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Comp.Sys.Sinclair Crap Games Competition 2017

Started bycsscgc2017@gmail.com
First post2017-01-18 07:46 -0800
Last post2017-02-15 08:52 -0800
Articles 6 — 4 participants

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  Comp.Sys.Sinclair Crap Games Competition 2017 csscgc2017@gmail.com - 2017-01-18 07:46 -0800
    Re: Comp.Sys.Sinclair Crap Games Competition 2017 simonsideburns@gmail.com - 2017-01-22 15:35 -0800
      Re: Comp.Sys.Sinclair Crap Games Competition 2017 csscgc2017@gmail.com - 2017-02-13 08:57 -0800
        Re: Comp.Sys.Sinclair Crap Games Competition 2017 losborne74@gmail.com - 2017-02-14 03:19 -0800
        Re: Comp.Sys.Sinclair Crap Games Competition 2017 Duncan Snowden <duncan_s@talktalk.net> - 2017-02-14 14:40 +0000
          Re: Comp.Sys.Sinclair Crap Games Competition 2017 csscgc2017@gmail.com - 2017-02-15 08:52 -0800

#4318 — Comp.Sys.Sinclair Crap Games Competition 2017

Fromcsscgc2017@gmail.com
Date2017-01-18 07:46 -0800
SubjectComp.Sys.Sinclair Crap Games Competition 2017
Message-ID<e020f42e-4dfd-402f-b3e6-4c7e643f6705@googlegroups.com>
As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ashamed to announce the opening of the Comp.Sys.Sinclair Crap Games Competition 2017.

Everything you need to know about the competition (including details of how to digitally deposit your festering creations) is available here: https://csscgc2017.000webhostapp.com

Entries are welcome for the ZX80, ZX81, ZX Spectrum, Jupiter Ace, Lambda 8300 and Science of Cambridge MK14.

Competitors, start your programming!

-GReW

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#4319

Fromsimonsideburns@gmail.com
Date2017-01-22 15:35 -0800
Message-ID<cc67ba72-dacd-4dc7-a381-0a4c499b4fad@googlegroups.com>
In reply to#4318
On Wednesday, 18 January 2017 15:46:19 UTC, csscg...@gmail.com  wrote:
> As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ashamed to announce the opening of the Comp.Sys.Sinclair Crap Games Competition 2017.
> 
> Everything you need to know about the competition (including details of how to digitally deposit your festering creations) is available here: https://csscgc2017.000webhostapp.com
> 
> Entries are welcome for the ZX80, ZX81, ZX Spectrum, Jupiter Ace, Lambda 8300 and Science of Cambridge MK14.
> 
> Competitors, start your programming!
> 
> -GReW

Well Done, that's a very attractive site.  Much less garish than my effort last year.

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#4323

Fromcsscgc2017@gmail.com
Date2017-02-13 08:57 -0800
Message-ID<cf0af242-971d-4c73-9bc2-abff0820911d@googlegroups.com>
In reply to#4319
The first two challenges are here!

"Stand at E's" (Spectrum 16/48K)
Game must be written entirely in BASIC, without using any keywords, tokens or symbols that require Extended Mode to access.

"No F'ing way!" (ZX81)
Game must be written entirely in BASIC, without using any keywords or tokens that require Function Mode to access.

Exploitation of loopholes, system variables and ROM bugs is both permitted and actively encouraged.

Challenges are optional, but any game that meets a challenge criteria gains bonus crapness points.

For more details, check out the Challenges page of the CSSCGC2017 website https://csscgc2017.000webhostapp.com

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#4324

Fromlosborne74@gmail.com
Date2017-02-14 03:19 -0800
Message-ID<a77153e6-43ed-4d4d-9609-17d5ba7ad87d@googlegroups.com>
In reply to#4323
On Monday, 13 February 2017 16:57:50 UTC, csscg...@gmail.com  wrote:
> The first two challenges are here!
> 
> "Stand at E's" (Spectrum 16/48K)
> Game must be written entirely in BASIC, without using any keywords, tokens or symbols that require Extended Mode to access.
> 
> "No F'ing way!" (ZX81)
> Game must be written entirely in BASIC, without using any keywords or tokens that require Function Mode to access.
> 
> Exploitation of loopholes, system variables and ROM bugs is both permitted and actively encouraged.
> 
> Challenges are optional, but any game that meets a challenge criteria gains bonus crapness points.
> 
> For more details, check out the Challenges page of the CSSCGC2017 website https://csscgc2017.000webhostapp.com

ZX81 challenge accepted! This is going to be fun...

Lee

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#4325

FromDuncan Snowden <duncan_s@talktalk.net>
Date2017-02-14 14:40 +0000
Message-ID<20170214144023.501c8278@talktalk.net>
In reply to#4323
On Mon, 13 Feb 2017 08:57:49 -0800 (PST)
csscgc2017@gmail.com wrote:

> The first two challenges are here!
> 
> "Stand at E's" (Spectrum 16/48K)
> Game must be written entirely in BASIC, without using any keywords,
> tokens or symbols that require Extended Mode to access.
> 
> "No F'ing way!" (ZX81)
> Game must be written entirely in BASIC, without using any keywords or
> tokens that require Function Mode to access.
> 
> Exploitation of loopholes, system variables and ROM bugs is both
> permitted and actively encouraged.

That's going to be tough when you can't use PEEK or USR. I was actually
thinking of attempting this [Oh, stop lying. - Ed.] until I realised
that.

Looking forward to the entries, though. They should be interesting.

(Hang on... does self-modifying code that POKES the BASIC area with
token values count as "using" them? Hmm...)

-- 
Duncan Snowden.

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#4326

Fromcsscgc2017@gmail.com
Date2017-02-15 08:52 -0800
Message-ID<d08db5b5-f87a-4a34-be4c-472f4f2d8876@googlegroups.com>
In reply to#4325
On Tuesday, February 14, 2017 at 2:41:05 PM UTC, Duncan Snowden wrote:

> (Hang on... does self-modifying code that POKES the BASIC area with
> token values count as "using" them? Hmm...)
> 
> -- 
> Duncan Snowden.

That could very well be one of the loopholes that are ripe for exploitation ;-)

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