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Groups > comp.sys.acorn.programmer > #832
| From | Martin Bazley <martin.bazley@blueyonder.co.uk> |
|---|---|
| Newsgroups | comp.sys.acorn.programmer |
| Subject | Re: Sprite Loading / Plotting SWIs and lotting in any colour depth |
| Message-ID | <73888d1c52.martin@blueyonder.co.uk> (permalink) |
| References | <23903224.727.1317553440459.JavaMail.geo-discussion-forums@yqcr11> <6868509.667.1317554148688.JavaMail.geo-discussion-forums@yqbr29> <18723939.3923.1317668986907.JavaMail.geo-discussion-forums@yqlb4> <4e8a1091$0$290$14726298@news.sunsite.dk> <19563583.1557.1317673474203.JavaMail.geo-discussion-forums@yqbu18> |
| Organization | virginmedia.com |
| Date | 2011-10-03 21:45 +0100 |
The following bytes were arranged on 3 Oct 2011 by Michael : > On Monday, October 3, 2011 8:44:16 PM UTC+1, Alex Macfarlane Smith wrote: > > I'm pretty sure OS_SpriteOp's only work on the modes of the sprites they > > were originally created in, so you can't (sensibly) plot a 32K colour > > sprite in a 16M colour mode. But I don't have access to any useful > > documentation at the moment to confirm that. > > Isn't that what this is for though? > > [Action code when plotting sprites: 64 = Dither when plotting a 16 or > 32bpp sprite into a reduced depth] Sigh. No. See my other post. I quote from the manual page for the SWI and reason code, OS_SpriteOp 34, you are using: "Do not use if not in the same mode style (colours/resolution) as the sprite." I shall leave determining the correct reason code to use when the above situation arises as an exercise for the reader. -- __<^>__ / _ _ \ I don't have a problem with God; it's his fan club I can't stand. ( ( |_| ) ) \_> <_/ ======================= Martin Bazley ==========================
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Sprite Loading / Plotting SWIs and lotting in any colour depth Michael <michaelremerton@gmail.com> - 2011-10-02 04:04 -0700
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Michael <michaelremerton@gmail.com> - 2011-10-02 04:15 -0700
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Michael <michaelremerton@gmail.com> - 2011-10-03 12:09 -0700
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Alex Macfarlane Smith <nospam@archifishal.co.uk> - 2011-10-03 20:44 +0100
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Michael <michaelremerton@gmail.com> - 2011-10-03 13:24 -0700
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Martin Bazley <martin.bazley@blueyonder.co.uk> - 2011-10-03 21:45 +0100
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Martin Wuerthner <spamtrap@mw-software.com> - 2011-10-04 12:36 +0200
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Rick Murray <heyrickmail-usenet@yahoo.co.uk> - 2011-10-04 18:33 +0200
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Martin Wuerthner <spamtrap@mw-software.com> - 2011-10-04 20:25 +0200
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth "Ste (news)" <steve@revi11.plus.com> - 2011-11-02 00:25 +0000
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Rick Murray <heyrickmail-usenet@yahoo.co.uk> - 2011-11-02 19:05 +0100
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth druck <news@druck.freeuk.com> - 2011-11-02 21:21 +0000
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Martin Bazley <martin.bazley@blueyonder.co.uk> - 2011-10-03 21:41 +0100
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Michael <michaelremerton@gmail.com> - 2011-10-03 18:22 -0700
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Rick Murray <heyrickmail-usenet@yahoo.co.uk> - 2011-10-04 20:07 +0200
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth chrisbazley@bigfoot.com - 2011-10-06 21:03 -0700
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Rick Murray <heyrickmail-usenet@yahoo.co.uk> - 2011-10-07 07:04 +0200
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