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Re: Announcing: Super-Hi Res Sprites in CC65 Complete with BONUS BMP to SHR Converter

From "Bill Buckels" <bbuckels@mts.net>
Newsgroups comp.sys.apple2
Subject Re: Announcing: Super-Hi Res Sprites in CC65 Complete with BONUS BMP to SHR Converter
Date 2014-07-28 15:53 -0500
Organization Aioe.org NNTP Server
Message-ID <lr6d87$ik7$1@speranza.aioe.org> (permalink)
References <lr4dmt$f2n$1@speranza.aioe.org> <321cf20f-fcdc-4d55-87fb-80cbfa7befcc@googlegroups.com>

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"STYNX" <Jonas.Groenhagen@gmx.de> wrote:
>I approve :-P

Since I wrote this for you (again -groan), I am relieved.

So the second part of this exercise needs to be a multi-layered Dithered 
Sprite and Dithered Background. Getting all this junk into one document so 
far was a minor miracle, so I kept it really simple for the great unwashed.

I think I will do a Space Invaders and a Racing Game with a track editor at 
some point with the simple sprites, but I may do one of them in DHGR so 
somebody learns something else. I am toying with the idea of an 8 layered 
sprite for DHGR and a background mask image to quickly blend the background 
for reasonable gameplay in DHGR. If the idea works in DHGR it will work even 
better in SHR where we can use some reasonable color variations outside 
DHGR's fixed palette.

Olivier's idea of inserting 65816 instructions into cc65 would work for the 
GS but I want to stick to the 8 bit model for my Book on cc65... that way I 
can jive with the CB and the VOC on the IIe as well as running these-up on 
the GS. If we can get this working a little quicker I think we may have a 
game developer's graphics engine in the works.

How about sound? Are you prepared to follow-through with something on the 
hardware side?

Bill 

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Thread

Announcing: Super-Hi Res Sprites in CC65 Complete with BONUS BMP to SHR Converter "Bill Buckels" <bbuckels@mts.net> - 2014-07-27 21:49 -0500
  Re: Announcing: Super-Hi Res Sprites in CC65 Complete with BONUS BMP to SHR Converter STYNX <Jonas.Groenhagen@gmx.de> - 2014-07-28 09:13 -0700
    Re: Announcing: Super-Hi Res Sprites in CC65 Complete with BONUS BMP to SHR Converter "Bill Buckels" <bbuckels@mts.net> - 2014-07-28 15:53 -0500
      Re: Announcing: Super-Hi Res Sprites in CC65 Complete with BONUS BMP to SHR Converter STYNX <Jonas.Groenhagen@gmx.de> - 2014-07-29 07:51 -0700

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