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Groups > comp.lang.java.programmer > #9452

Re: iteration blues

From Henk van Voorthuijsen <voorth@xs4all.nl>
Newsgroups comp.lang.java.programmer
Subject Re: iteration blues
Date 2011-11-03 09:31 -0700
Organization http://groups.google.com
Message-ID <d78a109c-f5c9-4528-9806-1a4680e8a225@r7g2000vbg.googlegroups.com> (permalink)
References <a84ab4cf-a960-4783-a955-0718438dab63@bq8g2000vbb.googlegroups.com>

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On Nov 3, 4:37 pm, bob <b...@coolgroups.com> wrote:
> So, I wrote this code for some particle effects:
>
> package com.coolfone.particles;
>
> import java.util.Iterator;
> import java.util.Vector;
>
> import javax.microedition.khronos.opengles.GL10;
>
> public class FireManager {
>         static Vector<Particle> particles = new Vector<Particle>();
>
>         public static void startfire(float x, float y) {
>                 for (int ctr = 0; ctr < 100; ctr++) {
>                         Particle p = new Particle();
>                         p.x = (float) (x + Math.random()-.5);
>                         p.y = (float) (y + Math.random()-.5);
>                         p.dx = (float) (Math.random()-.5)/4f;
>                         p.dy = (float) (Math.random()-.5)/4f;
>                         p.timeleft = (int) (Math.random() * 50 + 50);
>                         particles.add(p);
>                 }
>         }
>
>         public static void burnfire() {
>                 Iterator<Particle> i = particles.iterator();
>                 Vector<Particle> removelist = new Vector<Particle>();
>                 while (i.hasNext()) {
>                         Particle p = i.next();
>                         p.move();
>                         p.timeleft--;
>                         if (p.timeleft == 0) removelist.add(p);
>
>                 }
>                 particles.removeAll(removelist);
>
>         }
>
>         public static void drawfire(GL10 gl) {
>                 Iterator<Particle> i = particles.iterator();
>                 while (i.hasNext()) {
>                         Particle p = i.next();
>                         p.draw(gl);
>                 }
>         }
>
> }
>
> I'm concerned about inefficiency in the burnfire function.  Does
> anyone know how to rewrite this quickly if particles was a linked
> list?  The main issue is that I'm not sure if removing items during
> iteration messes up the iterator.

all Vectors should be LinkedLists, I think. Since you're only adding
to the end of the list or terating over it, performance shouldn't be
an issue.

BTW, while loops over an iterator are obsolete since Java 1.5 came
out.
Consider using the enhanced for loop:
  public static void drawfire(GL10 gl) {
    for ( Particle p: particles ) {
      p.draw(gl);
    }
  }

No need to expose the iterator anymore...

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Thread

iteration blues bob <bob@coolgroups.com> - 2011-11-03 08:37 -0700
  Re: iteration blues Knute Johnson <nospam@knutejohnson.com> - 2011-11-03 08:51 -0700
    Re: iteration blues Lew <lewbloch@gmail.com> - 2011-11-03 09:32 -0700
      Re: iteration blues Arne Vajhøj <arne@vajhoej.dk> - 2011-11-04 21:00 -0400
        Re: iteration blues spk <jhic@speak.invalid> - 2011-11-05 07:48 -0400
  Re: iteration blues Henk van Voorthuijsen <voorth@xs4all.nl> - 2011-11-03 09:31 -0700
    Re: iteration blues Lew <lewbloch@gmail.com> - 2011-11-03 13:50 -0700
      Re: iteration blues Henk van Voorthuijsen <voorth@xs4all.nl> - 2011-11-04 08:07 -0700
    Re: iteration blues Arne Vajhøj <arne@vajhoej.dk> - 2011-11-04 21:02 -0400
  Re: iteration blues Roedy Green <see_website@mindprod.com.invalid> - 2011-11-03 10:08 -0700
  Re: iteration blues Travers Naran <tnaran@gmail.com> - 2011-11-03 22:22 -0700
  Re: iteration blues Robert Klemme <shortcutter@googlemail.com> - 2011-11-04 10:34 +0100
    Re: iteration blues Lew <lewbloch@gmail.com> - 2011-11-04 10:46 -0700
      Re: iteration blues Robert Klemme <shortcutter@googlemail.com> - 2011-11-04 23:55 +0100
        Re: iteration blues Eric Sosman <esosman@ieee-dot-org.invalid> - 2011-11-04 21:06 -0400
        Re: iteration blues Lew <lewbloch@gmail.com> - 2011-11-04 20:30 -0700
        Re: iteration blues bob <bob@coolgroups.com> - 2011-11-05 12:40 -0700
          Re: iteration blues Eric Sosman <esosman@ieee-dot-org.invalid> - 2011-11-05 16:14 -0400
            Re: iteration blues Lew <lewbloch@gmail.com> - 2011-11-05 13:41 -0700
    Re: iteration blues bob <bob@coolgroups.com> - 2011-11-04 13:42 -0700

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