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| Started by | Zersterer <nochsfentor@yahoo.com> |
|---|---|
| First post | 2024-07-15 11:48 -0500 |
| Last post | 2024-07-15 12:28 -0500 |
| Articles | 2 — 1 participant |
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Re: What difficultly level do you play one? Zersterer <nochsfentor@yahoo.com> - 2024-07-15 11:48 -0500
Re: What difficultly level do you play one? Zersterer <nochsfentor@yahoo.com> - 2024-07-15 12:28 -0500
| From | Zersterer <nochsfentor@yahoo.com> |
|---|---|
| Date | 2024-07-15 11:48 -0500 |
| Subject | Re: What difficultly level do you play one? |
| Message-ID | <lfl26mF1lmhU1@mid.individual.net> |
JAB wrote:
> On 14/07/2024 19:15, Spalls Hurgenson wrote:
>> How do we loop this all back to video games? Which, you know, is the
>> whole point of this newsgroup? 😜
>
> Tricky one. Can you think of any game that wasn't played how the
> designers imagined it. Off the top of my head I've come up with none.
I solved Robot Odyssey like that. Here's an excerpt from the wikipedia
review:
The robots can also be wired up to chips, which provide a convenient and
reproducible way to program the robots. Various pre-programmed chips are
scattered throughout the city and range from complex circuits such as a
wall-hugging chip which can be used to navigate through mazes and
corridors (one of which is wired to a robot at the beginning) to clocks
and counters. The player must find out how these chips work themselves,
as the only information about each chip is a short, and sometimes
cryptic, description. Additionally, there are predesigned chip files
stored on the various disks containing the game that can be loaded into
the in-game chips. The available chips stored in this fashion vary
depending on the port or version used.
The Innovation Lab can be used to test out circuit designs in the robots
or create new chips. Chips created in the lab can then be loaded into
and used in the main game. Loading a chip in the main game will erase
the previous programming stored in the chip.
Although the game is recommended for ages 10 and up, it can prove to be
quite challenging even for adults. In terms of educational value, the
game teaches the basic concepts of electrical engineering and digital
logic in general.
* * *
LOL, it used to say it was the hardezt game in existence. It's
educational! I solved it at age 12.
Towards the end, it would have puzzle descriptions like, "Solve the
NAND double flip flop with gravy delight and NOT the signal coming from
the bandsman." I'd do something that would sample out to the same thing
when checked, but much simpler otherwise.
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| From | Zersterer <nochsfentor@yahoo.com> |
|---|---|
| Date | 2024-07-15 12:28 -0500 |
| Message-ID | <lfl4ieF20snU1@mid.individual.net> |
| In reply to | #35939 |
Zersterer wrote: > JAB wrote: >> On 14/07/2024 19:15, Spalls Hurgenson wrote: >>> How do we loop this all back to video games? Which, you know, is the >>> whole point of this newsgroup? 😜 >> >> Tricky one. Can you think of any game that wasn't played how the >> designers imagined it. Off the top of my head I've come up with none. > > I solved Robot Odyssey like that. Here's an excerpt from the wikipedia > review: > > The robots can also be wired up to chips, which provide a convenient and > reproducible way to program the robots. Various pre-programmed chips are > scattered throughout the city and range from complex circuits such as a > wall-hugging chip which can be used to navigate through mazes and > corridors (one of which is wired to a robot at the beginning) to clocks > and counters. The player must find out how these chips work themselves, > as the only information about each chip is a short, and sometimes > cryptic, description. Additionally, there are predesigned chip files > stored on the various disks containing the game that can be loaded into > the in-game chips. The available chips stored in this fashion vary > depending on the port or version used. > > The Innovation Lab can be used to test out circuit designs in the robots > or create new chips. Chips created in the lab can then be loaded into > and used in the main game. Loading a chip in the main game will erase > the previous programming stored in the chip. > > Although the game is recommended for ages 10 and up, it can prove to be > quite challenging even for adults. In terms of educational value, the > game teaches the basic concepts of electrical engineering and digital > logic in general. >   * * * > LOL, it used to say it was the hardezt game in existence. It's > educational! I solved it at age 12. > > Towards the end, it would have puzzle descriptions like, "Solve the > NAND double flip flop with gravy delight and NOT the signal coming from > the bandsman." I'd do something that would sample out to the same thing > when checked, but much simpler otherwise. Put simply, although the instructions were extremely complicated, the tests were weak. Sucks for everybody who didn't even try.
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