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Groups > comp.sys.sinclair > #603 > unrolled thread

Official CSSCGC 2012 Thread

Started byarda <ardarda@gmail.com>
First post2012-01-22 14:13 -0800
Last post2013-01-23 15:27 -0800
Articles 20 on this page of 53 — 14 participants

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Contents

  Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-01-22 14:13 -0800
    Re: Official CSSCGC 2012 Thread "Chris Young" <chris.usenet@mail-filter.com> - 2012-01-22 22:31 +0000
      Re: Official CSSCGC 2012 Thread "Brian Gaff" <Briang1@blueyonder.co.uk> - 2012-01-23 04:25 +0000
        Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-01-23 04:06 -0800
          Re: Official CSSCGC 2012 Thread "Chris Young" <chris.usenet@mail-filter.com> - 2012-01-23 14:37 +0000
            Re: Official CSSCGC 2012 Thread Guesser <alistair@alistairsserver.no-ip.org> - 2012-01-23 15:19 +0000
              Re: Official CSSCGC 2012 Thread "Chris Young" <chris.usenet@mail-filter.com> - 2012-01-23 15:52 +0000
                Re: Official CSSCGC 2012 Thread chris@zxlife.net - 2012-01-23 19:40 -0800
                  Re: Official CSSCGC 2012 Thread "Chris Young" <chris.usenet@mail-filter.com> - 2012-01-24 18:57 +0000
          Re: Official CSSCGC 2012 Thread "Daniel Mandic" <daniel_mandic@hotmail.com> - 2012-01-29 10:51 +0000
          Re: Official CSSCGC 2012 Thread spike1@freenet.co.uk - 2012-02-08 02:57 +0000
            Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-02-08 12:32 -0800
        Re: Official CSSCGC 2012 Thread Matthew Westcott <gasman@raww.org> - 2012-01-23 21:51 +0000
          Re: Official CSSCGC 2012 Thread Guesser <alistair@alistairsserver.no-ip.org> - 2012-01-23 22:22 +0000
          Re: Official CSSCGC 2012 Thread "Chris Young" <chris.usenet@mail-filter.com> - 2012-01-24 19:33 +0000
            Re: Official CSSCGC 2012 Thread Duncan Snowden <duncan_s@talktalk.net> - 2012-01-28 14:51 +0000
              Re: Official CSSCGC 2012 Thread "Daniel Mandic" <daniel_mandic@hotmail.com> - 2012-01-29 11:05 +0000
                Re: Official CSSCGC 2012 Thread Lee Osborne <losborne74@gmail.com> - 2012-02-04 13:08 -0800
                  Re: Official CSSCGC 2012 Thread "Daniel Mandic" <daniel_mandic@hotmail.com> - 2012-02-09 11:52 +0000
                    Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-02-21 19:34 -0800
                      Re: Official CSSCGC 2012 Thread "Daniel Mandic" <daniel_mandic@hotmail.com> - 2012-03-03 10:48 +0000
                        Re: Official CSSCGC 2012 Thread ec429 <ec429@cam.ac.uk> - 2012-03-03 11:55 +0000
          Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-01-25 06:20 -0800
            Re: Official CSSCGC 2012 Thread spike1@freenet.co.uk - 2012-02-08 02:54 +0000
        Re: Official CSSCGC 2012 Thread spike1@freenet.co.uk - 2012-02-07 13:25 +0000
    Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-03-02 02:23 -0800
    Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-03-06 16:44 -0800
    Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-03-15 02:01 -0700
    Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-04-11 00:01 -0700
      Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-06-20 13:56 -0700
    Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-06-24 08:43 -0700
    Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-06-26 15:48 -0700
      Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-06-28 12:59 -0700
        Re: Official CSSCGC 2012 Thread "Chris Young" <chris.usenet@mail-filter.com> - 2012-06-29 18:26 +0100
          Re: Official CSSCGC 2012 Thread Andrew Owen <aowen10@mail.bbk.ac.uk> - 2012-07-02 09:55 +0100
            Re: Official CSSCGC 2012 Thread "Chris Young" <chris.usenet@mail-filter.com> - 2012-07-02 17:33 +0100
              Re: Official CSSCGC 2012 Thread Andrew Owen <aowen10@mail.bbk.ac.uk> - 2012-07-03 10:21 +0100
        Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-07-10 22:41 -0700
          Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-08-19 08:09 -0700
    Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-12-02 11:49 -0800
      Re: Official CSSCGC 2012 Thread "Brian Gaff" <Briang1@blueyonder.co.uk> - 2012-12-02 21:51 +0000
      Re: Official CSSCGC 2012 Thread spike1@freenet.co.uk - 2012-12-03 04:44 +0000
        Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-12-29 15:36 -0800
          Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2012-12-31 16:27 -0800
    Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2013-01-11 15:08 -0800
      Re: Official CSSCGC 2012 Thread arda <ardarda@gmail.com> - 2013-01-19 12:47 -0800
        Re: Official CSSCGC 2012 Thread "Chris Young" <chris.usenet@mail-filter.com> - 2013-01-19 22:22 +0000
        Re: Official CSSCGC 2012 Thread Andrew Owen <aowen10@mail.bbk.ac.uk> - 2013-01-20 10:25 +0000
        Re: Official CSSCGC 2012 Thread R-Tape <stonechatproductions@yahoo.co.uk> - 2013-01-23 03:09 -0800
          Re: Official CSSCGC 2012 Thread spike1@freenet.co.uk - 2013-01-23 15:36 +0000
            Re: Official CSSCGC 2012 Thread "Paul E Collins" <equi+web@cl4.invalid> - 2013-01-29 23:32 +0000
          Re: Official CSSCGC 2012 Thread Duncan Snowden <duncan_s@talktalk.net> - 2013-01-23 17:01 +0000
            Re: Official CSSCGC 2012 Thread R-Tape <stonechatproductions@yahoo.co.uk> - 2013-01-23 15:27 -0800

