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Groups > it.comp.retrocomputing > #48960
| From | zfkirone <zfkirone@gmail.com> |
|---|---|
| Newsgroups | it.comp.retrocomputing |
| Subject | Early Nintendo programmer worked without a keyboard |
| Date | 2017-04-27 23:35 +0200 |
| Organization | Aioe.org NNTP Server |
| Message-ID | <odtosa$2ec$1@gioia.aioe.org> (permalink) |
http://sourcegaming.info/2017/04/19/kirbys-development-secrets/ <<At the time, the development tool that HAL Laboratory was using was the Twin Famicom, a console that combined the Famicom and the Famicom Disk System. A trackball made specifically for the Twin Famicom was used with the machine, which read and wrote data to a floppy disk and uploaded data to the floppy disks [during development].>> <<Essentially, they were using a Famicom to make Famicom games. Sakurai told the crowd, “It’s like using a lunchbox to make lunch”.>> <<Their development tools didn’t even have keyboard support, meaning values had to be input using a trackball and an on-screen keyboard.>> CYA
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Early Nintendo programmer worked without a keyboard zfkirone <zfkirone@gmail.com> - 2017-04-27 23:35 +0200 Re: Early Nintendo programmer worked without a keyboard scap61 <scap6161@yahoo.it> - 2017-04-28 07:01 -0700
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