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Groups > comp.lang.java.programmer > #9451
| From | Knute Johnson <nospam@knutejohnson.com> |
|---|---|
| Newsgroups | comp.lang.java.programmer |
| Subject | Re: iteration blues |
| Date | 2011-11-03 08:51 -0700 |
| Organization | A noiseless patient Spider |
| Message-ID | <j8ud9f$1n4$1@dont-email.me> (permalink) |
| References | <a84ab4cf-a960-4783-a955-0718438dab63@bq8g2000vbb.googlegroups.com> |
On 11/3/2011 8:37 AM, bob wrote:
> So, I wrote this code for some particle effects:
>
> package com.coolfone.particles;
>
> import java.util.Iterator;
> import java.util.Vector;
>
> import javax.microedition.khronos.opengles.GL10;
>
> public class FireManager {
> static Vector<Particle> particles = new Vector<Particle>();
>
> public static void startfire(float x, float y) {
> for (int ctr = 0; ctr< 100; ctr++) {
> Particle p = new Particle();
> p.x = (float) (x + Math.random()-.5);
> p.y = (float) (y + Math.random()-.5);
> p.dx = (float) (Math.random()-.5)/4f;
> p.dy = (float) (Math.random()-.5)/4f;
> p.timeleft = (int) (Math.random() * 50 + 50);
> particles.add(p);
> }
> }
>
> public static void burnfire() {
> Iterator<Particle> i = particles.iterator();
> Vector<Particle> removelist = new Vector<Particle>();
> while (i.hasNext()) {
> Particle p = i.next();
> p.move();
> p.timeleft--;
> if (p.timeleft == 0) removelist.add(p);
>
> }
> particles.removeAll(removelist);
>
> }
>
> public static void drawfire(GL10 gl) {
> Iterator<Particle> i = particles.iterator();
> while (i.hasNext()) {
> Particle p = i.next();
> p.draw(gl);
> }
> }
>
> }
>
> I'm concerned about inefficiency in the burnfire function. Does
> anyone know how to rewrite this quickly if particles was a linked
> list? The main issue is that I'm not sure if removing items during
> iteration messes up the iterator.
while (i.hasNext()) {
> Particle p = i.next();
> p.move();
> p.timeleft--;
while (--p.timeleft >= 0)
p.remove();
> if (p.timeleft == 0) removelist.add(p);
I have a game at http://rabbitbrush.frazmtn.com/asteroids.html that
demonstrates this code. I think it is plenty quick for the type of
animation that is being done. See the source code on the link at the
bottom of the page.
--
Knute Johnson
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iteration blues bob <bob@coolgroups.com> - 2011-11-03 08:37 -0700
Re: iteration blues Knute Johnson <nospam@knutejohnson.com> - 2011-11-03 08:51 -0700
Re: iteration blues Lew <lewbloch@gmail.com> - 2011-11-03 09:32 -0700
Re: iteration blues Arne Vajhøj <arne@vajhoej.dk> - 2011-11-04 21:00 -0400
Re: iteration blues spk <jhic@speak.invalid> - 2011-11-05 07:48 -0400
Re: iteration blues Henk van Voorthuijsen <voorth@xs4all.nl> - 2011-11-03 09:31 -0700
Re: iteration blues Lew <lewbloch@gmail.com> - 2011-11-03 13:50 -0700
Re: iteration blues Henk van Voorthuijsen <voorth@xs4all.nl> - 2011-11-04 08:07 -0700
Re: iteration blues Arne Vajhøj <arne@vajhoej.dk> - 2011-11-04 21:02 -0400
Re: iteration blues Roedy Green <see_website@mindprod.com.invalid> - 2011-11-03 10:08 -0700
Re: iteration blues Travers Naran <tnaran@gmail.com> - 2011-11-03 22:22 -0700
Re: iteration blues Robert Klemme <shortcutter@googlemail.com> - 2011-11-04 10:34 +0100
Re: iteration blues Lew <lewbloch@gmail.com> - 2011-11-04 10:46 -0700
Re: iteration blues Robert Klemme <shortcutter@googlemail.com> - 2011-11-04 23:55 +0100
Re: iteration blues Eric Sosman <esosman@ieee-dot-org.invalid> - 2011-11-04 21:06 -0400
Re: iteration blues Lew <lewbloch@gmail.com> - 2011-11-04 20:30 -0700
Re: iteration blues bob <bob@coolgroups.com> - 2011-11-05 12:40 -0700
Re: iteration blues Eric Sosman <esosman@ieee-dot-org.invalid> - 2011-11-05 16:14 -0400
Re: iteration blues Lew <lewbloch@gmail.com> - 2011-11-05 13:41 -0700
Re: iteration blues bob <bob@coolgroups.com> - 2011-11-04 13:42 -0700
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