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Groups > comp.sys.sinclair > #4318 > unrolled thread
| Started by | csscgc2017@gmail.com |
|---|---|
| First post | 2017-01-18 07:46 -0800 |
| Last post | 2017-02-15 08:52 -0800 |
| Articles | 6 — 4 participants |
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Comp.Sys.Sinclair Crap Games Competition 2017 csscgc2017@gmail.com - 2017-01-18 07:46 -0800
Re: Comp.Sys.Sinclair Crap Games Competition 2017 simonsideburns@gmail.com - 2017-01-22 15:35 -0800
Re: Comp.Sys.Sinclair Crap Games Competition 2017 csscgc2017@gmail.com - 2017-02-13 08:57 -0800
Re: Comp.Sys.Sinclair Crap Games Competition 2017 losborne74@gmail.com - 2017-02-14 03:19 -0800
Re: Comp.Sys.Sinclair Crap Games Competition 2017 Duncan Snowden <duncan_s@talktalk.net> - 2017-02-14 14:40 +0000
Re: Comp.Sys.Sinclair Crap Games Competition 2017 csscgc2017@gmail.com - 2017-02-15 08:52 -0800
| From | csscgc2017@gmail.com |
|---|---|
| Date | 2017-01-18 07:46 -0800 |
| Subject | Comp.Sys.Sinclair Crap Games Competition 2017 |
| Message-ID | <e020f42e-4dfd-402f-b3e6-4c7e643f6705@googlegroups.com> |
As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ashamed to announce the opening of the Comp.Sys.Sinclair Crap Games Competition 2017. Everything you need to know about the competition (including details of how to digitally deposit your festering creations) is available here: https://csscgc2017.000webhostapp.com Entries are welcome for the ZX80, ZX81, ZX Spectrum, Jupiter Ace, Lambda 8300 and Science of Cambridge MK14. Competitors, start your programming! -GReW
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| From | simonsideburns@gmail.com |
|---|---|
| Date | 2017-01-22 15:35 -0800 |
| Message-ID | <cc67ba72-dacd-4dc7-a381-0a4c499b4fad@googlegroups.com> |
| In reply to | #4318 |
On Wednesday, 18 January 2017 15:46:19 UTC, csscg...@gmail.com wrote: > As the creator of the second-least crap game in last year's competition (and the only mug stupid enough to agree to host it this year) I am proud/ashamed to announce the opening of the Comp.Sys.Sinclair Crap Games Competition 2017. > > Everything you need to know about the competition (including details of how to digitally deposit your festering creations) is available here: https://csscgc2017.000webhostapp.com > > Entries are welcome for the ZX80, ZX81, ZX Spectrum, Jupiter Ace, Lambda 8300 and Science of Cambridge MK14. > > Competitors, start your programming! > > -GReW Well Done, that's a very attractive site. Much less garish than my effort last year.
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| From | csscgc2017@gmail.com |
|---|---|
| Date | 2017-02-13 08:57 -0800 |
| Message-ID | <cf0af242-971d-4c73-9bc2-abff0820911d@googlegroups.com> |
| In reply to | #4319 |
The first two challenges are here! "Stand at E's" (Spectrum 16/48K) Game must be written entirely in BASIC, without using any keywords, tokens or symbols that require Extended Mode to access. "No F'ing way!" (ZX81) Game must be written entirely in BASIC, without using any keywords or tokens that require Function Mode to access. Exploitation of loopholes, system variables and ROM bugs is both permitted and actively encouraged. Challenges are optional, but any game that meets a challenge criteria gains bonus crapness points. For more details, check out the Challenges page of the CSSCGC2017 website https://csscgc2017.000webhostapp.com
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| From | losborne74@gmail.com |
|---|---|
| Date | 2017-02-14 03:19 -0800 |
| Message-ID | <a77153e6-43ed-4d4d-9609-17d5ba7ad87d@googlegroups.com> |
| In reply to | #4323 |
On Monday, 13 February 2017 16:57:50 UTC, csscg...@gmail.com wrote: > The first two challenges are here! > > "Stand at E's" (Spectrum 16/48K) > Game must be written entirely in BASIC, without using any keywords, tokens or symbols that require Extended Mode to access. > > "No F'ing way!" (ZX81) > Game must be written entirely in BASIC, without using any keywords or tokens that require Function Mode to access. > > Exploitation of loopholes, system variables and ROM bugs is both permitted and actively encouraged. > > Challenges are optional, but any game that meets a challenge criteria gains bonus crapness points. > > For more details, check out the Challenges page of the CSSCGC2017 website https://csscgc2017.000webhostapp.com ZX81 challenge accepted! This is going to be fun... Lee
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| From | Duncan Snowden <duncan_s@talktalk.net> |
|---|---|
| Date | 2017-02-14 14:40 +0000 |
| Message-ID | <20170214144023.501c8278@talktalk.net> |
| In reply to | #4323 |
On Mon, 13 Feb 2017 08:57:49 -0800 (PST) csscgc2017@gmail.com wrote: > The first two challenges are here! > > "Stand at E's" (Spectrum 16/48K) > Game must be written entirely in BASIC, without using any keywords, > tokens or symbols that require Extended Mode to access. > > "No F'ing way!" (ZX81) > Game must be written entirely in BASIC, without using any keywords or > tokens that require Function Mode to access. > > Exploitation of loopholes, system variables and ROM bugs is both > permitted and actively encouraged. That's going to be tough when you can't use PEEK or USR. I was actually thinking of attempting this [Oh, stop lying. - Ed.] until I realised that. Looking forward to the entries, though. They should be interesting. (Hang on... does self-modifying code that POKES the BASIC area with token values count as "using" them? Hmm...) -- Duncan Snowden.
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| From | csscgc2017@gmail.com |
|---|---|
| Date | 2017-02-15 08:52 -0800 |
| Message-ID | <d08db5b5-f87a-4a34-be4c-472f4f2d8876@googlegroups.com> |
| In reply to | #4325 |
On Tuesday, February 14, 2017 at 2:41:05 PM UTC, Duncan Snowden wrote: > (Hang on... does self-modifying code that POKES the BASIC area with > token values count as "using" them? Hmm...) > > -- > Duncan Snowden. That could very well be one of the loopholes that are ripe for exploitation ;-)
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