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Creating DHGR Sprites - an Overview

Started by"Bill Buckels" <bbuckels@mts.net>
First post2014-12-22 17:52 -0600
Last post2014-12-22 17:52 -0600
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  Creating DHGR Sprites - an Overview "Bill Buckels" <bbuckels@mts.net> - 2014-12-22 17:52 -0600

#1417 — Creating DHGR Sprites - an Overview

From"Bill Buckels" <bbuckels@mts.net>
Date2014-12-22 17:52 -0600
SubjectCreating DHGR Sprites - an Overview
Message-ID<m7aarb$f3i$1@speranza.aioe.org>
http://www.appleoldies.ca/bmp2dhr/sprites/

DHGR image fragments ("Sprites") can be created using Bmp2DHR simply by 
saving a color BMP file of any width and height in the range of 280 x 192 or 
smaller and then using option "F" to convert to Apple II compatible output. 
A black and white background "mask" of the fragment can also be created by 
using option "FM".

All of Bmp2DHR's DHGR rendering options work with image fragments.

Embedded output is also available in C Language text format by adding 
command option "Q".

Any Questions?

Bill 

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