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#603 — Official CSSCGC 2012 Thread

Fromarda <ardarda@gmail.com>
Date2012-01-22 14:13 -0800
SubjectOfficial CSSCGC 2012 Thread
Message-ID<1dea495e-e60a-450a-86e6-ea653e5344b7@b20g2000yqb.googlegroups.com>
Dear crap game designers, fellow newsgroup people,

This year, the task of hosting the compo given to me by Nathan and the
judge. So I'm announcing the official opening of Crap Game Competition
2012. I hope we can all have fun together, as in older compos.

I've created a site to host the games and reviews. I coded it today
from scratch, and I'm sure it's buggy (I didn't test it enough),
please do not hack it :) I'll keep adding features if I find enough
time. The official website is http://cgc.zx.gen.tr

You can submit and publish your game automatically on website, or if
you are lazy, you can e-mail it to me directly. Submission email
address is cgc@zx.gen.tr (please allow me some time to process the
entry).

This year is zx spectrum's 30th year. Because of this, I added a sub-
compo named "30 Year Award". For this compo, deadline is 23.April.
2012. It's not a different compo than cgc, think as it's a half-way
award. Ofcourse all entries are also eligible for main compo, even if
they won "30 year award".

This year I'm using a kind of voting system, users asked to pick their
favourites in 4 different subject: A poop, a heart, a brain and a
sqij. Even though you don't make a game, please visit the site and
pick your winners. You can change your favourites until compo deadline
(which is 01.01.2013, 00:01).

As you know, I'm not a regular here, but I'm subscribed to this group
for more than 2 years, reading it silently. Still, If you need a very
fast answer you better use the cgc2012 thread on wos forums. I'm
already nervous posting my first newsgroup message since 8 years.

Thank you for reading, and have fun designing your game!

Arda (ref)

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#604

From"Chris Young" <chris.usenet@mail-filter.com>
Date2012-01-22 22:31 +0000
Message-ID<4F1C8E46.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk>
In reply to#603
On Sun, 22 Jan 2012 14:13:35 -0800 (PST) da kidz on comp.sys.sinclair were rappin'
to MC arda:

> Dear crap game designers, fellow newsgroup people,

I've updated the Crap Game finder website.  With your website, not
with the last three years' worth of missing titles.  I still need to
catch up with playing those (I realise it will probably only take an
afternoon, given that most only need about 30 seconds, adding them to
the site is a significantly longer task though)

Chris


-- 
+-------------------------------------------+
| Unsatisfactory Software - "because it is" |
|  http://www.unsatisfactorysoftware.co.uk  |
| Your Sinclair: A Celebration              |
+- http://www.yoursinclair.co.uk -----------+

DISCLAIMER: I may be making all this stuff up again.

