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Groups > comp.sys.sinclair > #4181

Re: Reliability and clongevity?

From Duncan Snowden <duncan_s@talktalk.net>
Newsgroups comp.sys.sinclair
Subject Re: Reliability and clongevity?
Date 2016-06-01 16:51 +0100
Organization Aioe.org NNTP Server
Message-ID <20160601165154.31ef9329@talktalk.net> (permalink)
References <nijhur$gi3$1@dont-email.me> <nijs4n$hvl$1@dont-email.me>

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On Tue, 31 May 2016 12:21:58 +0100
Guesser <alistair@zxnet.co.uk> wrote:

> People displaying a 4:3 signal on a widescreen telly is a particular
> bug bear of mine.

Oh, I hate that. But it might be fun to do a game that
deliberately treats the pixels as "wide", like the VIC-20's. I don't
know how well it would work, mind you. Kind of hard to test on an
emulator.

-- 
Duncan Snowden.

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Thread

Reliability and clongevity? "Brian Gaff" <briang1@blueyonder.co.uk> - 2016-05-31 09:28 +0100
  Re: Reliability and clongevity? Guesser <alistair@zxnet.co.uk> - 2016-05-31 12:21 +0100
    Re: Reliability and clongevity? "Brian Gaff" <briang1@blueyonder.co.uk> - 2016-06-01 09:42 +0100
    Re: Reliability and clongevity? Duncan Snowden <duncan_s@talktalk.net> - 2016-06-01 16:51 +0100
      Re: Reliability and clongevity? Guesser <alistair@zxnet.co.uk> - 2016-06-01 17:14 +0100
      Re: Reliability and clongevity? "Chris" <chris.usenet@mail-filter.com> - 2016-06-02 00:59 +0100
  Re: Reliability and clongevity? Volker Bartheld <news2016@bartheld.net> - 2016-06-01 07:58 +0200
    Re: Reliability and clongevity? "Brian Gaff" <briang1@blueyonder.co.uk> - 2016-06-02 19:43 +0100
  Re: Reliability and clongevity? lee.jtcltd@gmail.com - 2016-08-02 07:38 -0700

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