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Groups > comp.sys.sinclair > #4181
| From | Duncan Snowden <duncan_s@talktalk.net> |
|---|---|
| Newsgroups | comp.sys.sinclair |
| Subject | Re: Reliability and clongevity? |
| Date | 2016-06-01 16:51 +0100 |
| Organization | Aioe.org NNTP Server |
| Message-ID | <20160601165154.31ef9329@talktalk.net> (permalink) |
| References | <nijhur$gi3$1@dont-email.me> <nijs4n$hvl$1@dont-email.me> |
On Tue, 31 May 2016 12:21:58 +0100 Guesser <alistair@zxnet.co.uk> wrote: > People displaying a 4:3 signal on a widescreen telly is a particular > bug bear of mine. Oh, I hate that. But it might be fun to do a game that deliberately treats the pixels as "wide", like the VIC-20's. I don't know how well it would work, mind you. Kind of hard to test on an emulator. -- Duncan Snowden.
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Reliability and clongevity? "Brian Gaff" <briang1@blueyonder.co.uk> - 2016-05-31 09:28 +0100
Re: Reliability and clongevity? Guesser <alistair@zxnet.co.uk> - 2016-05-31 12:21 +0100
Re: Reliability and clongevity? "Brian Gaff" <briang1@blueyonder.co.uk> - 2016-06-01 09:42 +0100
Re: Reliability and clongevity? Duncan Snowden <duncan_s@talktalk.net> - 2016-06-01 16:51 +0100
Re: Reliability and clongevity? Guesser <alistair@zxnet.co.uk> - 2016-06-01 17:14 +0100
Re: Reliability and clongevity? "Chris" <chris.usenet@mail-filter.com> - 2016-06-02 00:59 +0100
Re: Reliability and clongevity? Volker Bartheld <news2016@bartheld.net> - 2016-06-01 07:58 +0200
Re: Reliability and clongevity? "Brian Gaff" <briang1@blueyonder.co.uk> - 2016-06-02 19:43 +0100
Re: Reliability and clongevity? lee.jtcltd@gmail.com - 2016-08-02 07:38 -0700
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