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Groups > it.comp.retrocomputing > #48960 > unrolled thread

Early Nintendo programmer worked without a keyboard

Started byzfkirone <zfkirone@gmail.com>
First post2017-04-27 23:35 +0200
Last post2017-04-28 07:01 -0700
Articles 2 — 2 participants

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  Early Nintendo programmer worked without a keyboard zfkirone <zfkirone@gmail.com> - 2017-04-27 23:35 +0200
    Re: Early Nintendo programmer worked without a keyboard scap61 <scap6161@yahoo.it> - 2017-04-28 07:01 -0700

#48960 — Early Nintendo programmer worked without a keyboard

Fromzfkirone <zfkirone@gmail.com>
Date2017-04-27 23:35 +0200
SubjectEarly Nintendo programmer worked without a keyboard
Message-ID<odtosa$2ec$1@gioia.aioe.org>
http://sourcegaming.info/2017/04/19/kirbys-development-secrets/

<<At the time, the development tool that HAL Laboratory was using was 
the Twin Famicom, a console that combined the Famicom and the Famicom 
Disk System. A trackball made specifically for the Twin Famicom was used 
with the machine, which read and wrote data to a floppy disk and 
uploaded data to the floppy disks [during development].>>

<<Essentially, they were using a Famicom to make Famicom games. Sakurai 
told the crowd, “It’s like using a lunchbox to make lunch”.>>

<<Their development tools didn’t even have keyboard support, meaning 
values had to be input using a trackball and an on-screen keyboard.>>

CYA

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#48962

Fromscap61 <scap6161@yahoo.it>
Date2017-04-28 07:01 -0700
Message-ID<2e3351f9-862f-435a-a8e4-e7d5da074195@googlegroups.com>
In reply to#48960

https://www.tomshw.it/kirby-game-boy-miracolo-sviluppato-senza-tastiera-85185

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