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#605

From"Brian Gaff" <Briang1@blueyonder.co.uk>
Date2012-01-23 04:25 +0000
Message-ID<jfinfb$e4j$1@dont-email.me>
In reply to#604
The thing is, though I can no longer play games, the real  fun time was when 
thee Spectrum was still mainstream, and yet some game writers thought they 
were producing good software, but it was in fact crap in some way.
 So what was the worst non intentionally crap game in the 80s and early 90s?

I'm not talking about bugs, though a bug that stopped one completing a game 
would qualify I think.


Brian

-- 
Brian Gaff....Note, this account does not accept Bcc: email.
 graphics are great, but the blind can't hear them
Email: briang1@blueyonder.co.uk
______________________________________________________________________________________________________________


"Chris Young" <chris.usenet@mail-filter.com> wrote in message 
news:4F1C8E46.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk...
> On Sun, 22 Jan 2012 14:13:35 -0800 (PST) da kidz on comp.sys.sinclair were 
> rappin'
> to MC arda:
>
>> Dear crap game designers, fellow newsgroup people,
>
> I've updated the Crap Game finder website.  With your website, not
> with the last three years' worth of missing titles.  I still need to
> catch up with playing those (I realise it will probably only take an
> afternoon, given that most only need about 30 seconds, adding them to
> the site is a significantly longer task though)
>
> Chris
>
>
> -- 
> +-------------------------------------------+
> | Unsatisfactory Software - "because it is" |
> |  http://www.unsatisfactorysoftware.co.uk  |
> | Your Sinclair: A Celebration              |
> +- http://www.yoursinclair.co.uk -----------+
>
> DISCLAIMER: I may be making all this stuff up again. 

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#606

Fromarda <ardarda@gmail.com>
Date2012-01-23 04:06 -0800
Message-ID<f8989f6f-1aeb-4376-9bea-26c94618f818@b23g2000yqn.googlegroups.com>
In reply to#605
On Jan 23, 6:25 am, "Brian Gaff" <Bria...@blueyonder.co.uk> wrote:
> The thing is, though I can no longer play games
 " I can no longer play games" as in  "I want to, but I can't because
I don't have time?" or "I don't like to play at all"?
If you don't want to, crap games are not for playing. it's a big
accomplishment if you can keep playing any of them. If you don't have
time, playing a crap game only takes 10 secons from your time.

>some game writers thought they
> were producing good software, but it was in fact crap in some way.
yes, this sums it up. Hence the aim of the compo.

> > catch up with playing those (I realise it will probably only take an
> > afternoon, given that most only need about 30 seconds, adding them to
> > the site is a significantly longer task though)
If you need a special format for parsing cgc2012 entries, I can try to
prepare it for you, after compo deadline.



> ______________________________________________________________________________________________________________
>
> "Chris Young" <chris.use...@mail-filter.com> wrote in message
>
> news:4F1C8E46.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk...
>
>
>
>
>
>
>
> > On Sun, 22 Jan 2012 14:13:35 -0800 (PST) da kidz on comp.sys.sinclair were
> > rappin'
> > to MC arda:
>
> >> Dear crap game designers, fellow newsgroup people,
>
> > I've updated the Crap Game finder website.  With your website, not
> > with the last three years' worth of missing titles.  I still need to
> > catch up with playing those (I realise it will probably only take an
> > afternoon, given that most only need about 30 seconds, adding them to
> > the site is a significantly longer task though)
>
> > Chris
>
> > --
> > +-------------------------------------------+
> > | Unsatisfactory Software - "because it is" |
> > |  http://www.unsatisfactorysoftware.co.uk |
> > | Your Sinclair: A Celebration              |
> > +-http://www.yoursinclair.co.uk-----------+
>
> > DISCLAIMER: I may be making all this stuff up again.

