2012 01:02 PM, Jeff Higgins wrote: > On 10/05/2012 11:46 AM, bob smith wrote: >> Anyone know if Swing can take advantage of hardware acceleration? > web search terms java+swing+hardware+acceleration first hit > <http://www.oracle.com/technetwork/articles/java/javaclient-484666.html> Some other sources for further information The troubleshooting guides for JavaSE(6/7) desktop technologies. Chet Hasse's weblog.
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| From | Daniel Pitts <newsgroup.nospam@virtualinfinity.net> |
|---|---|
| Date | 2012-10-05 10:04 -0700 |
| Message-ID | <nqEbs.2436$zI3.2079@newsfe18.iad> |
| In reply to | #19124 |
On 10/5/12 8:46 AM, bob smith wrote: > Anyone know if Swing can take advantage of hardware acceleration? > > Would it be folly to try to write a serious game like Angry Birds using Swing? > Yes, swing does take advantage of some hardware acceleration, research VolatileImage for more info.
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| From | bob smith <bob@coolfone.comze.com> |
|---|---|
| Date | 2012-10-05 15:24 -0700 |
| Message-ID | <f07ad4b8-3cce-4341-babe-269d9e895a79@googlegroups.com> |
| In reply to | #19131 |
On Friday, October 5, 2012 12:04:20 PM UTC-5, Daniel Pitts wrote: > On 10/5/12 8:46 AM, bob smith wrote: > > > Anyone know if Swing can take advantage of hardware acceleration? > > > > > > Would it be folly to try to write a serious game like Angry Birds using Swing? > > > > > Yes, swing does take advantage of some hardware acceleration, research > > VolatileImage for more info. Yes. It is very fast now. It is nice to get speed without the difficulty of OpenGL.
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| From | Arne Vajhøj <arne@vajhoej.dk> |
|---|---|
| Date | 2012-10-05 18:35 -0400 |
| Message-ID | <506f60bf$0$291$14726298@news.sunsite.dk> |
| In reply to | #19124 |
On 10/5/2012 11:46 AM, bob smith wrote: > Anyone know if Swing can take advantage of hardware acceleration? Yes. And more and more, http://www.oracle.com/technetwork/articles/java/javaclient-484666.html describes what was done in Java 6. But I would expect the actual benefits for a typical Swing app to be very small. Obvious there are non-typical Swing apps as well. > Would it be folly to try to write a serious game like Angry Birds using Swing? I would go for JavaFX for something like this. Arne
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| From | Knute Johnson <nospam@knutejohnson.com> |
|---|---|
| Date | 2012-10-05 16:49 -0700 |
| Message-ID | <k4nrmj$pc4$1@dont-email.me> |
| In reply to | #19124 |
On 10/5/2012 8:46 AM, bob smith wrote: > Anyone know if Swing can take advantage of hardware acceleration? > > Would it be folly to try to write a serious game like Angry Birds using Swing? > You can do pretty well without any additional hardware acceleration, just with the speed of Swing. See my Asteroids game at http://rabbitbrush.frazmtn.com/ for an example. It's not at the level of Angry Birds but I think you could write a game similar to Angry Birds in Swing without any trouble. -- Knute Johnson
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