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Groups > comp.sys.apple2 > #20814 > unrolled thread

Announcing: Super-Hi Res Sprites in CC65 Complete with BONUS BMP to SHR Converter

Started by"Bill Buckels" <bbuckels@mts.net>
First post2014-07-27 21:49 -0500
Last post2014-07-29 07:51 -0700
Articles 4 — 2 participants

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  Announcing: Super-Hi Res Sprites in CC65 Complete with BONUS BMP to SHR Converter "Bill Buckels" <bbuckels@mts.net> - 2014-07-27 21:49 -0500
    Re: Announcing: Super-Hi Res Sprites in CC65 Complete with BONUS BMP to SHR Converter STYNX <Jonas.Groenhagen@gmx.de> - 2014-07-28 09:13 -0700
      Re: Announcing: Super-Hi Res Sprites in CC65 Complete with BONUS BMP to SHR Converter "Bill Buckels" <bbuckels@mts.net> - 2014-07-28 15:53 -0500
        Re: Announcing: Super-Hi Res Sprites in CC65 Complete with BONUS BMP to SHR Converter STYNX <Jonas.Groenhagen@gmx.de> - 2014-07-29 07:51 -0700

#20814 — Announcing: Super-Hi Res Sprites in CC65 Complete with BONUS BMP to SHR Converter

From"Bill Buckels" <bbuckels@mts.net>
Date2014-07-27 21:49 -0500
SubjectAnnouncing: Super-Hi Res Sprites in CC65 Complete with BONUS BMP to SHR Converter
Message-ID<lr4dmt$f2n$1@speranza.aioe.org>
Read About it Here:
B2Sprite Doc
http://www.appleoldies.ca/cc65/docs/shr/b2sprite.pdf

Read About the New $C1 $CC65 SHR "Sprite" File Type here:
http://www.appleoldies.ca/cc65/docs/shr/ft_c0_cc65_fragment_picture_image.pdf

Download the Converter Here (Win32 Binary only):
B2Sprite Utility
http://www.appleoldies.ca/cc65/programs/shr/b2sprite.zip

Download the cc65 Embedded Sprite Demo Here:
Bounce Demo
http://www.appleoldies.ca/cc65/programs/shr/shrbounce.zip

Download the cc65 Sprite File Loader Here:
Fraglode Demo
http://www.appleoldies.ca/cc65/programs/shr/fraglode.zip

The demos are complete with Apple II disk images, and source code. The 
converter is complete with gcc compatible source code.

If any kind soul feels a need to provide less-fortunate users of other 
systems with binaries of this converter please feel free to do so. An 
improved version with many more features is likely to appear shortly. This 
version was written as an intructional version, but works fine desite its 
featureless nature.

Bill 

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#20818

FromSTYNX <Jonas.Groenhagen@gmx.de>
Date2014-07-28 09:13 -0700
Message-ID<321cf20f-fcdc-4d55-87fb-80cbfa7befcc@googlegroups.com>
In reply to#20814
> This version was written as an intructional version, but works fine desite its featureless nature.

I approve :-P

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#20827

From"Bill Buckels" <bbuckels@mts.net>
Date2014-07-28 15:53 -0500
Message-ID<lr6d87$ik7$1@speranza.aioe.org>
In reply to#20818
"STYNX" <Jonas.Groenhagen@gmx.de> wrote:
>I approve :-P

Since I wrote this for you (again -groan), I am relieved.

So the second part of this exercise needs to be a multi-layered Dithered 
Sprite and Dithered Background. Getting all this junk into one document so 
far was a minor miracle, so I kept it really simple for the great unwashed.

I think I will do a Space Invaders and a Racing Game with a track editor at 
some point with the simple sprites, but I may do one of them in DHGR so 
somebody learns something else. I am toying with the idea of an 8 layered 
sprite for DHGR and a background mask image to quickly blend the background 
for reasonable gameplay in DHGR. If the idea works in DHGR it will work even 
better in SHR where we can use some reasonable color variations outside 
DHGR's fixed palette.

Olivier's idea of inserting 65816 instructions into cc65 would work for the 
GS but I want to stick to the 8 bit model for my Book on cc65... that way I 
can jive with the CB and the VOC on the IIe as well as running these-up on 
the GS. If we can get this working a little quicker I think we may have a 
game developer's graphics engine in the works.

How about sound? Are you prepared to follow-through with something on the 
hardware side?

Bill 

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#20844

FromSTYNX <Jonas.Groenhagen@gmx.de>
Date2014-07-29 07:51 -0700
Message-ID<4639ecf4-5a9e-4f8c-b168-231163f2a4a0@googlegroups.com>
In reply to#20827
On Monday, July 28, 2014 10:53:32 PM UTC+2, Bill Buckels wrote:
>.... How about sound? Are you prepared to follow-through with something on the
> hardware side?

Heh ... that will take a while... in the meantime i could offer you a Mockingboard and a ALF MC16 Clone to play with ;-)

-Jonas

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