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#607

From"Chris Young" <chris.usenet@mail-filter.com>
Date2012-01-23 14:37 +0000
Message-ID<4F1D7096.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk>
In reply to#606
On Mon, 23 Jan 2012 04:06:48 -0800 (PST) da kidz on comp.sys.sinclair were rappin'
to MC arda:

> On Jan 23, 6:25 am, "Brian Gaff" <Bria...@blueyonder.co.uk> wrote:
> > The thing is, though I can no longer play games
>  " I can no longer play games" as in  "I want to, but I can't because
> I don't have time?" or "I don't like to play at all"?

Brian is blind.

> > > catch up with playing those (I realise it will probably only take an
> > > afternoon, given that most only need about 30 seconds, adding them to
> > > the site is a significantly longer task though)
> If you need a special format for parsing cgc2012 entries, I can try to
> prepare it for you, after compo deadline.

It's a flat text file CSV style. If you look at
http://www.yoursinclair.co.uk/csscgc/csscgc.txt.gz the format should
be pretty obvious.

Chris


-- 
+-------------------------------------------+
| Unsatisfactory Software - "because it is" |
|  http://www.unsatisfactorysoftware.co.uk  |
| Your Sinclair: A Celebration              |
+- http://www.yoursinclair.co.uk -----------+

DISCLAIMER: I may be making all this stuff up again.

[toc] | [prev] | [next] | [standalone]


#608

FromGuesser <alistair@alistairsserver.no-ip.org>
Date2012-01-23 15:19 +0000
Message-ID<jfjtq5$ofj$1@dont-email.me>
In reply to#607
On 23/01/2012 14:37, Chris Young wrote:
> It's a flat text file CSV style. If you look at
> http://www.yoursinclair.co.uk/csscgc/csscgc.txt.gz the format should
> be pretty obvious.
>
> Chris
>

Did I ever get around to sending you the 2009 database?
It's XML but not at all dissimilar to that format you'd just have to 
strip out all the tags :)

Guesser.

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#609

From"Chris Young" <chris.usenet@mail-filter.com>
Date2012-01-23 15:52 +0000
Message-ID<4F1D823F.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk>
In reply to#608
On Mon, 23 Jan 2012 15:19:17 +0000 da kidz on comp.sys.sinclair were rappin'
to MC Guesser:

> On 23/01/2012 14:37, Chris Young wrote:
> > It's a flat text file CSV style. If you look at
> > http://www.yoursinclair.co.uk/csscgc/csscgc.txt.gz the format should
> > be pretty obvious.
> >
> Did I ever get around to sending you the 2009 database?
> It's XML but not at all dissimilar to that format you'd just have to 
> strip out all the tags :)

No, or at least I never received it or did anything with it.

Chris


-- 
+-------------------------------------------+
| Unsatisfactory Software - "because it is" |
|  http://www.unsatisfactorysoftware.co.uk  |
| Your Sinclair: A Celebration              |
+- http://www.yoursinclair.co.uk -----------+

DISCLAIMER: I may be making all this stuff up again.

[toc] | [prev] | [next] | [standalone]


#612

Fromchris@zxlife.net
Date2012-01-23 19:40 -0800
Message-ID<20699765.2745.1327376444123.JavaMail.geo-discussion-forums@yqkg9>
In reply to#609
The csscgc 2010 games are also available in xml format here:
http://csscgc2010.zxlife.net/Games.xml
Binaries are located by prepending 'http://csscgc2010.zxlife.net/Games/' to the front of the <file file='...'> elements.  

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#613

From"Chris Young" <chris.usenet@mail-filter.com>
Date2012-01-24 18:57 +0000
Message-ID<4F1EFF2A.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk>
In reply to#612
On Mon, 23 Jan 2012 19:40:44 -0800 (PST) da kidz on comp.sys.sinclair were rappin'
to MC :

> The csscgc 2010 games are also available in xml format here:
> http://csscgc2010.zxlife.net/Games.xml
> Binaries are located by prepending 'http://csscgc2010.zxlife.net/Games/' to the front of the <file file='...'> elements.  

Thanks.  I need to knock up a couple of conversions thingies when I
get a minute.

