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Groups > comp.sys.sinclair > #1562 > unrolled thread
| Started by | "Chris Young" <chris.usenet@mail-filter.com> |
|---|---|
| First post | 2012-10-16 19:54 +0000 |
| Last post | 2012-10-17 21:29 +0100 |
| Articles | 6 — 6 participants |
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RIP Mike Singleton "Chris Young" <chris.usenet@mail-filter.com> - 2012-10-16 19:54 +0000
Re: RIP Mike Singleton Phil Reynolds <phil-news@tinsleyviaduct.com> - 2012-10-16 21:10 +0100
Re: RIP Mike Singleton Hg <Hg@Hg.Hg> - 2012-10-17 19:16 +0500
Re: RIP Mike Singleton Duncan Snowden <duncan_s@talktalk.net> - 2012-10-17 18:17 +0100
Re: RIP Mike Singleton Calum <com.gmail@nospam.scottishwildcat> - 2012-10-30 12:38 +0000
Re: RIP Mike Singleton "Wasted" <removematd@deletematd.adsl24.co.uk> - 2012-10-17 21:29 +0100
| From | "Chris Young" <chris.usenet@mail-filter.com> |
|---|---|
| Date | 2012-10-16 19:54 +0000 |
| Subject | RIP Mike Singleton |
| Message-ID | <507DBB6F.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk> |
Since this news doesn't seem to have reached c.s.s. Mike Singleton, creator of Lords of Midnight (which I've just been playing for the first time and live tweeting along much to the annoyance of probably all my followers) passed away last week. Nice article here: http://www.guardian.co.uk/technology/gamesblog/2012/oct/16/mike-singleton-rpg-visionary-games Chris @awakeinbeds -- +-------------------------------------------+ | Unsatisfactory Software - "because it is" | | http://www.unsatisfactorysoftware.co.uk | | Your Sinclair: A Celebration | +- http://www.yoursinclair.co.uk -----------+ DISCLAIMER: I may be making all this stuff up again.
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| From | Phil Reynolds <phil-news@tinsleyviaduct.com> |
|---|---|
| Date | 2012-10-16 21:10 +0100 |
| Message-ID | <20121016211015.11ae5859@wincobank.tinsleyviaduct.com> |
| In reply to | #1562 |
On 16 Oct 2012 19:54:23 +0000 "Chris Young" <chris.usenet@mail-filter.com> wrote: > Since this news doesn't seem to have reached c.s.s. Mike Singleton, > creator of Lords of Midnight (which I've just been playing for the > first time and live tweeting along much to the annoyance of probably > all my followers) passed away last week. Mike Singleton was the creator of "Interstellar Intrigue", the best type-in program I ever saw. -- Phil Reynolds mail: phil-news@tinsleyviaduct.com PLEASE followup news posts in news Web: http://phil.tinsleyviaduct.com/
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| From | Hg <Hg@Hg.Hg> |
|---|---|
| Date | 2012-10-17 19:16 +0500 |
| Message-ID | <k5mejq$bth$1@speranza.aioe.org> |
| In reply to | #1562 |
On 17/10/2012 00:54, Chris Young wrote:
> Since this news doesn't seem to have reached c.s.s. Mike Singleton,
> creator of Lords of Midnight (which I've just been playing for the
> first time and live tweeting along much to the annoyance of probably
> all my followers) passed away last week.
>
> Nice article here:
> http://www.guardian.co.uk/technology/gamesblog/2012/oct/16/mike-singleton-rpg-visionary-games
>
> Chris
> @awakeinbeds
>
>
>
I never got my teeth fully into Mike's games - though they were
obviously gargantuan in their scope and ambition.
Still remember reading a short interview with him in C&VG magazine.
He said his goal in life was to create a classic game - the computer
equivalent of Chess - that would be played by people long after he
was dead and buried. Not sure if he got his wish, though a statement
like that proves he was the game designer of game's designers.
--
T
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| From | Duncan Snowden <duncan_s@talktalk.net> |
|---|---|
| Date | 2012-10-17 18:17 +0100 |
| Message-ID | <20121017181701.1a79497d@talktalk.net> |
| In reply to | #1564 |
On Wed, 17 Oct 2012 19:16:27 +0500 Hg <Hg@Hg.Hg> wrote: > I never got my teeth fully into Mike's games - though they were > obviously gargantuan in their scope and ambition. > Still remember reading a short interview with him in C&VG magazine. > He said his goal in life was to create a classic game - the computer > equivalent of Chess - that would be played by people long after he > was dead and buried. Not sure if he got his wish, though a statement > like that proves he was the game designer of game's designers. Absolutely. "Lords" wasn't really my cup of tea either back in the day, but having played it more recently, I was hugely impressed by the size of the world he created and the depth of its gameplay. He knew, and deeply cared about, what he was doing. In my book there's no higher praise than that. No doubt he put as much care and effort into the last game he worked on - Race Driver: Grid - but I can't help feeling it was a bit of a comedown from the days of Beyond. A strategy game using Bethesda's Skyrim engine would have been more his style. A sad loss. And only 61, too. -- Duncan Snowden.
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| From | Calum <com.gmail@nospam.scottishwildcat> |
|---|---|
| Date | 2012-10-30 12:38 +0000 |
| Message-ID | <k6ohnt$q6j$1@speranza.aioe.org> |
| In reply to | #1564 |
On 17/10/2012 15:16, Hg wrote: > I never got my teeth fully into Mike's games - though they were > obviously gargantuan in their scope and ambition. > Still remember reading a short interview with him in C&VG magazine. > He said his goal in life was to create a classic game - the computer > equivalent of Chess - that would be played by people long after he > was dead and buried. Not sure if he got his wish, though a statement > like that proves he was the game designer of game's designers. He was working on an iOS re-make right up to his death, which his collaborator, after some consideration, now hopes to continue in a slightly different form: <http://www.icemark.com/blog/archives/2012/10/22/the-burden-of-the-witchkings-cold-dominion-had-lifted/> So I guess he'll get his wish to some degree. -- Xbox: GallusNumpty Steam: scottishwildcat
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| From | "Wasted" <removematd@deletematd.adsl24.co.uk> |
|---|---|
| Date | 2012-10-17 21:29 +0100 |
| Message-ID | <IfGdnaRdx_u_iOLNnZ2dnUVZ7vudnZ2d@powerusenet.com> |
| In reply to | #1562 |
"Chris Young" <chris.usenet@mail-filter.com> wrote in message news:507DBB6F.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk... > Since this news doesn't seem to have reached c.s.s. Mike Singleton, > creator of Lords of Midnight (which I've just been playing for the > first time and live tweeting along much to the annoyance of probably > all my followers) passed away last week. > > Nice article here: > http://www.guardian.co.uk/technology/gamesblog/2012/oct/16/mike-singleton-rpg-visionary-games > > Chris > @awakeinbeds > Sad loss, always amazed me how much 'world' he could pack into such a small amount of space. Never compleated any of his games but I had a good go. An amazing guy. Mat
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