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Groups > linux.kernel > #1490685
| From | SF Markus Elfring <elfring@users.sourceforge.net> |
|---|---|
| Newsgroups | linux.kernel |
| Subject | Re: [PATCH 3/4] Input-gameport: Add the macro "pr_fmt" for module "joydump" |
| Date | 2016-09-24 19:00 +0200 |
| Message-ID | <skYsV-3rl-3@gated-at.bofh.it> (permalink) |
| References | <skVv3-1Az-13@gated-at.bofh.it> <skVv3-1Az-19@gated-at.bofh.it> <skYjg-3o6-27@gated-at.bofh.it> |
| Organization | linux.* mail to news gateway |
>> +#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt >> + > > Why did you split it off from the patch where you attempt to use it? I chose a special patch granularity once again. > What good does this change do on its own? I find that it is a preparation. - If this addition could not be accepted, the following update step would also be discussed under an other perspective, wouldn't it? Regards, Markus
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[PATCH 3/4] Input-gameport: Add the macro "pr_fmt" for module "joydump" SF Markus Elfring <elfring@users.sourceforge.net> - 2016-09-24 15:50 +0200
Re: [PATCH 3/4] Input-gameport: Add the macro "pr_fmt" for module "joydump" Dmitry Torokhov <dmitry.torokhov@gmail.com> - 2016-09-24 18:50 +0200
Re: [PATCH 3/4] Input-gameport: Add the macro "pr_fmt" for module "joydump" SF Markus Elfring <elfring@users.sourceforge.net> - 2016-09-24 19:00 +0200
Re: [PATCH 3/4] Input-gameport: Add the macro "pr_fmt" for module "joydump" Joe Perches <joe@perches.com> - 2016-09-24 19:10 +0200
Re: Input-gameport: Add the macro "pr_fmt" for module "joydump" SF Markus Elfring <elfring@users.sourceforge.net> - 2016-09-24 19:50 +0200
Re: Input-gameport: Add the macro "pr_fmt" for module "joydump" Joe Perches <joe@perches.com> - 2016-09-24 20:10 +0200
Re: Input-gameport: Add the macro "pr_fmt" for module "joydump" SF Markus Elfring <elfring@users.sourceforge.net> - 2016-09-24 20:50 +0200
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