Chris


-- 
+-------------------------------------------+
| Unsatisfactory Software - "because it is" |
|  http://www.unsatisfactorysoftware.co.uk  |
| Your Sinclair: A Celebration              |
+- http://www.yoursinclair.co.uk -----------+

DISCLAIMER: I may be making all this stuff up again.

[toc] | [prev] | [next] | [standalone]


#622

From"Daniel Mandic" <daniel_mandic@hotmail.com>
Date2012-01-29 10:51 +0000
Message-ID<4f2524a6$0$18697$91cee783@newsreader03.highway.telekom.at>
In reply to#606
arda wrote:

> I don't have time?" or "I don't like to play at all"?
> If you don't want to, crap games are not for playing. it's a big
> accomplishment if you can keep playing any of them. If you don't have
> time, playing a crap game only takes 10 secons from your time.

I need approx. 15min for a cgcgame, maybe down to 5min. 10sec isn't
enough for the first loading parts before the data loading part :).
Some of the cgcgames may take more than 15min...

That all you can do with either an old PC (100MHz), or AMIGA and ST/TT,
or a new energy-saving iAtom micro-ATX and similars, and a real Speccy
(for MC-data contributions by e.g. Mathew Wescott) for audible
data-loading by the soundcard, for cgcgames not running on emulators.


-- 
Daniel Mandic

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#644

Fromspike1@freenet.co.uk
Date2012-02-08 02:57 +0000
Message-ID<2t4909-buk.ln1@librarian.sky.com>
In reply to#606
And verily, didst arda <ardarda@gmail.com> hastily babble thusly:
> On Jan 23, 6:25 am, "Brian Gaff" <Bria...@blueyonder.co.uk> wrote:
>> The thing is, though I can no longer play games
> " I can no longer play games" as in  "I want to, but I can't because
> I don't have time?" or "I don't like to play at all"?

No, as in, "I can't see anymore so the only game I could play would be
spike's "super advanced metal detector simulator delux gold edition" from
the CGC a few years ago... and even that'd need a few tweeks..."


(yes, I know I'm probably repeating what others have already said, but I've
I read and reply as I see fit so I'll see them next)
-- 
|   spike1@freenet.co,uk   | "Are you pondering what I'm pondering Pinky?"   |
|   Andrew Halliwell BSc   |                                                 |
|            in            | "I think so brain, but this time, you control   |
|     Computer Science     |  the Encounter suit, and I'll do the voice..."  |

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#648

Fromarda <ardarda@gmail.com>
Date2012-02-08 12:32 -0800
Message-ID<8ffb1b1c-402d-45fa-b6a3-86391f4f1f20@eb6g2000vbb.googlegroups.com>
In reply to#644
oh, ok.

Maybe we should seek ways to add accessibility options into Basin.

Also, currah speech supporting games will get more bonus this year!


On Feb 8, 4:57 am, spi...@freenet.co.uk wrote:
> And verily, didst arda <arda...@gmail.com> hastily babble thusly:
>
> > On Jan 23, 6:25 am, "Brian Gaff" <Bria...@blueyonder.co.uk> wrote:
> >> The thing is, though I can no longer play games
> > " I can no longer play games" as in  "I want to, but I can't because
> > I don't have time?" or "I don't like to play at all"?
>
> No, as in, "I can't see anymore so the only game I could play would be
> spike's "super advanced metal detector simulator delux gold edition" from
> the CGC a few years ago... and even that'd need a few tweeks..."
>
> (yes, I know I'm probably repeating what others have already said, but I've
> I read and reply as I see fit so I'll see them next)
> --
> |   spi...@freenet.co,uk   | "Are you pondering what I'm pondering Pinky?"   |
> |   Andrew Halliwell BSc   |                                                 |
> |            in            | "I think so brain, but this time, you control   |
> |     Computer Science     |  the Encounter suit, and I'll do the voice..."  |

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#610

FromMatthew Westcott <gasman@raww.org>
Date2012-01-23 21:51 +0000
Message-ID<9o633gF56fU1@mid.individual.net>
In reply to#605
On 23/01/2012 04:25, Brian Gaff wrote:
> The thing is, though I can no longer play games, the real  fun time was when
> thee Spectrum was still mainstream, and yet some game writers thought they
> were producing good software, but it was in fact crap in some way.
>   So what was the worst non intentionally crap game in the 80s and early 90s?
>
> I'm not talking about bugs, though a bug that stopped one completing a game
> would qualify I think.

