Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]


Groups > comp.lang.java.programmer > #9453

Re: iteration blues

Path csiph.com!x330-a1.tempe.blueboxinc.net!newsfeed.hal-mli.net!feeder3.hal-mli.net!newsfeed.hal-mli.net!feeder1.hal-mli.net!nx02.iad01.newshosting.com!newshosting.com!news-out.readnews.com!transit3.readnews.com!postnews.google.com!glegroupsg2000goo.googlegroups.com!not-for-mail
From Lew <lewbloch@gmail.com>
Newsgroups comp.lang.java.programmer
Subject Re: iteration blues
Date Thu, 3 Nov 2011 09:32:07 -0700 (PDT)
Organization http://groups.google.com
Lines 89
Message-ID <17339425.78.1320337927868.JavaMail.geo-discussion-forums@prms22> (permalink)
References <a84ab4cf-a960-4783-a955-0718438dab63@bq8g2000vbb.googlegroups.com> <j8ud9f$1n4$1@dont-email.me>
Reply-To comp.lang.java.programmer@googlegroups.com
NNTP-Posting-Host 65.50.217.124
Mime-Version 1.0
Content-Type text/plain; charset=ISO-8859-1
X-Trace posting.google.com 1320337928 31297 127.0.0.1 (3 Nov 2011 16:32:08 GMT)
X-Complaints-To groups-abuse@google.com
NNTP-Posting-Date Thu, 3 Nov 2011 16:32:08 +0000 (UTC)
In-Reply-To <j8ud9f$1n4$1@dont-email.me>
Complaints-To groups-abuse@google.com
Injection-Info glegroupsg2000goo.googlegroups.com; posting-host=65.50.217.124; posting-account=CP-lKQoAAAAGtB5diOuGlDQk0jIwmH0T
User-Agent G2/1.0
X-Google-Web-Client true
Xref x330-a1.tempe.blueboxinc.net comp.lang.java.programmer:9453

Show key headers only | View raw


Knute Johnson wrote:
> bob wrote:
>> So, I wrote this code for some particle effects:
>>
>> package com.coolfone.particles;
>>
>> import java.util.Iterator;
>> import java.util.Vector;
>>
>> import javax.microedition.khronos.opengles.GL10;
>>
>> public class FireManager {
>> 	static Vector<Particle>  particles = new Vector<Particle>();

PLEASE DO NOT INDENT WITH THE TAB CHARACTER FOR USENET!

>> 	public static void startfire(float x, float y) {
>> 		for (int ctr = 0; ctr<  100; ctr++) {
>> 			Particle p = new Particle();
>> 			p.x = (float) (x + Math.random()-.5);
>> 			p.y = (float) (y + Math.random()-.5);
>> 			p.dx = (float) (Math.random()-.5)/4f;
>> 			p.dy = (float) (Math.random()-.5)/4f;
>> 			p.timeleft = (int) (Math.random() * 50 + 50);
>> 			particles.add(p);
>> 		}
>> 	}
>>
>> 	public static void burnfire() {
>> 		Iterator<Particle>  i = particles.iterator();
>> 		Vector<Particle>  removelist = new Vector<Particle>();
>> 		while (i.hasNext()) {
>> 			Particle p = i.next();
>> 			p.move();
>> 			p.timeleft--;
>> 			if (p.timeleft == 0) removelist.add(p);
>>
>> 		}
>> 		particles.removeAll(removelist);
>>
>> 	}
>>
>> 	public static void drawfire(GL10 gl) {
>> 		Iterator<Particle>  i = particles.iterator();
>> 		while (i.hasNext()) {
>> 			Particle p = i.next();
>> 			p.draw(gl);
>> 		}
>> 	}
>>
>> }
>>
>> I'm concerned about inefficiency in the burnfire function.  Does

Why use 'Vector', then?  Isn't 'ArrayList' available in that environment?

>> anyone know how to rewrite this quickly if particles was a linked
>> list?  The main issue is that I'm not sure if removing items during
>> iteration messes up the iterator.

Not if you use the iterator, but OTOH removing things from the middle of a large list can be slow, depending on the list implementation.  Wouldn't a 'Set' work for this?
 
> while (i.hasNext()) {
>> 			Particle p = i.next();
>> 			p.move();
>> 			p.timeleft--;
> 
>              while (--p.timeleft >= 0)
>                  p.remove();
> 
>> 			if (p.timeleft == 0) removelist.add(p);
> 
> I have a game at http://rabbitbrush.frazmtn.com/asteroids.html that 
> demonstrates this code.  I think it is plenty quick for the type of 
> animation that is being done.  See the source code on the link at the 
> bottom of the page.

The collections Javadocs indicate the big-O for different operations, generally.  Pick one that has characteristics that match your use case.

I doubt that the synchronization inherent in 'Vector' will tie up too much time, but there's no noeed for it, is there?  Aren't other 'List' implementations available?  In the desktop world 'Vector' has been obsolete since 1998.

1998!

Since Java 1.2!

Thirteen years!  That's 91 years in software years ("dog years").

-- 
Lew

Back to comp.lang.java.programmer | Previous | NextPrevious in thread | Next in thread | Find similar | Unroll thread


Thread

iteration blues bob <bob@coolgroups.com> - 2011-11-03 08:37 -0700
  Re: iteration blues Knute Johnson <nospam@knutejohnson.com> - 2011-11-03 08:51 -0700
    Re: iteration blues Lew <lewbloch@gmail.com> - 2011-11-03 09:32 -0700
      Re: iteration blues Arne Vajhøj <arne@vajhoej.dk> - 2011-11-04 21:00 -0400
        Re: iteration blues spk <jhic@speak.invalid> - 2011-11-05 07:48 -0400
  Re: iteration blues Henk van Voorthuijsen <voorth@xs4all.nl> - 2011-11-03 09:31 -0700
    Re: iteration blues Lew <lewbloch@gmail.com> - 2011-11-03 13:50 -0700
      Re: iteration blues Henk van Voorthuijsen <voorth@xs4all.nl> - 2011-11-04 08:07 -0700
    Re: iteration blues Arne Vajhøj <arne@vajhoej.dk> - 2011-11-04 21:02 -0400
  Re: iteration blues Roedy Green <see_website@mindprod.com.invalid> - 2011-11-03 10:08 -0700
  Re: iteration blues Travers Naran <tnaran@gmail.com> - 2011-11-03 22:22 -0700
  Re: iteration blues Robert Klemme <shortcutter@googlemail.com> - 2011-11-04 10:34 +0100
    Re: iteration blues Lew <lewbloch@gmail.com> - 2011-11-04 10:46 -0700
      Re: iteration blues Robert Klemme <shortcutter@googlemail.com> - 2011-11-04 23:55 +0100
        Re: iteration blues Eric Sosman <esosman@ieee-dot-org.invalid> - 2011-11-04 21:06 -0400
        Re: iteration blues Lew <lewbloch@gmail.com> - 2011-11-04 20:30 -0700
        Re: iteration blues bob <bob@coolgroups.com> - 2011-11-05 12:40 -0700
          Re: iteration blues Eric Sosman <esosman@ieee-dot-org.invalid> - 2011-11-05 16:14 -0400
            Re: iteration blues Lew <lewbloch@gmail.com> - 2011-11-05 13:41 -0700
    Re: iteration blues bob <bob@coolgroups.com> - 2011-11-04 13:42 -0700

csiph-web