Groups | Search | Server Info | Keyboard shortcuts | Login | Register [http] [https] [nntp] [nntps]
Groups > alt.folklore.computers > #161248
| From | jmfbahciv <See.above@aol.com> |
|---|---|
| Newsgroups | alt.folklore.computers |
| Subject | Re: Debugging Adventure using Address Break |
| Date | 2016-03-20 13:56 +0000 |
| Organization | "Have EDDT, will travel" |
| Message-ID | <PM00052E7B5D9EC43F@aca40d30.ipt.aol.com> (permalink) |
| References | <PM00052E54A86D1850@users-ibook-g4-6.unknown.dom> <PM00052E54A86D1850@users-ibook-g4-6.unknown.dom> <PM00052E54A86D1850@users-ibook-g4-6.unknown.dom> <dl5olkF5jcnU1@mid.individual.net> |
Rod Speed wrote: > jmfbahciv <See.above@aol.com> wrote > >> Subject says it all. There is a caveat: Since all debugging steps are >> dependent on the feedback of the last n steps, I cannot be precise >> and I will try to document the assumption I make based on a fictional >> feedback with each debugging steps. >> >> The first step is to find out how and where ADVENT keeps track of >> points. There are many, many ways to do this. Note that the >> maximum number of points is 256 which suggests 256 bits are assigned >> to keep track of which point in the game action has been achieved. >> >> First, >> >> SET WATCH FILES VERSION >> R ADVENT >> >> The versions are interesting and may help. The FILES will tell me >> how ADVENT writes its data to keep track of points. >> >> If ADVENT writes into a data file, then I'd do a FILCOM >> of a new data file without any points with a file which >> has all the points sans the 256th one. that will give me >> the address of the words where the bits are set. Then >> it's easy to set a breakpoint using the SET BREAK command >> with a mask whenever that bit is referenced. >> >> So a MIC file should be created to play the entire game and a >> break will occur whenever that bit is referenced. thus, one >> would find the room and items required to get the last point. >> >> >> If the data is kept in the EXE (this is a snarly method of >> programming but people do it), then that implies that the >> EXE has to be writtable. > > And this method won't work if they don’t. > >> I would then play the game until the first point is about >> to be achieved. Exit the game. Write-lock the EXE file. >> Then either RUN or CONT the game, depending on how the >> write-lock was done. Now try to get the point. An error >> message from the monitor (can't recall the precise format) >> will complain giving data about the locations which couldn't >> be written. >> >> Another possible method of determining where the points are >> written is to FILCOM a virgin ADVENT.EXE with a completed, >> sans one point, ADVENT.EXE. >> >> These last two methods may take some examining of the EXE >> files. You can do that by running FILDDT and looking at >> the addresses which are interesting. > > So you don’t in fact find the last point using SET BREAK, as we said. From a previous post of mine and the text above, you have the address, the mask and can break when any of those bits are referenced. > >> There are many other ways to debug the program. You can >> put in a patch with FILDDT which will do stuff >> depending on the code. One does not need DDT loaded with >> the EXE to do any of the debugging. I probably would not >> want DDT in my address space because it's extra code >> to ignore and it does strange things with one's adddress space. >> >> If you did think you needed DDT, then you would have to go >> to a TOPS-20 system, and type: >> >> GET ADVENT >> DDT >> ^C >> SAVE ADVENT >> >> Then you can look using DDT commands but there won't be >> symbols with this program. After playing around on the -20, >> you can go to a TOPS-10 system, verify that the addresses >> you are interested in are the same or determine the offset >> from the -20 core copy. Then you can set the appropriate >> address break and run the MIC game playing file to determine >> the objects and rooms you need for the 256th point. >> >> Now, these techniques are just from the top of my head. > > Pity that you STILL haven't shown how SET BREAK can be > used to work out the last point. You haven't understood what I wrote. > >> There are a lot more, including watching the game >> being played from the POV of the monitor, but this is >> considered "cheating" ;-). (I guess noone here would >> understand the cheating reference but JMF and TW would.) > > That last is even sillier than you usually manage. So you don't want to learn. that's fine with me. /BAH >
Back to alt.folklore.computers | Previous | Next — Previous in thread | Next in thread | Find similar | Unroll thread
Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-19 13:23 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-20 06:46 +1100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-20 13:56 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-21 04:51 +1100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-21 12:24 +0000
Re: Debugging Adventure using Address Break Morten Reistad <first@last.name.invalid> - 2016-03-21 13:53 +0100
