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Re: RIP Mike Singleton

From Duncan Snowden <duncan_s@talktalk.net>
Newsgroups comp.sys.sinclair
Subject Re: RIP Mike Singleton
Date 2012-10-17 18:17 +0100
Organization Aioe.org NNTP Server
Message-ID <20121017181701.1a79497d@talktalk.net> (permalink)
References <507DBB6F.MD-1.4.17.chris.young@unsatisfactorysoftware.co.uk> <k5mejq$bth$1@speranza.aioe.org>

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On Wed, 17 Oct 2012 19:16:27 +0500
Hg <Hg@Hg.Hg> wrote:

> I never got my teeth fully into Mike's games - though they were
> obviously gargantuan in their scope and ambition.
> Still remember reading a short interview with him in C&VG magazine.
> He said his goal in life was to create a classic game - the computer
> equivalent of Chess - that would be played by people long after he
> was dead and buried. Not sure if he got his wish, though a statement
> like that proves he was the game designer of game's designers.

Absolutely. "Lords" wasn't really my cup of tea either back in the day,
but having played it more recently, I was hugely impressed by the size
of the world he created and the depth of its gameplay. He knew, and
deeply cared about, what he was doing. In my book there's no higher
praise than that.

No doubt he put as much care and effort into the last game he worked
on - Race Driver: Grid - but I can't help feeling it was a bit of a
comedown from the days of Beyond. A strategy game using Bethesda's
Skyrim engine would have been more his style.

A sad loss. And only 61, too.

-- 
Duncan Snowden.

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Thread

RIP Mike Singleton "Chris Young" <chris.usenet@mail-filter.com> - 2012-10-16 19:54 +0000
  Re: RIP Mike Singleton Phil Reynolds <phil-news@tinsleyviaduct.com> - 2012-10-16 21:10 +0100
  Re: RIP Mike Singleton Hg <Hg@Hg.Hg> - 2012-10-17 19:16 +0500
    Re: RIP Mike Singleton Duncan Snowden <duncan_s@talktalk.net> - 2012-10-17 18:17 +0100
    Re: RIP Mike Singleton Calum <com.gmail@nospam.scottishwildcat> - 2012-10-30 12:38 +0000
  Re: RIP Mike Singleton "Wasted" <removematd@deletematd.adsl24.co.uk> - 2012-10-17 21:29 +0100

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