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Groups > comp.sys.acorn.programmer > #838
| From | Martin Wuerthner <spamtrap@mw-software.com> |
|---|---|
| Newsgroups | comp.sys.acorn.programmer |
| Subject | Re: Sprite Loading / Plotting SWIs and lotting in any colour depth |
| Date | 2011-10-04 20:25 +0200 |
| Organization | MW Software |
| Message-ID | <a589041d52.martin@bach.planiverse.com> (permalink) |
| References | (1 earlier) <6868509.667.1317554148688.JavaMail.geo-discussion-forums@yqbr29> <18723939.3923.1317668986907.JavaMail.geo-discussion-forums@yqlb4> <4e8a1091$0$290$14726298@news.sunsite.dk> <e78fd91c52.martin@bach.planiverse.com> <4e8b354b$0$30777$ba4acef3@reader.news.orange.fr> |
In message <4e8b354b$0$30777$ba4acef3@reader.news.orange.fr>
Rick Murray <heyrickmail-usenet@yahoo.co.uk> wrote:
> On 04/10/2011 12:36, Martin Wuerthner wrote:
>> It is a mystery to me why there is no "plot this sprite to the screen"
>> SWI call in RISC OS.
> Because I think little work was done to the SpriteOp since the days of
> Arthur.
I do not think that this is the case. SpriteOp has changed
tremendously, even in much more recent times. You are probably right
as far as the kernel SpriteOp calls go, but not the ones offered by
SpriteExtend, which are the ones used for rendering nowadays.
>> There is one for Drawfiles, which are a hundred times more complex
> And a hundred times more difficult. Have you ever tried to render a
> DrawFile using the original API? [*]
Yes, of course, but that is exactly my point. So, it can hardly be
argued that an equally simple sprite rendering SWI would have been too
high level as an OS service or too much effort to add. In fact, this
functionality is all present in the Drawfile module. It would have
made sense to expose it as a SWI.
--
Martin
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Martin Wuerthner MW Software http://www.mw-software.com/
RISC OS Software for Design, Printing and Publishing
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Sprite Loading / Plotting SWIs and lotting in any colour depth Michael <michaelremerton@gmail.com> - 2011-10-02 04:04 -0700
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Michael <michaelremerton@gmail.com> - 2011-10-02 04:15 -0700
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Michael <michaelremerton@gmail.com> - 2011-10-03 12:09 -0700
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Alex Macfarlane Smith <nospam@archifishal.co.uk> - 2011-10-03 20:44 +0100
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Michael <michaelremerton@gmail.com> - 2011-10-03 13:24 -0700
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Martin Bazley <martin.bazley@blueyonder.co.uk> - 2011-10-03 21:45 +0100
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Martin Wuerthner <spamtrap@mw-software.com> - 2011-10-04 12:36 +0200
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Rick Murray <heyrickmail-usenet@yahoo.co.uk> - 2011-10-04 18:33 +0200
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Martin Wuerthner <spamtrap@mw-software.com> - 2011-10-04 20:25 +0200
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth "Ste (news)" <steve@revi11.plus.com> - 2011-11-02 00:25 +0000
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Rick Murray <heyrickmail-usenet@yahoo.co.uk> - 2011-11-02 19:05 +0100
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth druck <news@druck.freeuk.com> - 2011-11-02 21:21 +0000
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Martin Bazley <martin.bazley@blueyonder.co.uk> - 2011-10-03 21:41 +0100
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Michael <michaelremerton@gmail.com> - 2011-10-03 18:22 -0700
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Rick Murray <heyrickmail-usenet@yahoo.co.uk> - 2011-10-04 20:07 +0200
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth chrisbazley@bigfoot.com - 2011-10-06 21:03 -0700
Re: Sprite Loading / Plotting SWIs and lotting in any colour depth Rick Murray <heyrickmail-usenet@yahoo.co.uk> - 2011-10-07 07:04 +0200
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