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Groups > talk.bizarre > #35941
| From | Zersterer <nochsfentor@yahoo.com> |
|---|---|
| Newsgroups | comp.sys.ibm.pc.games.action, alt.slack, talk.bizarre |
| Subject | Re: What difficultly level do you play one? |
| Date | 2024-07-15 12:28 -0500 |
| Message-ID | <lfl4ieF20snU1@mid.individual.net> (permalink) |
| References | (9 earlier) <2u659j1t0cotol194i1ge7apej95e0jfpc@4ax.com> <v704v7$2rpp$1@dont-email.me> <cq389jtllbt2hdtor8ca71ehhsh8u3v34k@4ax.com> <v732gp$mbej$1@dont-email.me> <lfl26mF1lmhU1@mid.individual.net> |
Cross-posted to 3 groups.
Zersterer wrote: > JAB wrote: >> On 14/07/2024 19:15, Spalls Hurgenson wrote: >>> How do we loop this all back to video games? Which, you know, is the >>> whole point of this newsgroup? 😜 >> >> Tricky one. Can you think of any game that wasn't played how the >> designers imagined it. Off the top of my head I've come up with none. > > I solved Robot Odyssey like that. Here's an excerpt from the wikipedia > review: > > The robots can also be wired up to chips, which provide a convenient and > reproducible way to program the robots. Various pre-programmed chips are > scattered throughout the city and range from complex circuits such as a > wall-hugging chip which can be used to navigate through mazes and > corridors (one of which is wired to a robot at the beginning) to clocks > and counters. The player must find out how these chips work themselves, > as the only information about each chip is a short, and sometimes > cryptic, description. Additionally, there are predesigned chip files > stored on the various disks containing the game that can be loaded into > the in-game chips. The available chips stored in this fashion vary > depending on the port or version used. > > The Innovation Lab can be used to test out circuit designs in the robots > or create new chips. Chips created in the lab can then be loaded into > and used in the main game. Loading a chip in the main game will erase > the previous programming stored in the chip. > > Although the game is recommended for ages 10 and up, it can prove to be > quite challenging even for adults. In terms of educational value, the > game teaches the basic concepts of electrical engineering and digital > logic in general. >   * * * > LOL, it used to say it was the hardezt game in existence. It's > educational! I solved it at age 12. > > Towards the end, it would have puzzle descriptions like, "Solve the > NAND double flip flop with gravy delight and NOT the signal coming from > the bandsman." I'd do something that would sample out to the same thing > when checked, but much simpler otherwise. Put simply, although the instructions were extremely complicated, the tests were weak. Sucks for everybody who didn't even try.
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Re: What difficultly level do you play one? Zersterer <nochsfentor@yahoo.com> - 2024-07-15 11:48 -0500 Re: What difficultly level do you play one? Zersterer <nochsfentor@yahoo.com> - 2024-07-15 12:28 -0500
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