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| Started by | "Bill Buckels" <bbuckels@mts.net> |
|---|---|
| First post | 2014-12-22 17:52 -0600 |
| Last post | 2014-12-22 17:52 -0600 |
| Articles | 1 — 1 participant |
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Creating DHGR Sprites - an Overview "Bill Buckels" <bbuckels@mts.net> - 2014-12-22 17:52 -0600
| From | "Bill Buckels" <bbuckels@mts.net> |
|---|---|
| Date | 2014-12-22 17:52 -0600 |
| Subject | Creating DHGR Sprites - an Overview |
| Message-ID | <m7aarb$f3i$1@speranza.aioe.org> |
http://www.appleoldies.ca/bmp2dhr/sprites/
DHGR image fragments ("Sprites") can be created using Bmp2DHR simply by
saving a color BMP file of any width and height in the range of 280 x 192 or
smaller and then using option "F" to convert to Apple II compatible output.
A black and white background "mask" of the fragment can also be created by
using option "FM".
All of Bmp2DHR's DHGR rendering options work with image fragments.
Embedded output is also available in C Language text format by adding
command option "Q".
Any Questions?
Bill
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