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Groups > comp.sys.sinclair > #4325
| From | Duncan Snowden <duncan_s@talktalk.net> |
|---|---|
| Newsgroups | comp.sys.sinclair |
| Subject | Re: Comp.Sys.Sinclair Crap Games Competition 2017 |
| Date | 2017-02-14 14:40 +0000 |
| Organization | Aioe.org NNTP Server |
| Message-ID | <20170214144023.501c8278@talktalk.net> (permalink) |
| References | <e020f42e-4dfd-402f-b3e6-4c7e643f6705@googlegroups.com> <cc67ba72-dacd-4dc7-a381-0a4c499b4fad@googlegroups.com> <cf0af242-971d-4c73-9bc2-abff0820911d@googlegroups.com> |
On Mon, 13 Feb 2017 08:57:49 -0800 (PST) csscgc2017@gmail.com wrote: > The first two challenges are here! > > "Stand at E's" (Spectrum 16/48K) > Game must be written entirely in BASIC, without using any keywords, > tokens or symbols that require Extended Mode to access. > > "No F'ing way!" (ZX81) > Game must be written entirely in BASIC, without using any keywords or > tokens that require Function Mode to access. > > Exploitation of loopholes, system variables and ROM bugs is both > permitted and actively encouraged. That's going to be tough when you can't use PEEK or USR. I was actually thinking of attempting this [Oh, stop lying. - Ed.] until I realised that. Looking forward to the entries, though. They should be interesting. (Hang on... does self-modifying code that POKES the BASIC area with token values count as "using" them? Hmm...) -- Duncan Snowden.
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Comp.Sys.Sinclair Crap Games Competition 2017 csscgc2017@gmail.com - 2017-01-18 07:46 -0800
Re: Comp.Sys.Sinclair Crap Games Competition 2017 simonsideburns@gmail.com - 2017-01-22 15:35 -0800
Re: Comp.Sys.Sinclair Crap Games Competition 2017 csscgc2017@gmail.com - 2017-02-13 08:57 -0800
Re: Comp.Sys.Sinclair Crap Games Competition 2017 losborne74@gmail.com - 2017-02-14 03:19 -0800
Re: Comp.Sys.Sinclair Crap Games Competition 2017 Duncan Snowden <duncan_s@talktalk.net> - 2017-02-14 14:40 +0000
Re: Comp.Sys.Sinclair Crap Games Competition 2017 csscgc2017@gmail.com - 2017-02-15 08:52 -0800
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