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| From | Mild Shock <janburse@fastmail.fm> |
|---|---|
| Newsgroups | sci.physics.relativity, sci.math |
| Subject | Johnny Depp prevention [Windows 11 etc...] (Re: Homework: Game Engine in WebGPU) |
| Date | 2026-08-03 18:18 +0200 |
| Message-ID | <114qf1i$t244$3@solani.org> (permalink) |
| References | (15 earlier) <11475ju$fsrh$1@solani.org> <0jWdnUSmIegmh_r3nZ2dnZfqnPSdnZ2d@giganews.com> <11478gh$fv28$4@solani.org> <11478t5$fvic$1@solani.org> <114olvc$s9h3$1@solani.org> |
Cross-posted to 2 groups.
Hi, > I've also added comp.theory so Mild Shock can comment. > that has different > * sizeof ( void * ), and > * sizeof ( void (*)( void ) ), Could indicate a data RAM and code ROM model. Which has then the advantage of: Modern operating systems like Windows 11 enforce strict Data Execution Prevention (DEP) (or NX/XD bit security features) to prevent malicious programs from injecting and executing code inside data-only memory regions. https://root-nation.com/en/soft-en/lifehacks/en-dep-windows-all-about/ I adopted data RAM and code ROM model for pi-WAM from Hack, which has the same separation: Slide 58, Hack Computer https://drive.google.com/file/d/1Z_fxYmmRNXTkAzmZ6YMoX9NXZIRVCKiw/view But my motivation was not Johnny Depp prevention. Rather the caching of GPUs. Because WGSL allows storage annotations read_write and read. I use read_write for the data RAM of my Hack VM variant, and read for the code ROM of my Hack VM variant. You can see that here, its open source: @group(0) @binding(0) var<storage, read> code: array<i32>; @group(0) @binding(1) var<storage, read_write> state: array<i32>; 11.4 Giga Lips with a Budget Laptop https://github.com/Jean-Luc-Picard-2021/gigabudget Hope this Helps! Bye Johann 'Myrkraverk' Oskarsson schrieb: > On 03/08/2026 6:28 PM, David Brown wrote: >> On 03/08/2026 11:41, Richard Harnden wrote: >>> On 03/08/2026 09:16, David Brown wrote: >> >>>> On most targets, function pointers are the same size as void* pointers. But there are exceptions, with some small microcontrollers and DSPs having different kinds of pointers with different sizes, depending on the memory space involved. I have yet to see a situation where there was any reason for storing a function address in a "void*" rather than a more appropriate typedef, such as : >>>> >>>> typedef void (*FVoid)(void); >>> >>> dlsym requires that pointer-to-function is compatible with a void* >>> >> >> As I say, I have yet to see a situation where using void* for function pointers was more appropriate than using a function pointer type. If the OS system calls or standard OS libraries makes it a requirement that function pointers are converted to or from void* for some calls, then of course you need to follow those requirements - it's the people who designed the interfaces that made questionable design choices. >> > > Nope, you're wrong. You're dead wrong. The world isn't built on C, > even though here in comp.lang.c we like to pretend it is. > > Several language environments allow function generation on the fly, > these functions need to be garbage collected. Common Lisp is an > example, therefore comp.lang.lisp is added to this discussion. > > I've also added comp.theory so Mild Shock can comment. > > You will have to go out of your way to make a computer architecture > incompatible with garbage collected and heap allocated binary code, > something I've been told SBCL does internally [1] to create an archi- > tecture that has different > > * sizeof ( void * ), and > * sizeof ( void (*)( void ) ), > > and when you do that, I'll just claim you're making a /malicious > computer architecture/ and refuse to use it. > > > [1] I've not looked at the code, but told the garbage collector can > and will at least move the code around, if not collect it.
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Homework: Game Engine in WebGPU (Was: Train yourself to become a nosomatic AI chirurgeon) Mild Shock <janburse@fastmail.fm> - 2026-08-03 02:05 +0200
Re: Homework: Game Engine in WebGPU (Was: Train yourself to become a nosomatic AI chirurgeon) Piotr Agamirov <ppp@togit.ru> - 2026-08-03 12:05 +0000
Johnny Depp prevention [Windows 11 etc...] (Re: Homework: Game Engine in WebGPU) Mild Shock <janburse@fastmail.fm> - 2026-08-03 18:18 +0200
But how can you deploy, when its ROM? (Re: Johnny Depp prevention [Windows 11 etc...]) Mild Shock <janburse@fastmail.fm> - 2026-08-03 18:22 +0200
Re: Johnny Depp prevention [Windows 11 etc...] (Re: Homework: Game Engine in WebGPU) Johann 'Myrkraverk' Oskarsson <johann@myrkraverk.invalid> - 2026-08-04 00:45 +0800
Re: Johnny Depp prevention [Windows 11 etc...] (Re: Homework: Game Engine in WebGPU) Bayard Djabrailov <yjbob@aodorbv.ru> - 2026-08-03 17:28 +0000
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