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-22 04:23 +1100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-22 13:40 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-23 05:01 +1100
Re: Debugging Adventure using Address Break Rob Doyle <radioengr@gmail.com> - 2016-03-22 01:50 -0700
Re: Debugging Adventure using Address Break Morten Reistad <first@last.name.invalid> - 2016-03-22 13:22 +0100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-22 13:40 +0000
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-22 13:40 +0000
Re: Debugging Adventure using Address Break usenet@only.tnx (Questor) - 2016-03-26 07:32 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-22 04:24 +1100
Re: Debugging Adventure using Address Break "Charles Richmond" <numerist@aquaporin4.com> - 2016-03-22 10:20 -0500
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-23 13:23 +0000
Re: Debugging Adventure using Address Break scott@slp53.sl.home (Scott Lurndal) - 2016-03-21 13:58 +0000
Re: Debugging Adventure using Address Break scott@slp53.sl.home (Scott Lurndal) - 2016-03-21 14:00 +0000
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-22 13:40 +0000
Re: Debugging Adventure using Address Break "Charles Richmond" <numerist@aquaporin4.com> - 2016-03-22 10:24 -0500
Re: Debugging Adventure using Address Break usenet@only.tnx (Questor) - 2016-03-22 07:19 +0000
Re: Debugging Adventure using Address Break usenet@only.tnx (Questor) - 2016-03-22 07:19 +0000
Re: Debugging Adventure using Address Break Morten Reistad <first@last.name.invalid> - 2016-03-22 13:20 +0100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-22 13:40 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-23 04:55 +1100
Re: Debugging Adventure using Address Break usenet@only.tnx (Questor) - 2016-03-26 07:32 +0000
Re: Debugging Adventure using Address Break Morten Reistad <first@last.name.invalid> - 2016-03-26 09:55 +0100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-26 13:24 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-27 04:11 +1100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-27 13:26 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-28 04:25 +1100
Re: Debugging Adventure using Address Break "Charles Richmond" <numerist@aquaporin4.com> - 2016-03-28 15:58 -0500
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-29 13:55 +0000
Re: Debugging Adventure using Address Break Morten Reistad <first@last.name.invalid> - 2016-03-29 17:17 +0200
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-30 13:58 +0000
Re: Debugging Adventure using Address Break scott@slp53.sl.home (Scott Lurndal) - 2016-03-29 16:17 +0000
Re: Debugging Adventure using Address Break Ahem A Rivet's Shot <steveo@eircom.net> - 2016-03-29 17:57 +0100
Re: Debugging Adventure using Address Break Charlie Gibbs <cgibbs@kltpzyxm.invalid> - 2016-03-29 17:14 +0000
Re: Debugging Adventure using Address Break Huge <Huge@nowhere.much.invalid> - 2016-03-29 17:17 +0000
Re: Debugging Adventure using Address Break scott@slp53.sl.home (Scott Lurndal) - 2016-03-29 17:48 +0000
Re: Debugging Adventure using Address Break Ibmekon <Ibmekon> - 2016-03-29 21:35 +0100
Re: Debugging Adventure using Address Break Charlie Gibbs <cgibbs@kltpzyxm.invalid> - 2016-03-29 23:20 +0000
Re: Debugging Adventure using Address Break Andrew Swallow <am.swallow@btopenworld.com> - 2016-03-30 05:33 +0100
Re: Debugging Adventure using Address Break "764hho" <764hho@nospam.com> - 2016-03-30 17:23 +1100
Re: Debugging Adventure using Address Break Ibmekon <Ibmekon> - 2016-03-29 19:28 +0100
Re: Debugging Adventure using Address Break "Charles Richmond" <numerist@aquaporin4.com> - 2016-03-31 11:10 -0500
Re: Debugging Adventure using Address Break Ibmekon <Ibmekon> - 2016-03-31 19:20 +0100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-30 13:58 +0000
Re: Debugging Adventure using Address Break Charlie Gibbs <cgibbs@kltpzyxm.invalid> - 2016-03-30 16:32 +0000
Re: Debugging Adventure using Address Break scott@slp53.sl.home (Scott Lurndal) - 2016-03-30 16:55 +0000
Re: Debugging Adventure using Address Break "764hho" <764hho@nospam.com> - 2016-03-31 04:09 +1100
Re: Debugging Adventure using Address Break Charlie Gibbs <cgibbs@kltpzyxm.invalid> - 2016-03-31 06:22 +0000
Re: Debugging Adventure using Address Break "Charles Richmond" <numerist@aquaporin4.com> - 2016-03-31 11:13 -0500
Re: Debugging Adventure using Address Break JimP. <blue@cwahi.net> - 2016-03-31 21:00 -0500
Re: Debugging Adventure using Address Break "764hho" <764hho@nospam.com> - 2016-03-31 03:49 +1100
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-30 05:29 +1100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-30 13:58 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-03-31 03:41 +1100
Re: Debugging Adventure using Address Break jmfbahciv <See.above@aol.com> - 2016-03-31 12:41 +0000
Re: Debugging Adventure using Address Break "Rod Speed" <rod.speed.aaa@gmail.com> - 2016-04-01 05:03 +1100
Re: Debugging Adventure using Address Break usenet@only.tnx (Questor) - 2016-04-15 08:34 +0000
csiph-web