"Sqij!" by The Power House seems to be more or less uncontested for that 
title. It manages to be crap on so many different levels that it's 
actually quite profound:

* The graphics are hideously bad. To be fair, this is possibly justified 
by the storyline, where you play a mutant bird in a post-apocalyptic 
setting, and maybe mutant birds are meant to look like they've been cut 
out of polystyrene with a butter knife, and their enemies are supposed 
to look like cubist pigs.

* The loader enables caps lock, but the game doesn't respond to 
capitalised keypresses, so you can't control your character at all 
unless you break into the program (it's in Basic, natch) and turn caps 
lock off again.

* Even then, it's pretty much impossible to control because your 
character tends to reverse direction at random.

* But your score continuously increases anyway.

* When it does move in vaguely the right direction, it moves at about 
three pixels a second, because your sprite is so freaking huge and the 
game is written in Basic.

* And leaves a trail of stray pixels behind.

* The enemies are implemented not as regular sprites, but portions of 
the screen that scroll up and down, which means that if you stick your 
head in their path, your head starts scrolling up and down with them.

* Wait... scrolling, in Basic? Oh yes, it's actually using Ocean's Laser 
Basic add-on. But it doesn't use the Laser Basic compiler like you're 
supposed to, so the game actually includes a pirate copy of the Laser 
Basic runtime.

* If you manage to get out of the first room without dying (and being 
greeted by the friendly message "WHAT A PLONKER.YOU'VE JUST GOT YOURSELF 
KILLED"), and then go back in again, it loses track of the enemy 
positions, which means they start wrapping around the top and bottom of 
the screen, and the collision detection happens in the wrong place.

* The Power House went on to demonstrate even more disdain for their 
customers by re-releasing it, in the same broken state, as part of a 
compilation.

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#611

FromGuesser <alistair@alistairsserver.no-ip.org>
Date2012-01-23 22:22 +0000
Message-ID<jfkmj7$jba$1@dont-email.me>
In reply to#610
So you're saying Angry Birds is a rip off of sqij!?

On 23/01/2012 21:51, Matthew Westcott wrote:
> * The graphics are hideously bad. To be fair, this is possibly justified
> by the storyline, where you play a mutant bird in a post-apocalyptic
> setting, and maybe mutant birds are meant to look like they've been cut
> out of polystyrene with a butter knife, and their enemies are supposed
> to look like cubist pigs.

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#614

From"Chris Young" <chris.usenet@mail-filter.com>
Date2012-01-24 19:33 +0000
Message-ID<4F1F07A0.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk>
In reply to#610
On Mon, 23 Jan 2012 21:51:43 +0000 da kidz on comp.sys.sinclair were rappin'
to MC Matthew Westcott:

> On 23/01/2012 04:25, Brian Gaff wrote:
> > The thing is, though I can no longer play games, the real  fun time was when
> > thee Spectrum was still mainstream, and yet some game writers thought they
> > were producing good software, but it was in fact crap in some way.
> >   So what was the worst non intentionally crap game in the 80s and early 90s?
> >
> > I'm not talking about bugs, though a bug that stopped one completing a game
> > would qualify I think.
> 
> "Sqij!" by The Power House seems to be more or less uncontested for that 
> title. It manages to be crap on so many different levels that it's 
> actually quite profound:

Sqij is definitely the winner (or loser, depending on how you look at
it).  Back when I hosted the CGC in 2007 (blimey, was it that long
ago?) I took at look at the bottom five rated games on WOS.  At the
time, the list was:

5. Butterfly
4. Voyage Into The Unknown
3. Boat Run
2. Sqij
1. Uchi Mata

(for anybody who missed this the first time round, see
http://www.unsatisfactorysoftware.co.uk/?pg=procrap - I've also copied
my reviews onto WOS, so you can now find them there too)

Despite being "only" at number 2, Sqij was clearly the worst one
there.  However, the one I most enjoyed was Voyage Into The Unknown. 
As my mini review stated, Novotron 8 - an actual CSSCGC entry - is
pretty much exactly the same game (but better!).  It's certainly worth
a look.

I just checked out the current list, and Voyage has slipped to #10,
with Sqij down to #5.  I'm not sure what the others in the top 5 are,
except Boat Run ("It's a bit like the Project X bonus game that did
the rounds on the Amiga, except it is much slower, blockier, jerkier
and the entire game has a maximum score of just 111."):

1. Laser Lord
2. Cage Match
3. Thermo-Nuclear War
4. Boat Run
5. SQIJ!

The top (bottom) three all look awful, but are they really worse than
Sqij and Boat Run?!

Chris


-- 
+-------------------------------------------+
| Unsatisfactory Software - "because it is" |
|  http://www.unsatisfactorysoftware.co.uk  |
| Your Sinclair: A Celebration              |
+- http://www.yoursinclair.co.uk -----------+

DISCLAIMER: I may be making all this stuff up again.

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#619

FromDuncan Snowden <duncan_s@talktalk.net>
Date2012-01-28 14:51 +0000
Message-ID<20120128145106.3cbb3bc2@talktalk.net>
In reply to#614
On 24 Jan 2012 19:33:52 +0000
"Chris Young" <chris.usenet@mail-filter.com> wrote:

> Sqij is definitely the winner (or loser, depending on how you look at
> it).  Back when I hosted the CGC in 2007 (blimey, was it that long
> ago?)

2007 isn't all that long agHOLY CARP, IT'S *FIVE YEARS*! What's
happening to my life?

Ahem.

Yes. Sqij. Il crapo di tutti crapo.

-- 
Duncan Snowden.

 

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#623

From"Daniel Mandic" <daniel_mandic@hotmail.com>
Date2012-01-29 11:05 +0000
Message-ID<4f252809$0$18698$91cee783@newsreader03.highway.telekom.at>
In reply to#619
Duncan Snowden wrote:

> 2007 isn't all that long agHOLY CARP, IT'S *FIVE YEARS*! What's
> happening to my life?

2002 upon 2003 (here) is still in my memories. I miss Geoff Wearmouths
one-sider coffee-break news postings.


-- 
Daniel Mandic

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#637

FromLee Osborne <losborne74@gmail.com>
Date2012-02-04 13:08 -0800
Message-ID<8d55e525-f667-498a-8535-1fc319ed8b2d@l16g2000vbl.googlegroups.com>
In reply to#623
Has anyone ever played Spectrum Safari? That ranks quite highly in the
world of crapness. I got it for like fifty pence or something at a car
boot sale in my first flush of Speccy owning youth, and was amazed at
how bad it is (especially the Kicking Sheep). Now I've just acquired a
+2 for the first time in years, I think I'll have to load that one up
again, and laugh at how awesomely bad it was.

Lee

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#649

From"Daniel Mandic" <daniel_mandic@hotmail.com>
Date2012-02-09 11:52 +0000
Message-ID<4f33b393$0$18691$91cee783@newsreader03.highway.telekom.at>
In reply to#637
Lee Osborne wrote:

> Has anyone ever played Spectrum Safari? That ranks quite highly in the
> world of crapness. I got it for like fifty pence or something at a car
> boot sale in my first flush of Speccy owning youth, and was amazed at
> how bad it is (especially the Kicking Sheep). Now I've just acquired a
> +2 for the first time in years, I think I'll have to load that one up
> again, and laugh at how awesomely bad it was.
> 
> Lee

What a wonderful adventure game. Thanks for that!


-- 
Daniel Mandic 

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#674

Fromarda <ardarda@gmail.com>
Date2012-02-21 19:34 -0800
Message-ID<91ad0a21-6745-4755-bcbc-ded511e4ab5a@s7g2000vby.googlegroups.com>
In reply to#649
After a whole silent month, another entry has arrived thanks to AY
Chip:

Conway's Soldiers is added to the cgc2012 web site.
http://cgc.zx.gen.tr/index.php?game=0221093511

it has 5th row to try and play indefinitely, so start working now!

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